Universal Clash Royale (by Supercell)

Discussion in 'iPhone and iPad Games' started by oscar123967, Jan 4, 2016.

  1. Timobrow

    Timobrow Well-Known Member

    May 26, 2013
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    This game is great fun, it's just a shame it doesn't actually want me to play. I feel discouraged to play while I have four chests. Yes, I know the chest unlocks are a pattern (remember as well that you only get 3 magic chests for every 248 chests though), but I don't feel like the game wants me to play because there's no progress. Even levelling up seems like a bad idea because as you level up, the pool of cards you can Aquire also rises, so to me it makes sense to try to level up cards early (ie. Don't play until you can get a drop). I really think this is an issue. What they should do is just make it so that chests stack. This means when you get a silver chest, it automatically begins unlocking, then say the next chest is gold, then that chest will begin unlocking immediately after the silver has unlocked. This also removes the need for chest slots, and allows players to continue to play. They will still want to unlock chest faster, though it won't alienate those of us less inclined to buy premium currency.
     
  2. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    They want people to make purchases though
     
  3. urban083

    urban083 Well-Known Member

    Jul 21, 2011
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    Those barrel goblins look cheap as hell from watching replays
     
  4. spader623

    spader623 Well-Known Member

    Jan 18, 2014
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    They kinda are. They can do a few hundred damage if you don't immediately have someone there to defend. It's like a stronger projectile (instead of an emphasis on buildings or units, it affects towers more imo)
     
  5. Timobrow

    Timobrow Well-Known Member

    May 26, 2013
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    I get that, but even people who do spend a bit of money will have issues with the current system. A gold chest costs 48 to unlock, and 80 is the smallest you can purchase. Most people who spend will drop a few bucks in, but regardless they will still hit this wall. I think it's poor design in all cases except for the money 'whales'
     
  6. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    #586 oscar123967, Mar 5, 2016
    Last edited: Mar 5, 2016
    It definitely isnt changing though. And here is why:

    [​IMG]

    Sure from your perspective, and many others, the system is flawed. But ultimately it isnt.

    Its just how successful F2P mobile games work these days. There has to be something that urges people to spend money and to continue to spend money.

    Speaking of goblin barrels :D

    [​IMG]

    I literally just unlocked them from a free chest. Going to give them a try. They havent really gave me too much trouble. I always have arrows though; right as they launch the barrel I drop my arrows on where they are going to land. They go poof before that get any damage off. They cost 4 and arrows cost 3 so after that I have an advantage. However, they could be very effective if you have knowledge of your opponents deck & keep track of their card rotation & elixir.

    One feature I really hope supercell adds is a trophy-free mode so we can test new decks efficiently. Training mode aint cutting it
     
  7. kaply

    kaply Well-Known Member

    Mar 29, 2013
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    you can have friendly matches with your clan mates.
     
  8. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    True but you have to wait until someone with the same level as you is online and you'll probably want to test the deck multiple times
     
  9. urban083

    urban083 Well-Known Member

    Jul 21, 2011
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    Pay a buck and cut wait times in half?! My idea
     
  10. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
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    I'm doing better now getting about 1700 seeing zap used a lot now it seems pretty effective! I hate goblin barrels too and also defences in general....I love the way it says offence over defence yet most defences can slaughter cards of the same value or much more
     
  11. Rain1dog

    Rain1dog Well-Known Member

    Jul 31, 2010
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    One of the best games I've played in a very long time on iOS. Z
     
  12. Richy23

    Richy23 Member

    Jul 12, 2010
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    Any chance of another TouchArcade clan being set up? I've searched and found 3, but they're all full! Would love to be part of one through the TA family! Really enjoying the game so far!
     
  13. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    Heres a clan recruitment thread http://forums.toucharcade.com/showthread.php?t=279774
     
  14. sortris

    sortris Well-Known Member

    Mar 14, 2015
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    Warsaw, Poland
    Great gameplay but it would be great if you use different assets. I don't like Clash of Clans much...
     
  15. mreford

    mreford <b>TouchArcade Writer</b>

    Jan 28, 2010
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    Contract Specialist
    Port Hueneme, CA
    As someone already mentioned the Clan Recruitment thread is a great place to look. I just started a fresh TA guild as the rest were full. More details there.
     
  16. Retro Nug

    Retro Nug Well-Known Member

    May 9, 2012
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    The Netherworld
    Yeah I got kicked from the second TA Clan I guess do to "inactivity" even tho I had just done several matches an hour or two before and was only in the clan for MAYBE 2 days. Pretty much disappointed me and decided to just uninstall the game due to the lameness. -.- Not everyone can be active enough to have 1000 crowns in 2 days (or whatever the criteria is) due to actually living life. /shrug
     
  17. Rain1dog

    Rain1dog Well-Known Member

    Jul 31, 2010
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    Looks like 2 Toucharcade clans both full... Is that correct?
     
  18. Rain1dog

    Rain1dog Well-Known Member

    Jul 31, 2010
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    I'd love to see a few other games using this mechanic... Great great game.
     
  19. spader623

    spader623 Well-Known Member

    Jan 18, 2014
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    Yes but someone made a third one in the thread.
     
  20. Decided to give the game a try. Won my first battle. The second one was just stupid. The person wouldn't make any moves unless I did. I actually waited a bit to see what would happen if I didn't make another move -- and he just sat there. I closed the game and will likely delete it. If that's some genius tactic people have figured out, it might work, but it also makes the game incredibly dull.
     

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