iPad Circular Assault. Great and Forgotten?

Discussion in 'iPhone and iPad Games' started by ReformatPlanet, Oct 7, 2008.

  1. ReformatPlanet

    ReformatPlanet Well-Known Member

    Jul 30, 2008
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    Film Producer
    NJ/NY
  2. different

    different Well-Known Member

    Aug 8, 2008
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    Bought and completed within a couple of days. The main problem I had with it was that it was far too easy, even on the hard difficulty setting. Still, it kept me entertained until I finished it. :)
     
  3. hyk

    hyk Well-Known Member

    Oct 6, 2008
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    This is what happened with good games that have no big brand names attached to it. They die and sink to the bottom of the pile.

    People only go for the tiger woods, the halos, the unreals, the dooms, the EAs, the Gamelofts of this world. Its the reality man, no branding = no loving.
     
  4. different

    different Well-Known Member

    Aug 8, 2008
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    For me, this tanked because the gameplay was distant and not challenging enough, even on a hard setting. The lack of any other modes (why is there no survival mode?) also cut down the game's longevity.

    Say what you want about branding but pre-App Store, I had never heard of Igloo Games, Cobra Mobile, IUGO or Smallware. I've bought and loved apps from these developers, not because of their branding, far from it. I've played these games because they have been the most rewarding for me as a player.
     
  5. mek

    mek Well-Known Member

    so the game hasn't been upgraded or enhanced since its release?
     
  6. different

    different Well-Known Member

    Aug 8, 2008
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    Nope, not once. If the developer acted on these issues (adding modes, making it more difficult, etc) then I'd definitely give it another shot. :)
     
  7. Eric5h5

    Eric5h5 Well-Known Member

    But then how do you explain Trism, Chopper, Cro Mag Rally, etc.? (Well, maybe Pangea is a bit of a brand, but nothing like EA.) I think the App Store erased some of the "no brand means you got nothin'" mentality, at least so far.

    --Eric
     
  8. Oliver

    Oliver Well-Known Member

    correct. Like fieldrunners is made by electronic arts and not by some small developer team. Must be so - otherwise it had to be overseen.



    I was interested in the game, but there weren't many reviews in the german store and the gameplay looked not so challenging. It's still on my list though.

    The appstore is only one small part in promoting the game - it's the store where you buy it. As mentioned in the first post this game is nearly hidden. Is it in youcharcade, finger gaming or gamespot/ign? I guess not. And since there weren't many updates they don't get put on the top of the app/games list again. They also did not offer a lite version or some specials with price drop. If you as a developer think that you can just put an app to the store and everything else happens magically, you think wrong.
     
  9. ReformatPlanet

    ReformatPlanet Well-Known Member

    Jul 30, 2008
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    NJ/NY
    It would be nice to see the developer communicate on the forums here. The game felt so solid in its presentation and gameplay, it seemed a shame it was glossed over. I can understand the desire for more modes/content/difficulty. Hopefully they'll come back to it eventually.
     
  10. hyk

    hyk Well-Known Member

    Oct 6, 2008
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    Trism, Chopper are bad examples. Congratulations to these small guys for being there early. Seriously if Trism come out today, does anyone think it will enjoy the same success??? There must be 50 similar puzzle games out there by now...

    The big brands have their way of promoting their brands. Good connections with people higher up in Apple/Carrier doesn't hurt. You guys seen any "special" homepage for the small developers? I'd only seen those for EA, Gameloft and Pangea. These publishers have special homepages linked by big banners on the AppStore. The big guys have good placement on the appstore pages. I swear i saw EA banners on there more often than any other publishers. This can't possibly be fair. The small guys don't have things like that. Believe it or not, these drives the sales of the big guys' brand and its simple economics driven by brand-awareness taking over after that. Vicious cycle.

    The small guys such as Igloo Games, Cobra Mobile, IUGO or Smallware just float along with small sales until they make a poor game and they DIE.

    Classic WalMart vs UncleJoe Gocery situation...
     
  11. Eric5h5

    Eric5h5 Well-Known Member

    I dunno...in the top 10 and "what's hot" at the moment, a lot of them aren't from known brands at all, and a bunch of the ones that are, are from smaller companies that are mostly known for their Mac games (Freeverse, Pangea). Could well be that the big names will take over eventually and I wouldn't be surprised, but it doesn't seem to be happening yet.

    --Eric
     
  12. blakespot

    blakespot Well-Known Member

    Apr 19, 2008
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    Alexandria, VA (USA)
    Looks interesting. We'll have to take a look soon.


    blakespot
     
  13. arn

    arn Administrator
    Staff Member

    Apr 19, 2008
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    I played it briefly, I thought it was just ok. Blake, let me know what you think.

    arn
     
  14. dudehuge

    dudehuge Well-Known Member

    Sep 7, 2008
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    Wrong! They are GREAT examples.

    Stop including your own company IUGO rep. Toybot was good, Shaky Summit wasn't. Make good games and people will buy it.
     
  15. hyk

    hyk Well-Known Member

    Oct 6, 2008
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    #15 hyk, Oct 9, 2008
    Last edited: Oct 9, 2008
    I have no idea what is your problem with me but i was replying to the following:


    Noticed i cut and paste the list of small companies from that post? Maybe that poster is also an IUGO rep????

    What the hell is wrong with you? When did i discuss Toy Bot, IUGO or Shaky Summit in this thread???? This thread is about Circular Assault if you haven't noticed. I'd also implied that Circular Assault is a good game, so does that make me a rep for that game??? You like to troll and attack others on forums? Is that your habit?

    Maybe you are a company rep yourself of any of the games that i had criticized in the past. If that is the case, i'm not sorry for not praising your game.
     
  16. different

    different Well-Known Member

    Aug 8, 2008
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    I'd just like to take this opportunity to state that I am not affiliated with any of the companies, and do not represent them here or by any other means.

    I just enjoy their games, is all. :)

    I reckon that Igloo Games are doing very well with Dizzy Bee, judging by the amount of comments in the store, and the positive reviews from just about everywhere.
     
  17. hyk

    hyk Well-Known Member

    Oct 6, 2008
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    Well, i like to take the opportunity to do that same. But it doesn't really matter. I'm sure Mr. dudehuge is a rep for some games company and i probably offended him by giving a bad review of his game. Well, that is the only reason i can come up with for him to troll me on these forums.

    Don't criticized the wrong game, it could be dudehuge's and he will be following your every step after that.
     

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