Well DonutGames, it was in fact hilarious. And I would gladly shell out 30 bucks for pixel precision and double/quadruple speed. I wonder if you guys have ever tried cy@n's game. It may have a few drawbacks in terms of menu structure and perhaps graphics (while I personally quite like the reduced style which my Concept Artist son calls "coder graphics") But in terms of playability and high score handling it is by far the best game I ever played. I place it over CP which still remains the overall #1 for me (sorry cy@n). The bad thing is that the CP nerds here are a very small part of the game buyers and I have all understanding for you DG guys. What we want is a bit much.
thank you VERY much, ctay! but as very well (and funny) illustrated by DonutGames it is a small edge between keeping the game play/game mechanics and between making the game too easy
you don't have to feel sorry for liking the best IOS game in the world more than my small spare time project back to CP: 54 anyone? (path or arrow order or any kind of a hint)
a position memory will be nice, in the meantime I take a screenshot when I want to. The same ones with different arrows or just one more arrow will be nice, but new levels will be greater. CP is the best game I played by far. And like Papp, I will pay for more stuff!
well , we were talking about CP.... for 54 use each 11h arrow before the 12h and the 1h, first set to have a flat path (using the first bump under the cat) to the right and second set to slow the ball while a piece of the first glass flies in the air and break the second glass. it's not my idea here.
Well, I would, too, just I'm not tech-savvy enough to know how to call "letter-containing" phone numbers
Hallo cyan, have now 704 by using my way, 1-11....,but 11-11 looks impossible for me, and the Highscore is 722