Casual Quest is a fast-paced, high-fantasy, action-adventure with a little RPG touch! Features ========= Casual Quest is a challenging top-down dungeon crawler which offers a twist on the genre. o Quick-to-learn game play incorporates action, adventure, and hack and slash-style combat. o Unique card system allows you to choose your own path based on your answers. o 30 unique characters, 4 exciting classes, all separated in 3 tiers. Chose your path wisely! o 40 dungeons, 8 diverse areas, all comprising of a wide range of difficult enemies, bosses, and items! Casual Quest has an old school roguelike feel and is enjoyed by hardcore and casual gamers. Google Play ============ Free Demo: https://play.google.com/store/apps/details?id=com.TaylorCo.CasualQuestFree Full Game: https://play.google.com/store/apps/details?id=com.TaylorCo.CasualQuest Screenshots ============
Has anyone been able to play Casual Quest? I'm looking to implement coop dungeon crawling but would first like to gather feedback. It's there anything that is prevent one to look into purchasing the game? Free Demo: https://play.google.com/store/apps/details?id=com.TaylorCo.CasualQuestFree
I released a free demo of the game. Please rate and comment when you get a chance. I'm looking to improve it. https://play.google.com/store/apps/details?id=com.TaylorCo.CasualQuestFree
Adding coop dungeon crawling and contest https://play.google.com/store/apps/details?id=com.TaylorCo.CasualQuest I'm currently developing coop and was looking for feedback on the current game. Once online coop has been added I'm looking to host contest where the player who can survive there most waves that day wins cash.
UPDATE! - Nurfed enemy health (it is no longer impossible to progress!) - All enemy Snake tiers will now follow you until killed - Enemy Bats and Turtles are no longer 'invincible' Give me your thoughts on the game. I'm looking to improve it!
Just looking for feedback Probably the last push before I'll look into making a different game. It's there any feedback?