Didn't work, i rebooted, reinstalled it, even restored my ipad2, still crashes when i press the camp button, this is frustrating, Ios5.1 , not jbed. So, i'm the only one i guess.....
Did you reinstall it (from your PC) or did you redownload it? It sounds like you have a corrupted file.
Thanks guys for rolling in the reviews. It'll help other gamers who were on the fence decide if they want it or not. And yeah no spoilers please. Don't mention about pillar related things - or at least use spoiler tags. The game has a good story line / branching paths so that's kind of the reward for doing so.
Reinstalled from app store, didn't work. Had to delete everything in the library folder via iphone exploler, now it works fine.
I'm predicting this will see a price drop sooner rather than later. Right now it is sitting at 69 on top grossing apps. I think that even at $14.99 it would attract a lot more users than the current price point. Not saying that $18 is too much for a game like this, but compared to everything else in the appstore it's a bit too steep.
I know this is expensive, but I just bought it and it's one of the best games I've seen running on my iPad I'm running the new iPad and it just looks amazing on on the retina display. By the way I also entered this text using the dictation feature of the iPhone it's so accurate! Jamie
If this game is like chaos rings with the puzzle levels( which I hate) or the replaying same areas over and over but every time they make monsters stronger , tell me so I can skip it
Puzzles have been simplified and not as puzzly as it was in the last 2 titles. It's an FF reminiscent which lets you replay areas a bit, with some being mandatory more than most.
The puzzles are definitely not as annoying as they were before, yes. On the other hand the new puzzles, the touchscreen features, are a bit... gimmicky - each character has a specific touchscreen thing they can do to get to hidden chests, etc., and the tapping and swiping and whatnot feels like it was thrown in just because. You are expected to grind somewhat, I think, but other than a couple of bosses this doesn't feel too hard so far, nothing like some random Korean free-to-play game. Still, I like the battle system enough that running the levels with the different characters to pick up more items isn't that much of a hassle. The different worlds are fairly short and the random encounter rate isn't too high unless you specifically run around in circles trying to trigger it.
If this was like Omega, there'd be a Sopia that will Spoiler let you press a button to trigger a battle. Drops base encounter rate to zero as well.
Thinking of buying just because of the production value! Which is a rare beast in an iOS world of flash-like games angry birds-style. Ok for the graphical\sound presentation, ok for the story, ok for the character design, all top-notch, but what about the gameplay, is there enough strategy? To make an example on iOS think of how engaging is FFT gameplay-wise, lots of options, you can go into action with different teams, you can equip a vast array of weapons and have a very different battle flow on the field. I'm scared this could be the good ol' square-like go next screen, random encounters, super boss, if you can't beat him grind some random enemies, rinse and repeat. Super linear and with near 0 personalization. Btw hope there's something like the Diablo summon in FFVIII which, if I remember well, when equipped let you skip random encounters, so annoying at later levels!
They're not really true puzzles anymore, you just need to have certain characters with you to access certain areas. It's more exploration based.
The game is somewhat like FF in terms of character customization. You gather enemy "souls" called sopia which you can equip, and as long as you equip them, they level up and gain skills for you to use. You can switch sopia depending on how you want to build your characters. Like I said, on a post above yours, in Chaos Rings Omega, there was a skill that turns off random encounters and instead enables a button that will trigger a random battle. It is very likely the skill will be in CR2 as well.
Thanks a lot Psience, the turn-off random encounters skill alone makes the buy just one thing, is personalization a pure fancy thing or does it affect gameplay? In the sense can you develop characters in very different ways like FFXII? Of course I don't expect Baldur's Gate from a jrpg, just if the game can be played with different styles or it's linear gameplay-wise!
Sorry but I think this is asking for too much. FFT is not an RPG, it's a Tactical RPG. In that respect, no RPG will ever have as much options as FFT. Chaos Rings plays like an RPG in the standard RPG genre, except imo it's better than any regular RPG on the ios. I guess if you were wondering about character classes / recruiting, this game doesn't have that, which is the only big difference I can see from your comparisons. Your description of "can't beat him --> grind ---> repeat --- > linear" is a description of FFT and most RPGs too btw (FFT I loved). This game actually 1ups FFT and most RPGs by having multiple routes/different endings. I don't think FFT had that.
Yes I was thinking of something like 'classes' for the characters, in the sense of customization. But from what I see you can use Sopia for that, it can be considered a light touch of customization. Good to hear of the branching paths, always better to have more possibilities! I know was asking too much for FFT elements in this, just thinking if the combat can be exciting in a strategic sense. Anyway seems a solid jrpg and the multiple endings spice it up even more!