this is great by the way - great find. Couldn't get it to work with MFi but it really doesn't matter. Nice nods to old C64 and Speccy games - dem telephones are pure Matthew Smith. Reminds me of Tony Crowther style of graphics, mind. Quick edit: spotted - Kempston Joysticks - brilliant.
Fun game but having problems getting past area 5 with the bouncing coin and wall of water. Cannot seem to jump from the water to the higher platform no matter what I do.
I just passed this spot. It took me a minute to figure it out, but you have to jump right as you're popping out of the wall of water.
C64 had me buying it immediately. And I booted it up. Extortion indeed. If this is extortion, it needs to be supported. So... then I had to get Darkside and Kitten Sanctuary. Thank you Clockwork Pixels!
Thanks for all the feedback & posts, much appreciated ... it was a shock to see the page numbers! It's not really, I just liked that game a lot, hence the opening phrase. I used a C64 synthesizer for the voices, so couldn't resist Sorry, it's just the touch screen controls (left/right/jump). You can tweak the scale/position/transparency from the options menu. When in water the jump button makes you swim upwards, so if you're holding the jump button as you emerge from the wall of water, you'll jump through the air ... don't wait till you're out of the water before pressing the jump button. I could add the ability to jump when you've just started to fall, a common thing with platform games which may help. I just asked and she said she wouldn't know where to start! My Apple account auto-renews though, so hopefully it'll be okay for a year or two I did just remove IAPs from the games. Can full/paid apps still be backed up, and so reinstalled without the store? That's the inspiration, Son of Blagger & Wanted Monty Mole, except in this game everything's falling to pieces as it's been around for 30 years ... and yes, Competition Pro joysticks were the best!
I like it! It's interesting to me how such a basic platformer like this can be more fun than more involved games purely because it has thought put into both its visuals and level design. I particularly like how even though the (bizarre) enemies are often of a similar type they have individualized sprites, and that death doesn't return keys and turn this into a tedious affair for the casual gamer... nice work!
Citadel 1986 Lite Citadel 1986 Lite Clockwork Pixels The Citadel. Built in 1986 by a lunatic and left undiscovered, decomposing for 30 long years. You are its first victim! … TouchArcade Rating: Free Buy Now Watch Media DetailsThe Citadel. Built in 1986 by a lunatic and left undiscovered, decomposing for 30 long years. You are its first victim! This lite version of Citadel 1986 features the first three areas. If you enjoy the game, please consider purchasing the full version which features all 37 areas contained within one huge map. Thanks : ) The full version features: - One giant map of 8-bit platform game goodness. - Collect keys, jump over random everyday objects. - Increase the game's speed to improve your time. - Use your hugs to turn a giant teddy bear good. Information Seller:Clockwork Pixels Genre:Action, Arcade Release:Apr 16, 2017 Updated:May 03, 2017 Version:1.00.8 Size:15.6 MB TouchArcade Rating: User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Gurney Halleck Well-Known Member Dec 21, 2012 320 2 18 Telephony and Computer Network Engineering and Mai Salt Lake City, Utah #33 Gurney Halleck, Apr 22, 2017 You had me at C64 #.. Instantly bought immediately after watching the gameplay vid in this thread. Great stuff CP!! Remote_ Well-Known Member Patreon Bronze May 26, 2011 145 12 18 UK #34 Remote_, Apr 22, 2017 Lovely game as always Liking the Speccy and C64 nods and the gentle difficulty. A couple of the jumps have been tricky, but I like the way you don't have to re-acquire the keys when you die. A little gem for sure. Full support! LoneWolf101 Well-Known Member Apr 10, 2017 109 0 0 #35 LoneWolf101, Apr 22, 2017 Old school!!!! Love it! Didn't own a c64 but this takes me back to my pp hammer days on the amiga. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #36 metalcasket, Apr 22, 2017 Last edited: Apr 22, 2017 I forgot to ask: Area 13 (the abyss)...are those invisible platforms meant to be like that? Currently in Area 22 at 2 hours and 15 minutes. Yes, I absolutely suck at this! sobriquet Well-Known Member Patreon Bronze Jul 30, 2015 1,216 1 38 #37 sobriquet, Apr 22, 2017 I didn't even realize this is a new game when I bought it. I bought it because the dev updated all of his old 32-bit apps and I just thought this was one of the old ones until I read this thread. Great job all the way around. Controls are tight, difficulty isn't to high and I really like the giant arena style level layout. The whole thing feels like a casual game that can still make you rage quit, or maybe that's just me. Am I the only person fooled into thinking you were supposed to pickup the coins and paper money? Lol GiHubb Well-Known Member Patreon Silver Apr 27, 2010 1,049 39 48 CEO #38 GiHubb, Apr 22, 2017 Please do! +1 coolit Well-Known Member Mar 31, 2017 50 0 0 #39 coolit, Apr 22, 2017 4:19:57.... what a shameful time hahaha # Those lasers man... they taunt me Clockwork Pixels Well-Known Member Mar 24, 2012 120 1 16 #40 Clockwork Pixels, Apr 22, 2017 Thanks again for all the support. As always, it's the best part of releasing a game! I'm working on a more complex platform game now, and it's already gone past the development time of Citadel 1986, and then some ... almost wish I'd stuck to the 8-bit theme, it was fun That's the default, but there's a 30 second time penalty each time you die. The game was actually designed more for losing the keys on death, so all the areas are possible without dying. On the options->difficulty screen you can choose to lose keys on death, in exchange for no time penalty. Only really worth it for experienced players who what to improve on previous times, or compare times. The game's not designed a speed-run kind of thing, but each time you complete it you can increase the player's speed by 10%. I preferred Zool on the Amiga, it had a nice scroll routine Yes, there are clues in the background about which way to go and it is possible to collect all five keys without dying. Your 2+ hours may be due to time penalties. It's not obvious, but you can see the time ticking up each time you die. See above for the non-time-penalty-but-lose-your-keys option Thank you! (You must log in or sign up to post here.) Show Ignored Content Page 2 of 4 < Prev 1 2 3 4 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
You had me at C64 #.. Instantly bought immediately after watching the gameplay vid in this thread. Great stuff CP!!
Lovely game as always Liking the Speccy and C64 nods and the gentle difficulty. A couple of the jumps have been tricky, but I like the way you don't have to re-acquire the keys when you die. A little gem for sure. Full support!
I forgot to ask: Area 13 (the abyss)...are those invisible platforms meant to be like that? Currently in Area 22 at 2 hours and 15 minutes. Yes, I absolutely suck at this!
I didn't even realize this is a new game when I bought it. I bought it because the dev updated all of his old 32-bit apps and I just thought this was one of the old ones until I read this thread. Great job all the way around. Controls are tight, difficulty isn't to high and I really like the giant arena style level layout. The whole thing feels like a casual game that can still make you rage quit, or maybe that's just me. Am I the only person fooled into thinking you were supposed to pickup the coins and paper money? Lol
Thanks again for all the support. As always, it's the best part of releasing a game! I'm working on a more complex platform game now, and it's already gone past the development time of Citadel 1986, and then some ... almost wish I'd stuck to the 8-bit theme, it was fun That's the default, but there's a 30 second time penalty each time you die. The game was actually designed more for losing the keys on death, so all the areas are possible without dying. On the options->difficulty screen you can choose to lose keys on death, in exchange for no time penalty. Only really worth it for experienced players who what to improve on previous times, or compare times. The game's not designed a speed-run kind of thing, but each time you complete it you can increase the player's speed by 10%. I preferred Zool on the Amiga, it had a nice scroll routine Yes, there are clues in the background about which way to go and it is possible to collect all five keys without dying. Your 2+ hours may be due to time penalties. It's not obvious, but you can see the time ticking up each time you die. See above for the non-time-penalty-but-lose-your-keys option Thank you!