Do you have any workers building a wonder? Ack sorry I didn't mean the full tech tree, just the full path for military units (Archers/Knights/Dragons)
Why the Raids? To me, Civcrafter is just another game ruined by the raids component. Why is it impossible lately to find a game on iOs where one can play without having to be constantly under the constant threat of raid? Why is it so hard for developers to include a no-raids mode, be it single player or multiplayer? Is it blasphemous to make a game where you can play without being under constant threat of losing all your stuff ... again ... and again ... and again?
Play in offline mode and you will not be raided. Problem solved . Most people like raids, and we can't have a competitive online environment in which some players defend against raids while others don't. Our games are all about online multiplayer and competitive communities. If that's not your thing, then I'm sure there are plenty of other games out there that will be a better fit for you . Heals get stockpiled and executed even if you don't have Healers at a given moment. Think of Healers as generating individual heals, which get queued up and used to cure sick workers. We do it like this because there is no advantage to having sick workers at the expense of herbs. We want healing to happen as automatically and seamlessly as possible. You can use this method to your advantage by creating a bunch of Healers to stockpile Heals and then reassigning the workers to other tasks.
Im not sure of what you just said (french main language) but all i know is there are alot more sick people generating than the amount of herbs i make
How does my "land" (not the land resource) go upgrade to the next level? Like town, city, country, etc.... Also, is there a limit to the number of skulls you can earn per raid?
You weren't wrong! I knew we'd be overtaken in ranking eventually, but I didn't think it would happen in the span of one day. Yikes! Edit: Congrats on the Apple Feature, just saw that now. It's a pity that a town builder is the editors choice, though.
Basically, Healers user Herbs to create "Heals." These Heals automatically cure sick people even if you remove all Healers. Once you have cured all your sick people (or run out of the Heals that your previous Healers generated) your Herbs will stop disappearing. But really, you should make sure you have plenty of Healers and that you are taking care of your sick. Happiness is important for all aspects of resource production. Your civ's classification is based on your population. The amount of land you have doesn't affect it. The Skulls are calculated on a per-raid basis, and I believe the cap is somewhere around 15. I do have faith in your ability to reclaim the top spot. And thanks, we were so excited to see that feature!
Hey Naquatic, Congratulations on the feature! I had been watching this game since it was originally posted in the 'Upcoming Games' section. Hope you're experiencing great success
I appreciate your reply, and I respect your openness to feedback and criticism on this thread. I didn't know that it was possible to play offline, I hope this is the "no-raids mode" I wished for in my comment. If that's the case then it's a 5 stars game, just for that and also just because you took the time to reply. Thanks
That's why we're here! The only caveat with offline mode is that it's not possible to make bulk/upgrade purchases that require a timer for anti-piracy purposes. Otherwise, same game . Boot up with no internet connection and it'll give you the option. Thanks so much tysonibele!
I found a cool feature today. If you are using th multiple feature instead of one-tap and you see a camera, click on the camera. You will watch an ad and it removes the timer from whatever you are growing that time. so if you are growing 1000 troops and you see the camera, clicking it will wipe out the 11 minute timer.
Great Game Like that it has an offline mode also if you are looking for a clan please consider mine NYCAP967 Thank You.
Hey guys noticed all the clans are full so went ahead and made a new one In case more people want to play. Not much in the way of credentials yet but I just wanted a layed back place for those of us here to rock, code is Hugan262
It would be great to make the first update a more stable guild experience. I would also think that using friend codes would be a great way to invite those who are wanted in a guild instead of the mad rush to get in.