Skipped out of 17 and 18 after not getting anywhere in a few plays each. I did solve 19, somthat one is confirmed. On to 20. Edit: took about 15 plays but I was able to solve 20.
I wasnt able to get 21-24. 21 is dreadful, there is a great series of opening moves that makes it look like it could be solved, but the aces come way too late. Didn't waste a lot of time on 22-24, but never felt like I was making any breakthroughs and moved on to 25 which was confirmed. Got that one now on to 26.
I agree the undos and hints needing payment are a nuisance which unfortunately is in line with the times. Not enough to pay for the full thing, you need to squeeze the user later. But the "you look stumped" is simply badly worded... it just keeps the clock from ticking if you are distracted. I find it useful.
Reported Solved So Far 1 3 4 5 7 11 12 13 14 19 20 * 25 30 31 * did not do myself yet I have a hunch 18 can be done, cursed is the lack of normal undos like one would notmally expect for a normally paid game... I did see an article with screenshots which had the infinity symbol behind the hints and undos. Working on 35
Compared to how Churchill played his game? The more I play, the more I am convinced, subject to a response from the creator(s), that Churchill must have played the manual game with the "gratis" right to Undo moves. It just seems inconceivable that the original creator, as wise as he was, would feel the game's design should include the seemingly frustrating task of redealing 104 cards every time he hit a dead end. It is too much of a "trial and error" game, which is not bad, it forces great memory and advanced planning, to just give up and redeal, that makes little sense. Think of the difficulty he would have had putting physical cards back in order to play the same game. He surely would have wanted to versus just giving up on the challenge at hand, but given the choice of redealing the same hand or just establishing that Undos are a part of HIS game, he would have chosen the latter. What good would it have done to him or anyone else in his small group of geniuses to just deal a new random deal, it would been mostly an ongoing surrendering process with few very wins, such a game would build little strategic confidence. Thus, until hearing a better idea, this post is to recommend that Undos be free. If the hands (campaigns) have to cost more to achieve this then fine. To me, it is the lure and lore of the game that matters, the idea that Churchill (WC) played it, or even invented it, is a huge appeal, IMHO. What I want most is to play it the way he did, but automated since this is 2016, not a WWII era. One should pay for automation, again that is fine. But paying for Undos makes no sense, how do you compare your skill level to WC or others if not everyone has the same number of Undos. To suggest everyone should buy an unlimited number of Undos so everyone is equal seems unrealistic and maybe overly capitalist given it is just a game against oneself. While Undos are cheap, they sadly cheapen the game, IF indeed WC played it the way "I am guessing" he did. If anyone knows otherwise, please correct my logic. Apparently there are only very few people, including a brilliant former US Sec of Defense, that first hand know this and can pass along the great lure and lore of this fascinating game with as an identical business model as possible to the old game.
Yeah Mark, I decided last night I am going to put this game down for a while. I really like the gameplay but having to replay 10 or 15 minutes to undo an action is wearing me down. Also sometimes I can't even remember all of the moves I made to get to a certain stage and end up losing all of my momentum and chance to solve on that run. Definitely can't recommend the premium version without undos included. I may pick it back up at some later point in time, but for now I will not have any more updates to add to the thread.
I keep seeing a rotation big being addressed in updates. When will the update for the game to be portrait from the start? When will the menu screen be on portrait? Thanks
Reported Solved So Far 1 2 * 3 4 5 6 * 7 11 12 13 14 19 20 * 25 30 31 69 * did not do myself yet I tried 20 many times, but no dice... I now seriously doubt that 2 and 6 can be done, sorry. I did succeed with 69 though ;-)
Any tips for level 2? I have been trying every different option for weeks and always end up with chaos. I am holding on to the fantasy that the campaign deals are all winnable, otherwise it seems a little pointless to include them. The impression that I got from the "1 in 4 is solvable" is from a random deal sense.. I can add to the list of solved 10, 26, 34, 35, 36, 42, 47 I have also competed 20 too, it's a doozy but doable.
Checked back in after a break and saw that someone solved 2. I was curious so I dug in again and got it down to just 4 cards covered. I wouldn't say I was on the cusp of solution, one of the rows that was hiding 3 cards was a train wreck, but I got way further than i ever had. I did this by toying around with the opening moves. Ended up only making 1 out of numerous possible moves. When making all possible opening moves I got absolutely nowhere. This also makes me think they may all be solveable, some by ignoring good moves in spots. Ignoring one move here and there can change every draw and have cascading effects. I think I may be able to get it with a few more plays, we will see.
I had a serious glitch in level 13 today. An 8 of clubs randomly decided it could take a vacant slot in the victory rows. I could stack on top of it. I had already placed two aces of clubs there, which meant I had 3 club stacks. I made a mess of the game, of course, so was not able to check what would happen if I found all the aces- requiring a ninth victory stack. I have had bugs with cards not sticking and occasionally a non-king card that could stick to a vacant column on the main playing area, but never a non-ace happily popping itself onto the victory rows!
My strategy for beating 2: do not move the king out of the third column until after you empty the fourth (which should happen by the time you have 48 cards left in deck aka second draw I think).Also put the queen on that King and keep the 10 in column 4 clear which will allow you to start matching and uncovering that column. You then want to try and deplete the center columns asap. Does that make sense?
Reported Solved So Far 1 2 * 3 4 5 6 * 7 10 * 11 12 13 14 19 20 * 25 26 * 30 31 34 * 35 * 36 * 43 * 47 * 69 * did not do myself yet I put the whole game aside for a while, out of frustration and high non-escapist workload.
Missing card bug After all the effort, I came to a point where the 6 of Diamonds was completely missing. Has anyone else encountered this bug? I contacted WSC Support - but they completely ignored me.
Please fix portrait to work from the menu screen. Why can't this just run portrait? Earlier I thought that was the plan. Not a game breaker but it is frustrating to turn the game on, & it not flip until the game starts, which you must do to see your cards when playing on a phone. Why is the surrendor/keep playing pop-up still happening?
Finally solved #002! So far I've worked the first 21 games. Solved so far: all except 13, 15, and 16. I finally figured out #002. #021 was pretty tricky, but #002 seemed completely unsolvable until now. If interested in how to start, here is what I discovered about #002 (stop reading past here if you don't want hints): After taking care of the ace, you need to do 3 moves. Move the two lower face cards to the next higher ones separately. Then move the 5 over and hit the deal pile. After that there were several key moves that, if forgotten, wrecked the game. When moving hearts up to the stacks, don't go higher than 2 and 5; if you put a 6 of hearts of there, you've wrecked the game.