Thanks for the feedback! Whenever the gray to the blue screen the nothing happens it's typically something with old local data. Can you try to delete the old install first and then download the new one and see if you still get the issue? (I'm on 7 Plus also and works for me)
Ah ok, I think TestFlight is pushing out an old build. Our latest one is still in review. Will check in on it asap. We saw one other tester had the same issue, but turns out she got the email from us that she's in (we added her to TF), but TF was still pushing out a build from 3 weeks ago. Looking into it asap thanks for reporting it and your patience!
!! Turns out iOS TestFlight did not approve our build until about 90 minutes ago!!! All iOS Testflight users on our list should have now received an email from TestFlight. We jumped the gun and thought that the build would have been approved near-instantaneously as it had done the last 4 times. Sorry!!!
Yeah for sure, Thanks for helping out! Our Launch is right around the corner but still accepting beta testers! PM'ing you right now
Of course its not too late. Launch is set for the 19th Plenty of time Pm me and let me know what platform and your associated email and ill get you added in yet today! Thanks for all the help guys, This is why we love Touch Arcade!!!
Yes! It sure is!!! Android has been approved and is live in Google Play Now!!! https://play.google.com/store/apps/details?id=com.duofunstudios.chiefpuzzleofficer Jump in and let u know what you think! Would love to see some SS's of your decks across social media!!! Just waiting on IOS approval!!! Stay tuned!!!
Hi Everyone - thank you so much for the support and interest! Unfortunately, we're still stuck in the AppStore Submit->Review->Reject->Resolution loop. ((( Apparently, Apple doesn't like the way that we send purchased premium currency to an in-game mailbox. We are working with them to fine tune the messaging that the player receives until Apple is satisfied with it. Crossing our fingers to hope that this latest submission will do it. If not, then we might have to just change up the game's behavior so that gems from IAPs go directly into account while the rest of the bundled contents go into the mailbox. We're working as hard as we can to resolve this (and other assorted launch bugs) to provide the best possible experience for you guys. This has been a huge learning experience for our small indie team. We'll update here and on our FB/Twitter as soon as it is out on iOS. Thanks for your patience and understanding!!!
Hey all - those of you that saw Carter's post this morning know that we're finally lock and loaded (aka Apple approved) for iOS release next week Wednesday 22nd! Can't really say enough about how much the TA community has been supportive, patient, and understanding of our delays. Making a game is hard - making a game as a first time studio is hard - making a game of this magnitude as a first time studio is haaard. But with the extra time, we believe we released a product worth people's time to play and since we treat mobile games as a service and not just a retail product - we will of course continue to update it with exciting events, new content, and new game modes. For those of you just waiting for the iOS release - I'm going to go ahead and paste in here the patch notes from the last 3 weeks while we wait together for full launch. =)
Soft Launch Week 1 Patch Notes (~Jan 27th) Soft Launch Week 1 Patch Notes Sorry players! Due to a major change in one of our systems your quest progress has been reset. Dont worry, everything else is still there! Weve also temporarily lost the ability to reward gems for login rewards and compensations. They will be back next week and we will make up the difference! Bug Fixes: Pre-Registration Goal Rewards will now be added directly to new player accounts instead of collected in mailbox Reward 1: 350 Gems Reward 2: Luna, Chief Inventor Officer Reward 3: 5000 Gold World Chat and Guild Chat now functional. Portraits will be added back in next update Tasks overhaul. Daily Tasks should be properly resetting now on a new game day (UTC Midnight). Timer display currently not accurate. Need to go to any screen that loads data to see refreshed daily tasks. Events now dropping from appropriate loot tables every event has at least one 5 star card drop Events now rewarding Event Points. The more points you earn the more rewards will be sent to your mailbox Group Finder should now be sending you to correct battles each time within your search criteria Advanced Placement Event Extended Various new icons, visual effects, and graphic optimizations Corporate War should now be correctly launching at 2 PM EST and 8 PM EST (we will continue to monitor this) Next weeks focus will be on updating the Card Library, Deck Editor, and various Battle Improvements. Thank you so much for sticking with us during our soft launch!!!
Soft Launch Week 2 Patch Notes (~Feb 3rd) SOFT LAUNCH WEEK 2 PATCH NOTES (Part 1) Bug Fixes: Fixed a bug with the Recruit function. You should now be able to hire talents again! Fixed a number of bugs with the Group Finder. One minor bug remain that will be fixed next update Fixed a bug where only cards of matching colors were boosting your deck stats. Now all cards add to your stats as intended Fixed a bug where color-alignment bonus in deck editor was being applied to all cards. Now color-alignment bonus is only for that specific card Fixed a bug where color-alignment bonus was giving a 2.1x boost to both match damage and item damage. Now giving a 1.1x boost as intended and only to match damage Fixed a bug where Corporate War scheduling wasnt kicking off at the correct time. It should now be kicking off at 2 PM EST and 8 PM EST (UTC-5) Known Issues: Progression flags are being doubly-rewarded when the next unlock is a battle instead of a story Chat not working yet. It will soon. Corporate War rewards screen can not be accessed. Its because we have turned off corporate war rewards for this week. Will be back in next weeks update. Match-4 is still calculating damage incorrectly. It is being addressed right now Not all screens are properly re-syncing to the game servers when there is a connection lost
Soft Launch Week 2 Patch Notes (Part 2, Feb ~7th) SOFT LAUNCH WEEK 2 PATCH NOTES (Part 2) Card Library & Deck Editor got a major update! Chinese New Year Event extended by a week Bug Fixes: Luna and other Executives of type Increase Damage X% by Y Seconds and Decrease Damage Taken X% by Y Seconds now activates without delay Match-4 now dealing damage and gaining mana as intended Match-5 Hearts L & T types now heal the correct amount Match-5 Row and Column types now correctly grant a bonus move Again and Next functions various fixes in PvE Story Mode Next removed from Group Finder and Events Again from Group Finder selects that specific battle to repeat Recruit fixed for Android devices that still had issues New Version Update prompt fixed for Android devices that still had issues Portrait selection screen fixed for Android devices that still had issues Data re-sync improvements throughout the game Known Issues: Event Rewards screen displaying incorrect (double) amount of newly earned points. Close the app and restart to see latest points Group Finder not switching to battle music (yes, this is the number 1 reported bug. We will fix this next update) Newly created MegaCorp will see MegaCorp Card Shop display incorrect purchase costs. Logging out and in will display the correct amount (no, sorry, 5 Star Staff Cards are not meant to be sold for 140 MegaCorp Funds) Next Weeks Focus: MegaCorp & Corporate Wars related fixes and improvements Fixing existing Executive Abilities and adding new ones Various quality of life improvements and Event Ticket system
Soft Launch Week 3 Patch Notes (~Feb 10th) Soft Launch Week 3 Patch Notes Players! Thank you for sticking with us during our soft launch. We are an estimated 2 weeks away from full release on both Android and iOS! You should be able to find in your mailbox various soft launch gem rewards. Unfortunately, providing a description of the mail didnt make it this patch. But hey, gems are gems right? Game Changes Added a new main menu tutorial Added more handling for when apps loses connectivity Added a new board shifting animation. Removed board numbers on top of player portraits Removed emotes (smiley faces) from the game. Will be making Chat accessible during battle in a future update Viewing a story now automatically queue the player up for the battle following it Cards (Staff) now only play at the start of a turn Bug Fixes Recruit function really working for everyone now. Really Event Progression Points & Event Battle Loot now awarding cards correctly. Cards go directly to your inventory Deck Score now calculating correctly Longpress on executives and charms (items) inside of battle now showing the correct card details Optimized battle to improve performance Group Finder now uses the correct battle music Task chains now correctly open when youve completed the pre-req Dailies and Total tasks now functioning correctly. Limited Time Tasks temporarily removed And a lot of other misc changes/fixes. Known Issues Event Points shows incorrect amount gained until logged off and on Deck Score does not automatically update until a change occurs in the deck (removing the same card and adding it back in works) Upcoming Next Update A lot of MegaCorp / MegaCorp Wars related improvements More battle improvements and new abilities
(LAST ONE) Soft Launch Week 4 Patch Notes (~Feb 13th) SOFT LAUNCH WEEK 4 PATCH NOTES 200 more gems in mailbox for soft launch rewards! Game Changes Valentines Day event is live! See event banner for details. This will be a two week event as we prepare for iOS + Android full launch Event Tickets now working. Get an extra boss-loot chest in an event battle when you win and used an event ticket. Event tickets are automatically used when joining an event battle Event Tickets recharge 1 per hour, up to 5 max. Can also be recharged with an Event Ticket Potion or 10 gems XP Potions now working. Get double the experience points for 30 minutes. Activate XP Potions by pushing the + (Plus Sign) next to your XP Bar in the Home screen. (Known issue: XP Potions currently can not be purchased by gems, will fix next update) MegaCorp and MegaCorp Wars user interface improvements New MegaCorps now start with Level 1 Conference Table and 50000 Guild Funds (sorry old MegaCorps ) The cost of all level 1 and 2 furniture decreased for all MegaCorps The cost of Human Resources (MegaCorp Card Shop) now using the correct formula (much cheaper than before!) Recommended MegaCorps now show the most active MegaCorps that are not full Bug Fixes Chat now displaying portraits correctly MegaCorp War Rankings now updating correctly (not instant) Reinforcement Battles now correctly awarding double the amount of MegaCorp War Points Reinforcement Battles now correctly starting two sets every 5 minutes during a MegaCorp War Fixed an issue with MegaCorp War New Party lobby MegaCorp Furniture now correctly providing buffs Guild Member Shop now correctly selling 10000 gold for 1000 salary Search for MegaCorps now working correctly again (must search for exact name) Known Issues MegaCorp Battles do not work for MegaCorps with less than 3 members (not enough to fill in Reinforcement slots) Leveling up cards still require a remove/add in the Deck Editor to display updated Deck Score Joining an in-progress MegaCorp Battle as a reinforcement is using your own deck instead of your guildmates, and therefore not getting credit for the Task series Reinforce MegaCorp Battle X Time. Will be fixed next update Creating a new MegaCorp requires logging out once and logging back in before having the correct administrative rights to purchase MegaCorp Campus furniture Event Points still showing incorrect display until logging out and back in The third executive move tokens is not graying out after third executive move use Upcoming Plans Optimizing game and battle performance and also looking into a Low Graphic Settings option More bug fixes New abilities and status effect visuals