Hey guys let me clear up the scoring and its really very simple. Multipliers, extra life score points, clearing levels etc. are all exactly the same. The only thing that changes is that every point your get in hardcore mode is 2x in elite mode it is 3x. It is a reward for unlocking the higher levels. If you are good enough to unlock and play on Elite mode then your score should be higher. Nothing complex just good old fashioned math : ) The score problem is most likely a result of the highscore database not holding big enough numbers and not anything in the game itself. Unless I am wrong!? Can you guys confirm when you get 200 billion it still shoes in the app right, just not on the leaderboard. I will adjust the database today to hold the larger numbers. Thats an easy fix. I am working on moving the whole system over to either Open Feint or Scoreloop - still trying to decide which system will work best for us. Meaning me and all of you hardcore fanatics ; ) The new leaderboards will be broken down by skill level and by game mode. There will be 4 in total. Survival Mode, Arcade Easy, Arcade Hard.Core and Arcade Elite (also the order of difficulty). These systems will also show your achievements so that you can compare progress. The even better part is that we are working on a challenge system!! Its the next best thing to multiplayer I think. Create a challenge, drop your best score and then send it to a friend. They can be posted to facebook or twitter. We will have all kinds of options soon. More importantly you guys will get the recognition that you deserve! Robot - There is only one bug left that you might be talking about that I know of. If you get killed and have lives remaining when the timer counts down to zero. CS.One says game over but does not remove the ship then when you come back you get the multi-ship chaos and have to restart the app to stop it. I found and fixed this already but it was right after 1.1 was submitted. There is one other bug on the Advanced controller where sometimes it rotates the opposite direction when you are already rotating and you hit a small area between the thrust and fire buttons. If any of you guys can come up with any other bugs when you are playing I would really appreciate it. You can post them here or email me. Either is fine. Just be very specific about the chain of events that leads to the problem - otherwise I will never be able to track it down and remove it. Its like trying to find hay in a needle stack : ) Dual stick is not the be all end all controller. I personally find it sucky as do most people that have learned how to use the existing system. Its fun to tool around but not entirely effective. I prefer high speed strafing and 180° j-turn attacks. No go with the dual sticks. Its a bit slower and has less drift, so it just leads to different maneuvers. For example if 3 enemies come at you at once you have to shoot them all because the ship doesn't move quick as quickly or as accurately. Just like Geo Wars it works more like a jet ski. No turning without thrust. And shooting 180° in one millisecond can be hard to be accurate. The bottom line is that dual stick fans can now also enjoy the game with giving it the famous, bitchy one star review ; ) haha ---------------------------------------------- To everyone who put up a review on iTunes yesterday - I recognize some names even LeDouche's diva name - haha - Thank You! Seriously it means a lot to me. 1.0 was riddled with problems and failed to launch properly. Chillingo and h.grenade decided to hold off on any more marketing or press until the 1.1 update. Then to see a 1 star on there already was okay here goes one more month of working my ass off and not getting paid : ( So again, Thank You!! Seriously, you guys are great. I appreciate all of the input and support. When I do come up with something to give away you guys are all getting something. You know who you are : )
LordGek _ I personally play games because I enjoy them. The leaderboard is just icing on the cake. Most 1.0 releases of indy game don't even have global highscore boards. They certainly don't have 30 achievements, etc. It may have some flaws but as I have said I am only 1 guy and I am doing the best I can. Plus its only $.99! How much entertainment do you need. You have to ask yourself, and be honest... How long does a cheeseburger last? : )
But LordGek is right, the leaderboard doesn't make any sense anymore, if I can be nr. 1 with some (!!) minutes of grinding in level 1.... At the moment, it's not fun playing. Hope, you do something about that. And I really still got the double ship bug two times Can send a photo later... but now, I have to do some work. Read you tonight!
Even sadder, on my part, is I know I'll never achieve any great rank globally and am mainly concerned with just my local scores. It's more a philosophical thing to me. I want to look at my own local score board and know the score mean something. It's fun when a game let's clever players milk a few extra points, but when it sounds like you can make all the points you want on the first level and that by progressing into the higher levels you're actually only screwing yourself, the game feels fundamentally broken.
your personal robot - haha, ture. But you will get way more points if you ramp up your multiplier on Elite and it goes up faster too then clear a bunch of levels without dying. I think the solution is to change the multiplier intervals for each skill level. So 2x multiplier on Easy would be 1000 and 3000 on elite. Then it will stay more in balance. For the bugs try the memoryInfo to see how much RAM you have and also play with Airplane Mode On - it kills a LOT of background processes on the phone that eat memory. Things like auto checking SMS and email and cellular towers will grab RAM to query the server. It causes the application code to skip a beat and you get a few dropped frames and it can throw all of the variables in the app way out of sync, hence the bugs. I am working with the techs at Unity right now in fact, to solve this bug. CS.One should not need 30MB of RAM. Its only really using 15MB at any given time but it looks like there might be a leak causing some of these issues. If I cannot solve it, I will just have to remove most of the UI graphics and down sample the audio and textures further which I really don't want to do. I have done it already here for test builds and it is teh sux. Until then Airplane Mode is where it's at. LordGek - I know I hear you man. I am pretty competitive too. It's not broken it is just a solution found by some - Vally ; ) - that achieves the most points. I actually thought it was pretty clever. I personally do the same thing in Geo Wars 2. Spend the early levels collecting as many Geoms as I can to up the multiplier as fast as possible. Then I start worry about killing more stuff. Its the only way I could beat my friend's 7 million points ; ) I can readjust it for the next build. Additionally I could cap the multiplier by level so on level 1 it would be a max of 3x multiplier for example. Then on level 2 it would 6x max, etc. The problem is then CS.One has to recalculate there starting points on level two and adjust the multiplier points interval. Now, this isn't difficult to program but it is just another opportunity for bugs. Keeping it simple is always the best bet, especially on devices where some have less that 20MB available: read iPhone. The 2nd gen touch has twice that and now the 3GS will have plenty all of the time. I am sure Apple knows that this problem exists because they doubled the RAM on the 3GS.
Hey Se7en, Excuse my ignorance but what does your game do to discourage camping on a level in general?
haha - it will rape you if you don't move, but nothing was done to stop the level camping. Maybe an overall timer would be an easy more elegant solution. Only for hard.core and Elite modes though. You would have to destroy all of the shield gens in a set amount of time before the shield goes down automatically and starts the self destruct sequence. That actually sounds like a lot of fun : )
well, hopefully apple will help me out...i still can't get the update...it doesn't show in itunes and if I try to manually get it by pressing the 'buy' button, i get a pop up confirming that I want to purchase the game, grrrr I must say tho, I really really suck (i mean really) at this game, but I really enjoy it a bunch...the graphics, the sounds, the controls, all of it together is a really nice package.
so then based on the scoring system is it correct to assume that it is in fact not broken? something changed in this update though right? I'm totally confused...are you saying numbers in the billions will be the new norm for scoring with filtration by ranks? as long as something stays on a consistent ratio I'm happy... at least the difficulty level is still exponential it seems.. l33t is really hard especially considering how many lives I go through. but can someone please explain the 1000/10,000 enemy kill achievement?? I'm stuck at 26 achievements for awhile now...
good to know i'm not alone, then...i see all these posters saying they got a zillion points (again), and here i am sucking in easy
PLEASE PLEASE PLEASE do that and I will instantly send you another 20 bucks This would recalibrate the game to perfection! Anything needs to be changed (don't downgrade grafix and sound anymore, the core explosion already is a bit lighter now (I loved the transition before more, but now it is smooth)) ....leave the game how it is, just put that growing multiplier system in and many people would be happy and more nice to you again Anyway, thanks again for working on this hell of a game!
Ok I just wanna let everybody know that my current listed high score is legitimate, no grinding or camping. That was at the end of level 7 on elite. That mode gives you sooo many points per kill, so we can get billion+ scores without camping. It's just insanely hard... I can't wait until the leaderboards get split up. And I think capping the multiplier is one of the best things to do. Those two things should just about fix our problems I think. I know this is an early version of the game with more content than some games ever get. Few games actually start with detailed leaderboards, and even the few that do come from massive teams of developers, rather than the one guy that has done an excellent job so far all by himself! We also need to respect that he focused on GAMEPLAY first, and leaderboards second. That's what these games are about anyway right? Keep it up Shay!
Titan- I totally agree. my last high score is without camping too. I'm just trying to beat level 8 3l33t. not caring about multipliers... but level 6 kicks my butt so hard.. I came one second from beating it.. the enemies get a tad aggressive here, no?
Yeah, the first 5 levels are pretty easy, but you're right, starting at six it gets brutal. I lose a ton of lives there, but it's level 7 that gets me. I repeatedly get there with 3 or more lives and lose em in seconds. The enemies move sooo quick there's not enough time to shake on bullet time, not like there's ever any left...I guess that's why the achievement is named so, you have to be a CS.One God to get it. I enjoy the challenge though. Nice job getting that far though, it's tough! Good luck to everyone trying to get that achievment!!
I have the same problem.. by the time I'm in level 6 my bullet time is really low... it's a fun challenge trying not to use it but I'm getting a little cocky with my flying too... it's really fun to be zipping around strafing and being more aggressive! the controls, I have said before, are really pinpoint. you can literally skim by an enemy at pixel length..I have not played a game that has this precise level of control and accuracy.. this game really deserves more attention
What exactly does aim damping do? What control settings are you guys using? I've been experimenting, but I'm not sure which settings are best to use.
I use high graphics and physics(on a 3gS) and turn my thrust all the way down to one... not sure about aim damper..don't remember where that setting is.