You lose the skulls, that's all. No biggie. What's your number of trophies and skulls? How many skulls do you generate per day? I may join your clan if I see that it is close number to me. I'm way ahead of everyone in my current TA clan, it seems people have become less active.
Well, I've only started playing since 3 days ago and I slowed down since yesterday since I kept hitting people with dragons, but I'm currently at 136 trophies and 411 skulls. That's basically Sunday and Monday. I haven't lost a raid yet. I just built my army up to 15k so I'll probably do a bunch of raids tonight to catch back up.
exactly what i am experiencing right now. the game at the moment seems to lean on the COC side rather than a clicker game. most of the time waiting for the timer to count and instead of that, clicking part doesnt do anything expect increasing your resources.and the more you pour workers to a specific field, the more the tapping become meaningless since yoy are gaining much much more a sec then your taps. it is indeed an awesome idea to add the management and raid stuff to the game, but relatively the tapping part seems kinda hollow comparing to other features in game. so speaking of tapping games, i still prefer tap titan or bitcoin at the moment while hoping the dev. could make some improvement to the game balancing instead of another timer game.
When's the update going live? Says trophies and skulls rewards will better reflect difficulty, as well as keeping cats at prestige. Kindof just building my army waiting for it, as well as holding off prestiging (when I get there, still 40% to go). - Have fun
Looking for an Active only clan. Currently 500/750 throphys/Skulls and climbing every few minutes until my army finally loses. I made a clan of my own but I'm the only one in it and kind of want a better res bonus.
Looks like you move too fast on your raids level. I started 3 days ago too, 739 trophies 376 Skulls (moved clan), and I can up those numbers easily if I want. I stayed at Town level. I find there's no point to move beyond that, since the higher you go, the more troops you will need (less put to work, decreasing your resource generation), and the more troops you will lose. You will constantly get attacks from those levels too. I'm at Town level for raids, but my own level is Realm, I'm only getting attacks from Town players. Also, I think those attacks are system generated, because there's no way Town players could raid to Realm with those troop numbers. To Naquatic: I like the game, there's many things I like. But there's 2 critical things that need fixing. 1. Raids System. I know you are fixing the punishment of killing all troops for exiting app while on raid, which is great. I know you are fixing the ratio of skulls and difficulty of raid, which is great. Really need to entice the player to move on to higher raid level. The resources you get from raid is minimal compare to the generation from workers in mid game and late game. 2. No Resource Generation while the game is off. I can understand that you want the player to play the game more by doing this. But you have to understand, it's terribly draining on your battery life. I can only leave the game on for a few hours without a power source before the battery run out. So unless you have a power source for your phone, you won't progress much. Plus, from mid-game to late-game there's not much to do besides waiting, there's no playing there, just waiting. I would rather have the game turned off to save battery.
Isn't this kind of exploiting the system in a way? Is this what the guys are doing in the top clans? They just stay in the low raid levels and just destroy everything? I know the game lets you do this but it doesn't seem like it was the developers intent to be like that. Maybe I'm wrong but it seems like a form of cheating.
The system force u to do so. Because there is more to lose in going to higher tiers. You lose more soldiers and get the same amount of skull. So instead of workers going to resource production. They just turn to soldiers to replace your dead ones. Me my self is just attacking state and lose close to 100 knights per raid. Gottten to 1.1k+ skulls now even if i changed clan 2 days ago.
so how many trophies/skulls do you guys get per raid at what level? Is the number based off of your losses, their losses, ranks or what? I prestieged once and I'm currently a county raiding a city for 1 trophy and 2-4 skulls. Currently 13.5k soldiers against 200-300 total, I'm losing 10-20 per hit FYI it takes 1 million resources for 1% of the wonder, so 100 million to prestiege Btw, City is my lowest level encounter with dragons, very rare and only 1 if I do. My endgame plan is to prestiege all of the bonuses then make a dragon army what are you guys gonna do? My code is 39mjej if anyone has a decent clan for me to join i'll leave this one
1. So all of these will be addressed in the update, right? Sounds like everything you mentioned is already happening 2. We never wanted people to be stuck in that scenario, which is why we created prestiging. We've got some extra prestiging incentives coming in the subsequent update that will make it highly worth everyone's while, especially those competing in the Clan Conquest. The update should fix this with graduated skull/trophy payouts. It will be hitting very soon. The following update will incentivize this even further. Good luck on your prestigious journey
naquatics when will that patch you posted on like the 33rd page be applied? I just lost a couple ten thousand troops to accidently pressing help during a raid also after you prestiege and finish upping all 8 resources and get the bonus, is there any point in prestiging again after that? Can you stack bonuses on resources?
Hi guys. I've created a clan, I'm gonna try to be active and kick people that don't raid often. If anyone wants to join code: CAKUM997
Hi! Just joined your clan, started today too. I'll try to be as active as possible because this game really is addictive o.o Also, I really think that we should be still allowed to build/add people even while bulk building/adding people. I had to stop for a while since I bulked buy in 100 for every building, and really couldn't do anything else but wait for them to finish to continue.
Piety wonder complete! I'm waiting for the update to hit before I prestige. Don't want to lose my precious 742 cats!
Why not make it so you can only raid things for your category or larger? For example, towns can raid towns or cities, but cities can't raid towns.
Why do you care about the cats? Are they even used for anything? I'm getting closer to the endgame stuff and I still haven't found a use for them.
It seems to me that cats are accumulated by clicking...clicking anything at all. I think you don't get cats from timer activities. I could be totally wrong. I assume cats will come into play in a subsequent update. I could be totally wrong about that too.