Just submitted 2.0.3 for approval which should fix all remaining crash issues. Again, thanks for your patience with the buggy first versions... Next planned version (2.1) will be bigger update with more content and gameplay enhancements.
To celebrate first stable version of Cavern 2.0 it's now on $1.99 sale (for the rest of week) Grab your copy now if you're hungry for some roguelike action
Stable indeed. Played it a bit last night and not a single crash on startup nor when descending stairs or using surface link. Nice job!
You should post this on the TA sub-forum for Price Drops. That way us fans can throw in a few good words.
Thank You guys! Hopefully Cavern will get a bit larger audience now. Will try to spam review sites too (There has been zero reviews for Cavern this far )
What?? This game really deserves more (correction, WAY more) attention then it has been getting! I really like this game. Awesome RPG!
Just for fun, does anyone have a screenshot of what Cavern used to look like? I'm a latecomer to the game and I've only seen 2.0. Did version 1.0 look like Brogue or something?
There's a youtube clip of version 1.3 on first post of this thread. 1.0 had a bit different gui, otherwise pretty much the same.
Drink a purple antidote to get rid of parasites. If you read the antidote description it says it "gets rid of pests" and I can confirm antidote works on parasites. I think someone mentioned the blue liquid works too but I've never tried it. Also, if you can block parasites with a ghost then they latch onto the ghost without health drain until the ghost dies (then they come for you).
Thanks Undeadcow. Antidote.. of course. I didn't have that on me either on my last run and was eaten alive by them while trying to flee the dungeons with the mystery object in hand. :/
This has to be the best roguelike on iOS - now that those crash bugs have really been fixed! The dev really came through for us with real support. @dev: linebreak tags not working in some in-game messages, am seeing "<br>" occasionally. Minor bug, definitely not a show stopper - am loving this game!
Roleki: yes, noticed the <br> tag bug too - it's fixed in next version (it's only cosmetic issue). 2.0.3 internally changed the formatting of in-game messages and couple strings with old format went unnoticed. Some development news : Next version will introduce wells (or pools) and altars - these can give you varying effects (both positive or negative) or summon friendly / hostile creatures. Internally, I've also changed the engine so that it allows more than one exit per level (so there can be side dungeons etc) - feature will be sparingly used at first though. On next version, there will be also a tutorial level and more visual guided tour of game gui to help newcomers.
Hey, Great to hear you'll be adding more and more features to the game - it's pretty rad already. I'm continuing to play but yet to finish again. Need to get back into the Top 10!! It's awesome to see such a great community - something the game thoroughly deserves. This one is never leaving my phone! If ever you need any more text help just give me a shout.
Looking forward to random status effect wells/polls and especially side dungeons. Multiple entry/exit ways would make the underground feel a lot more cavernous. Bring it on!