iPad Chaos Rings II - (by Square Enix)

Discussion in 'iPhone and iPad Games' started by Echoseven, Mar 14, 2012.

  1. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    PocketGamer just gave Chaos Rings 2 a Gold review (9/10).
     
  2. cesarlin

    cesarlin Member

    Oct 20, 2010
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    Didn't work, i rebooted, reinstalled it, even restored my ipad2, still crashes when i press the camp button, this is frustrating,

    Ios5.1 , not jbed.

    So, i'm the only one i guess.....
     
  3. kureilynne

    kureilynne New Member

    Sep 6, 2010
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    I dont think so. The story is very different. The threat doesn't seem to be qualia as well.
     
  4. squarezero

    squarezero Moderator
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    Did you reinstall it (from your PC) or did you redownload it? It sounds like you have a corrupted file.
     
  5. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    Thanks guys for rolling in the reviews. It'll help other gamers who were on the fence decide if they want it or not.

    And yeah no spoilers please. Don't mention about pillar related things - or at least use spoiler tags. The game has a good story line / branching paths so that's kind of the reward for doing so.
     
  6. cesarlin

    cesarlin Member

    Oct 20, 2010
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    Reinstalled from app store, didn't work.

    Had to delete everything in the library folder via iphone exploler, now it works fine.
     
  7. operaguy2112

    operaguy2112 Well-Known Member

    Dec 1, 2011
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    I'm predicting this will see a price drop sooner rather than later. Right now it is sitting at 69 on top grossing apps. I think that even at $14.99 it would attract a lot more users than the current price point. Not saying that $18 is too much for a game like this, but compared to everything else in the appstore it's a bit too steep.
     
  8. badmanj

    badmanj Well-Known Member

    Mar 16, 2009
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    I know this is expensive, but I just bought it and it's one of the best games I've seen running on my iPad I'm running the new iPad and it just looks amazing on on the retina display.

    By the way I also entered this text using the dictation feature of the iPhone it's so accurate!

    Jamie
     
  9. Rivozzz

    Rivozzz Well-Known Member

    Oct 6, 2009
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    If this game is like chaos rings with the puzzle levels( which I hate) or the replaying same areas over and over but every time they make monsters stronger , tell me so I can skip it
     
  10. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    Puzzles have been simplified and not as puzzly as it was in the last 2 titles.

    It's an FF reminiscent which lets you replay areas a bit, with some being mandatory more than most.
     
  11. EightRooks

    EightRooks Well-Known Member

    Jan 13, 2012
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    The puzzles are definitely not as annoying as they were before, yes. On the other hand the new puzzles, the touchscreen features, are a bit... gimmicky - each character has a specific touchscreen thing they can do to get to hidden chests, etc., and the tapping and swiping and whatnot feels like it was thrown in just because. You are expected to grind somewhat, I think, but other than a couple of bosses this doesn't feel too hard so far, nothing like some random Korean free-to-play game. Still, I like the battle system enough that running the levels with the different characters to pick up more items isn't that much of a hassle. The different worlds are fairly short and the random encounter rate isn't too high unless you specifically run around in circles trying to trigger it.
     
  12. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    If this was like Omega, there'd be a Sopia that will
    let you press a button to trigger a battle. Drops base encounter rate to zero as well.
     
  13. KingAlbestar

    KingAlbestar Member

    Jan 6, 2011
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    Eldorado
    Thinking of buying just because of the production value! Which is a rare beast in an iOS world of flash-like games angry birds-style.

    Ok for the graphical\sound presentation, ok for the story, ok for the character design, all top-notch, but what about the gameplay, is there enough strategy? To make an example on iOS think of how engaging is FFT gameplay-wise, lots of options, you can go into action with different teams, you can equip a vast array of weapons and have a very different battle flow on the field.
    I'm scared this could be the good ol' square-like go next screen, random encounters, super boss, if you can't beat him grind some random enemies, rinse and repeat. Super linear and with near 0 personalization.

    Btw hope there's something like the Diablo summon in FFVIII which, if I remember well, when equipped let you skip random encounters, so annoying at later levels!
     
  14. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
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    They're not really true puzzles anymore, you just need to have certain characters with you to access certain areas. It's more exploration based.
     
  15. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The game is somewhat like FF in terms of character customization. You gather enemy "souls" called sopia which you can equip, and as long as you equip them, they level up and gain skills for you to use. You can switch sopia depending on how you want to build your characters.

    Like I said, on a post above yours, in Chaos Rings Omega, there was a skill that turns off random encounters and instead enables a button that will trigger a random battle. It is very likely the skill will be in CR2 as well.
     
  16. KingAlbestar

    KingAlbestar Member

    Jan 6, 2011
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    Eldorado
    Thanks a lot Psience, the turn-off random encounters skill alone makes the buy :cool:
    just one thing, is personalization a pure fancy thing or does it affect gameplay? In the sense can you develop characters in very different ways like FFXII? Of course I don't expect Baldur's Gate from a jrpg, just if the game can be played with different styles or it's linear gameplay-wise!
     
  17. CoreyB

    CoreyB Well-Known Member

    Aug 25, 2011
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    What are the stars next to the levels for? I've only gotten one on each.
     
  18. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    #198 L.Lawliet, Mar 16, 2012
    Last edited: Mar 16, 2012
    Sorry but I think this is asking for too much. FFT is not an RPG, it's a Tactical RPG. In that respect, no RPG will ever have as much options as FFT. Chaos Rings plays like an RPG in the standard RPG genre, except imo it's better than any regular RPG on the ios. I guess if you were wondering about character classes / recruiting, this game doesn't have that, which is the only big difference I can see from your comparisons.

    Your description of "can't beat him --> grind ---> repeat --- > linear" is a description of FFT and most RPGs too btw (FFT I loved). This game actually 1ups FFT and most RPGs by having multiple routes/different endings. I don't think FFT had that.
     
  19. KingAlbestar

    KingAlbestar Member

    Jan 6, 2011
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    Eldorado
    Yes I was thinking of something like 'classes' for the characters, in the sense of customization. But from what I see you can use Sopia for that, it can be considered a light touch of customization.
    Good to hear of the branching paths, always better to have more possibilities! I know was asking too much for FFT elements in this, just thinking if the combat can be exciting in a strategic sense. Anyway seems a solid jrpg and the multiple endings spice it up even more!
     
  20. Ghostz

    Ghostz Well-Known Member

    Jan 5, 2012
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    Through the rain.
    Lessica has a titanium jaw.. If you know what I mean #
     

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