Chief Puzzle Officer - Real-Time Multiplayer Match-3 RPG

Discussion in 'Upcoming iOS Games' started by Tanshui, Sep 3, 2016.

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  1. Tanshui

    Tanshui Well-Known Member

    May 8, 2015
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    Thanks for the feedback! Whenever the gray to the blue screen the nothing happens it's typically something with old local data. Can you try to delete the old install first and then download the new one and see if you still get the issue?

    (I'm on 7 Plus also and works for me) :)
     
  2. blue rocket

    blue rocket Well-Known Member

    Nov 27, 2013
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    This was a brand new instal for me, I was just invited to the beta... tried installing twice so far
     
  3. Tanshui

    Tanshui Well-Known Member

    May 8, 2015
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    Ah ok, I think TestFlight is pushing out an old build. Our latest one is still in review. Will check in on it asap. We saw one other tester had the same issue, but turns out she got the email from us that she's in (we added her to TF), but TF was still pushing out a build from 3 weeks ago.

    Looking into it asap thanks for reporting it and your patience! :)
     
  4. Tanshui

    Tanshui Well-Known Member

    May 8, 2015
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    !! Turns out iOS TestFlight did not approve our build until about 90 minutes ago!!! All iOS Testflight users on our list should have now received an email from TestFlight.

    We jumped the gun and thought that the build would have been approved near-instantaneously as it had done the last 4 times. Sorry!!!
     
  5. humid

    humid Member

    Jul 21, 2016
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    Can you send me a testflight beta code please? Thanks!
     
  6. Para_Digm

    Para_Digm Well-Known Member

    Nov 11, 2016
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    Community Manager
    Canada
    Yeah for sure, Thanks for helping out! Our Launch is right around the corner but still accepting beta testers! PM'ing you right now
     
  7. Tyduck

    Tyduck New Member

    Jan 18, 2017
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    Me too please!

    Is it too late to get in on the action? If not can I please also get involved? :)
     
  8. Para_Digm

    Para_Digm Well-Known Member

    Nov 11, 2016
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    Community Manager
    Canada
    Of course its not too late.
    Launch is set for the 19th Plenty of time :)
    Pm me and let me know what platform and your associated email and ill get you added in yet today!

    Thanks for all the help guys, This is why we love Touch Arcade!!!
     
  9. Slate

    Slate Well-Known Member

    Mar 26, 2015
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    Game Taster
    Wisconsin
    Is this still coming out today? I am pretty eager to play.
     
  10. Para_Digm

    Para_Digm Well-Known Member

    Nov 11, 2016
    52
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    Community Manager
    Canada
  11. Slate

    Slate Well-Known Member

    Mar 26, 2015
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    Game Taster
    Wisconsin
    Will have to wait the for iOS release. Thanks!
     
  12. drreyez

    drreyez New Member

    Jan 19, 2017
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    It still isnt out :( l
     
  13. nolegirl

    nolegirl Member

    Jul 10, 2011
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    Is it not coming to IOS?
     
  14. Tanshui

    Tanshui Well-Known Member

    May 8, 2015
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    Hi Everyone - thank you so much for the support and interest!

    Unfortunately, we're still stuck in the AppStore Submit->Review->Reject->Resolution loop. :((((

    Apparently, Apple doesn't like the way that we send purchased premium currency to an in-game mailbox. We are working with them to fine tune the messaging that the player receives until Apple is satisfied with it.

    Crossing our fingers to hope that this latest submission will do it. If not, then we might have to just change up the game's behavior so that gems from IAPs go directly into account while the rest of the bundled contents go into the mailbox.

    We're working as hard as we can to resolve this (and other assorted launch bugs) to provide the best possible experience for you guys. This has been a huge learning experience for our small indie team.

    We'll update here and on our FB/Twitter as soon as it is out on iOS.

    Thanks for your patience and understanding!!!
     
  15. Tanshui

    Tanshui Well-Known Member

    May 8, 2015
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    Hey all - those of you that saw Carter's post this morning know that we're finally lock and loaded (aka Apple approved) for iOS release next week Wednesday 22nd!

    Can't really say enough about how much the TA community has been supportive, patient, and understanding of our delays. Making a game is hard - making a game as a first time studio is hard - making a game of this magnitude as a first time studio is haaard. But with the extra time, we believe we released a product worth people's time to play and since we treat mobile games as a service and not just a retail product - we will of course continue to update it with exciting events, new content, and new game modes.

    For those of you just waiting for the iOS release - I'm going to go ahead and paste in here the patch notes from the last 3 weeks while we wait together for full launch. =)
     
  16. Tanshui

    Tanshui Well-Known Member

    May 8, 2015
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    Soft Launch Week 1 Patch Notes (~Jan 27th)

    Soft Launch Week 1 Patch Notes

    Sorry players! Due to a major change in one of our systems – your quest progress has been reset. Don’t worry, everything else is still there!

    We’ve also temporarily lost the ability to reward gems for login rewards and compensations.

    They will be back next week and we will make up the difference!

    Bug Fixes:

    Pre-Registration Goal Rewards will now be added directly to new player accounts instead of collected in mailbox

    Reward 1: 350 Gems
    Reward 2: Luna, Chief Inventor Officer
    Reward 3: 5000 Gold

    World Chat and Guild Chat now functional. Portraits will be added back in next update

    Tasks overhaul. Daily Tasks should be properly resetting now on a new game day (UTC Midnight). Timer display currently not accurate. Need to go to any screen that loads data to see refreshed daily tasks.

    Events now dropping from appropriate loot tables – every event has at least one 5 star card drop

    Events now rewarding Event Points. The more points you earn – the more rewards will be sent to your mailbox

    Group Finder should now be sending you to correct battles each time within your search criteria

    Advanced Placement Event Extended

    Various new icons, visual effects, and graphic optimizations

    Corporate War should now be correctly launching at 2 PM EST and 8 PM EST (we will continue to monitor this)

    Next week’s focus will be on updating the Card Library, Deck Editor, and various Battle Improvements.

    Thank you so much for sticking with us during our soft launch!!!
     
  17. Tanshui

    Tanshui Well-Known Member

    May 8, 2015
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    Soft Launch Week 2 Patch Notes (~Feb 3rd)

    SOFT LAUNCH WEEK 2 PATCH NOTES (Part 1)

    Bug Fixes:

    Fixed a bug with the “Recruit” function. You should now be able to hire talents again!

    Fixed a number of bugs with the Group Finder. One minor bug remain that will be fixed next update

    Fixed a bug where only cards of matching colors were boosting your deck stats. Now all cards add to your stats as intended

    Fixed a bug where color-alignment bonus in deck editor was being applied to all cards. Now color-alignment bonus is only for that specific card

    Fixed a bug where color-alignment bonus was giving a 2.1x boost to both match damage and item damage. Now giving a 1.1x boost as intended and only to match damage

    Fixed a bug where Corporate War scheduling wasn’t kicking off at the correct time. It should now be kicking off at 2 PM EST and 8 PM EST (UTC-5)

    Known Issues:

    Progression flags are being doubly-rewarded when the next unlock is a battle instead of a story

    Chat not working yet. It will soon.

    Corporate War rewards screen can not be accessed. It’s because we have turned off corporate war rewards for this week. Will be back in next week’s update.

    Match-4 is still calculating damage incorrectly. It is being addressed right now

    Not all screens are properly re-syncing to the game servers when there is a connection lost
     
  18. Tanshui

    Tanshui Well-Known Member

    May 8, 2015
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    Soft Launch Week 2 Patch Notes (Part 2, Feb ~7th)

    SOFT LAUNCH WEEK 2 PATCH NOTES (Part 2)

    Card Library & Deck Editor got a major update!

    Chinese New Year Event extended by a week

    Bug Fixes:

    Luna and other Executives of type “Increase Damage X% by Y Seconds” and “Decrease Damage Taken X% by Y Seconds” now activates without delay

    Match-4 now dealing damage and gaining mana as intended

    Match-5 Hearts L & T types now heal the correct amount

    Match-5 Row and Column types now correctly grant a bonus move

    “Again” and “Next” functions various fixes in PvE Story Mode

    “Next” removed from Group Finder and Events

    “Again” from Group Finder selects that specific battle to repeat

    “Recruit” fixed for Android devices that still had issues

    New Version Update prompt fixed for Android devices that still had issues

    Portrait selection screen fixed for Android devices that still had issues

    Data re-sync improvements throughout the game

    Known Issues:

    Event Rewards screen displaying incorrect (double) amount of newly earned points. Close the app and restart to see latest points

    Group Finder not switching to battle music (yes, this is the number 1 reported bug. We will fix this next update)

    Newly created MegaCorp will see MegaCorp Card Shop display incorrect purchase costs. Logging out and in will display the correct amount (no, sorry, 5 Star Staff Cards are not meant to be sold for 140 MegaCorp Funds)

    Next Week’s Focus:

    MegaCorp & Corporate Wars related fixes and improvements

    Fixing existing Executive Abilities and adding new ones

    Various quality of life improvements and Event Ticket system
     
  19. Tanshui

    Tanshui Well-Known Member

    May 8, 2015
    107
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    Soft Launch Week 3 Patch Notes (~Feb 10th)

    Soft Launch Week 3 Patch Notes

    Players! Thank you for sticking with us during our soft launch. We are an estimated 2 weeks away from full release on both Android and iOS!

    You should be able to find in your mailbox various soft launch gem rewards. Unfortunately, providing a description of the mail didn’t make it this patch. But hey, gems are gems right?


    Game Changes

    Added a new main menu tutorial

    Added more handling for when apps loses connectivity

    Added a new board shifting animation. Removed board numbers on top of player portraits

    Removed emotes (smiley faces) from the game. Will be making Chat accessible during battle in a future update

    Viewing a story now automatically queue the player up for the battle following it

    Cards (Staff) now only play at the start of a turn


    Bug Fixes

    “Recruit” function really working for everyone now. Really

    Event Progression Points & Event Battle Loot now awarding cards correctly. Cards go directly to your inventory

    Deck Score now calculating correctly

    Longpress on executives and charms (items) inside of battle now showing the correct card details

    Optimized battle to improve performance

    Group Finder now uses the correct battle music

    Task chains now correctly open when you’ve completed the pre-req

    Dailies and Total tasks now functioning correctly. Limited Time Tasks temporarily removed

    And a lot of other misc changes/fixes.


    Known Issues

    Event Points shows incorrect amount gained until logged off and on

    Deck Score does not automatically update until a change occurs in the deck (removing the same card and adding it back in works)


    Upcoming Next Update

    A lot of MegaCorp / MegaCorp Wars related improvements

    More battle improvements and new abilities
     
  20. Tanshui

    Tanshui Well-Known Member

    May 8, 2015
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    (LAST ONE) Soft Launch Week 4 Patch Notes (~Feb 13th)

    SOFT LAUNCH WEEK 4 PATCH NOTES

    200 more gems in mailbox for soft launch rewards!


    Game Changes

    Valentine’s Day event is live! See event banner for details. This will be a two week event as we prepare for iOS + Android full launch

    Event Tickets now working. Get an extra boss-loot chest in an event battle when you win and used an event ticket. Event tickets are automatically used when joining an event battle

    Event Tickets recharge 1 per hour, up to 5 max. Can also be recharged with an Event Ticket Potion or 10 gems

    XP Potions now working. Get double the experience points for 30 minutes. Activate XP Potions by pushing the + (Plus Sign) next to your XP Bar in the “Home” screen. (Known issue: XP Potions currently can not be purchased by gems, will fix next update)

    MegaCorp and MegaCorp Wars user interface improvements

    New MegaCorps now start with Level 1 Conference Table and 50000 Guild Funds (sorry old MegaCorps…)

    The cost of all level 1 and 2 furniture decreased for all MegaCorps

    The cost of Human Resources (MegaCorp Card Shop) now using the correct formula (much cheaper than before!)

    Recommended MegaCorps now show the most active MegaCorps that are not full


    Bug Fixes


    Chat now displaying portraits correctly

    MegaCorp War Rankings now updating correctly (not instant)

    Reinforcement Battles now correctly awarding double the amount of MegaCorp War Points

    Reinforcement Battles now correctly starting two sets every 5 minutes during a MegaCorp War

    Fixed an issue with MegaCorp War “New Party” lobby

    MegaCorp Furniture now correctly providing buffs

    Guild Member Shop now correctly selling “10000 gold for 1000 salary”

    Search for MegaCorps now working correctly again (must search for exact name)



    Known Issues


    MegaCorp Battles do not work for MegaCorps with less than 3 members (not enough to fill in Reinforcement slots)

    Leveling up cards still require a remove/add in the Deck Editor to display updated Deck Score

    Joining an in-progress MegaCorp Battle as a reinforcement is using your own deck instead of your guildmate’s, and therefore not getting credit for the Task series “Reinforce MegaCorp Battle X Time”. Will be fixed next update

    Creating a new MegaCorp requires logging out once and logging back in before having the correct administrative rights to purchase MegaCorp Campus furniture

    Event Points still showing incorrect display until logging out and back in

    The third executive move tokens is not graying out after third executive move use



    Upcoming Plans

    Optimizing game and battle performance and also looking into a “Low Graphic Settings” option

    More bug fixes

    New abilities and status effect visuals
     

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