Glad to see this game doing well. It deserves it. This and CivCrafter are the only two clicker games on the AppStore that I've actually kept on my device.
I don't know total stone collected, although I would estimate around a billion. 49 stones discovered so far
YOWZAS. This was a really unique take on a new game. I haven't seen the cross-game connection like this recently and struggle to think of any game connection like it.
Big thread and I'm on holiday... Is it meant to be that every stone discovered was done so long before the game was even released? (6-15) I know the likelihood of myself discovering something is small, but it still seems to be defeating to know the game was conquered by beta/reviewers/whomever before I even got my hands on it.
The first 10 stones were discovered during beta and hard coded in so that players without an internet connection can still see some stone names. All of the rest were up for grabs starting at launch. That won't happen because there are already unlimited stones
Found a slightly embarrassing mistake: "Smash increases the dmge you deal" Or something like that, I'm probably mispelling your mispelling.
Guess you've never heard of the word "damge." It's a synonym for "damage." Fixed for the update, although we probably won't include it in the changelog. New in v1.1: - Rebalanced entire game! - Added letter to sentence!
This is extremely unlikely to happen, but what happens when 2 people discovers and name a stone at the same time?
Indeed Yea, we don't have a way around this with our system, unfortunately :/. If you're in a head to head match and one of the devices pauses (which happens automatically on iOS when a battery warning appears), our server has to treat it as a player quitting. Both players would see themselves as having named it on their device, and I believe the second player to hit 'confirm' would have their name overwrite the first in the database. There's some chance that could have happened during the initial dash, but at this point the odds are infinitesimally low