式神の城 iOS ▼▼▼あのアルファシステムの伝説の大ヒット作!!アーケードゲーム「式神の城」がiOSで登場!!▼▼▼■ストーリー■2005年7月、東京にて連続猟奇殺人事件が発生した。同月21日。31番目の被害者が発見… TouchArcade Rating: $5.99 Buy Now Watch Media Details▼▼▼あのアルファシステムの伝説の大ヒット作!!アーケードゲーム「式神の城」がiOSで登場!!▼▼▼■ストーリー■2005年7月、東京にて連続猟奇殺人事件が発生した。同月21日。31番目の被害者が発見。事態を重く見た警視庁はこの事件を特定犯罪第568号に認定、オカルトとの関連性を求めてオカルト界の有力者をオブザーバーとして調査を開始する。そして、23日。32番目の事件現場から物語が始まる。■ゲーム概略■3Dポリゴンを使用した、見下ろし型の縦画面縦スクロールシューティングゲームです。プレイヤーは個性的な性能の異なるキャラクターの中から1人を選択し、全5ステージ(15セクション)をクリアする事を目的します。プレイヤーは通常攻撃と特徴のある式神攻撃を使い分けて、ゲームを進行させる事となります。各キャラクターには決められたストーリーが存在し、プレイ中にデモとして表示されます。キャラクター毎にエンディングも異なります。■ゲームコンセプト■個性的なキャラクターを使った本格的シューティング。多くのボスを登場させ、バリエーションある展開とスコア稼ぎを面白くするゲームシステムで奥深い展開。独自の世界観やストーリー。■ゲーム内容■コインを1個取得すると10pts入り、その後連続で取得し続けると1個取得する毎のスコアが10ptsずつ加算されてゆきます。最終的には1個取得すると10000ptsスコアが入る様になります。ただし、1回でもミスをするとその値は10ptsに戻ってしまいます。プレイヤーは、敵か敵の弾に触れるとミスになり、ライフが減少します。ライフが無くなった状態になると、ゲームオーバーとなります。コンティニューをすると、ゲームオーバーになったその場からゲームを再開します。■テンション・ボーナス・システム搭載■テンション・ボーナス・システムは「式神の城」特有のシステムで、通称T.B.S。自機の中心部分(当たり判定)に敵や敵弾が近いときに敵を撃破するとボーナスを得ることができる。当たり判定と敵弾などとの距離が近ければ近いほどよりボーナスを得ることができ、最大8倍まで増加する。通常攻撃では入手得点が増加し、式神攻撃時ではさらに出現コイン数が増加する。■攻撃■各キャラクター毎に異なる通常攻撃、ハイテンション攻撃は、オートショットに対応。個性的な式神攻撃、派手なボンバー攻撃も用意されています。■スマートフォンの操作方法に最適化されたゲーム性■アーケード版の8方向レバー、2ボタン(ショット、ボム)を指先の操作に最適化!もちろん右手用左手用にコンフィグで変更可能です。オートショットに対応しています。■2Pのキャラクターカラーを再現■本アプリは1Pプレイ専用ですが、2P用のキャラクターカラーにも変更することが可能です。■アーケード版の隠しキャラクターがデフォルトで選択可能■あのアルファシステムのファンにはおなじみの「???」というキャラクターがコマンド抜きで最初から選択可能になっています。■その他■iPhone6及び、iPhone6 Plusにおける、設定>画面表示と明るさ>表示の設定は、標準でお楽しみください。拡大にいたしますと、正しく表示されません。■オリジナル開発株式会社アルファ・システム■iOS版開発SAMURAIゲームファクトリー株式会社■発売/販売株式会社コスモマキアー Information Seller: Genre:Action, Arcade Release:Oct 03, 2014 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating: User Rating: (11) Your Rating:unrated Compatibility:HD Universal *App description disabled since the Touch Arcade forums do not parse the Japanese characters. WARNING: This App is in Japanese only. - From what I can get off of Google Translate, this appears to be a port of the original arcade bullet-hell (danmaku) shmup "Castle of Shikigami". - Currently only supports one-player, but they hint that 2-player may be available on the future. - Currently no Game Center. iOS Version Subscribe to the TouchArcade YouTube channel djstout Well-Known Member Jul 21, 2011 2,672 97 48 Sportscaster & football (soccer) coach Taiwan & Japan #2 djstout, Oct 3, 2014 This looks awsome!!!! I really need to buy an iTune card tomorrow, I don't have enough T-T Fujibayashi Well-Known Member Dec 21, 2009 153 0 0 Japanese / Korean translator. Mililani, O'ahu, Hawai'i http://twitter.com/Fujibayashi #3 Fujibayashi, Oct 3, 2014 Plays like a dream... this game was made for touchscreen! Silky smooth framerate on my iPad air, huge spectrum of difficulty levels if this is your first intro to bullet hell. Lovely "grazing" benefits - you become more powerful the more danger you put yourself in (stay close to enemy bullets to up your firepower and level up faster). Hopefully the rest of the Shikigami games will come to iOS in the absence of new CAVE releases, and $6 is cheap for this quality (they could easily charged a premium $14 and up like CAVE does). Wish I could adjust the screen-in-screen size, but the game still handles amazingly well. Qwertz555 Well-Known Member May 22, 2010 2,318 29 48 #4 Qwertz555, Oct 3, 2014 Last edited: Oct 3, 2014 After watching the video, i simply could not resist and bought it. Hey, it's one of a very rare species on ios. What you see on screenshot two is what you get! Yeah, real small on iphone5s. Though the upper black bar would be the camera lense, but still. The size isn't customizable as in Cave's shmups, unfortunately. (The video showed a screen option, not here) Definitely much better and easier played on an ipad. You get five difficulties, 10-12 stages ??? (Where did i see that again?), six different shooting characters, unlimited continues (starting with 0 points of course), no level selection, installed size 224 MB and the most important fact: top-notch relative touch controls ! The menu is in english already, so there's hope for the rest to come, since one of the Devs simpler game became it lately. Would help to understand the scoring system (there is a button shot on/off). I'm not too far in (little time) and i'm positively overwhelmed with this most bizarre looking shmup i've ever seen on ios. While the background look pretty much HD, i'm not so conveinced about the rest of the characters. Recommended, already ? Hmm...for fans with six $$$ left overs, yes. Edit: sorry about the stages, 12 background tracks made me (wish)thinking that. Read post #5. And thanks aGrace and Fuji for your find and hints. amusing Grace Well-Known Member Dec 23, 2008 1,682 7 38 Music, Muse, Magick Berlin, Germany #5 amusing Grace, Oct 3, 2014 I found this about gameplay on http://shikigaminoshiro.wikia.com/wiki/Shikigami_no_Shiro_III after googling for Castle of Shikigami The game plays much like its predecessors. As before, there are five levels each in two parts, with a boss at the end of each part. Before major bosses and between levels there are cutscenes with dialogue featuring the character(s) in play. The dialogue is unique for each different pair of characters selected, resulting in, according to the publisher, 55 different scenarios. Each character has a primary standard attack, which is generally forward-shooting bullets. This is activated by tapping the fire button or by pressing an auto-fire button on home consoles. The secondary attack is known as a Shikigami Attack, activated by holding the fire button, or pressing a dedicated button on consoles. This attack is often more powerful, but slows or stops the character completely. Each character's shikigami is unique and also comes in two variants that are chosen at the start of the game. Finally, characters have a limited supply of bombs, their effects also unique to each character. Coins are released by enemies destroyed using normal or shikigami attacks, but not by bomb attacks. Coins are now collected automatically, regardless of whether the primary or shikigami attack was used. When an enemy is destroyed using the players shikigami attack, the coin bonus increases by 10 points for every coin collected (up to 10000 points). The Tension Bonus System returns, whereby the player's weapons are strengthened and the score is multiplied by up to 8 when the player grazes enemy bullets. Also, the player can expend a bomb to allow for an automatic TBS for a short period of time. When Tension Bonus reaches x8, player's normal shots are fired at increased rate and inflict stronger damage. At the end of the stage, coin bonus collected when defeating an enemy with maximum Tension Bonus is added to player's score. Hi-Tension Max is introduced in this game, which causes the multiplier to stay at 8x, and causes enemies to drop 1.5 times the amount of coins when destroyed. High Tension Max is activated by using one of the player's bombs. dexter77 Well-Known Member Jan 15, 2011 389 0 0 #6 dexter77, Oct 3, 2014 Available in Europe too!! Instabuy!!! H4nd0fg0d Well-Known Member Mar 30, 2010 1,907 0 36 #7 H4nd0fg0d, Oct 4, 2014 Insta-buy. And it is freakin awesome to say the least. Sanuku Well-Known Member Jun 14, 2009 11,954 4 38 Austria http://www.touchgameplay.com #8 Sanuku, Oct 4, 2014 Game Impressions Subscribe to the TouchArcade YouTube channel magicmikezero Well-Known Member Feb 21, 2014 62 0 0 #9 magicmikezero, Oct 4, 2014 I think I have this on dreamcast it's pretty sweet. Nice to see an ios release but I will have to pass for now. I'm debating buying super smash bros tomorrow and my wallet keeps saying nooo! Devok Well-Known Member Jul 6, 2013 221 0 16 #10 Devok, Oct 4, 2014 One problem, it's not in English! Il wait till translation appears. djstout Well-Known Member Jul 21, 2011 2,672 97 48 Sportscaster & football (soccer) coach Taiwan & Japan #11 djstout, Oct 4, 2014 It is in English (the menu) so you won't have problems playing it unless you wanted to read the story 7lilwhitewolf7 Well-Known Member Feb 1, 2012 3,129 15 38 Male Not hear on earth Georgia,Cleveland Ohio,Texas,New York #12 7lilwhitewolf7, Oct 4, 2014 Very nice addition. At the local gamestop I picked up the case and couldnt tell what it was by the description. It looked like a Shmup. I put it in the PS2 to be so amazed by it sum yrs l8tr i saw it in a bargin bin for a buck and bought it again under the title Mobile light force. I hope they give us the sequel cuz thiz iz funtastic MrVariant Member Sep 2, 2014 9 0 0 Brooklyn, NY, USA http://Www.twitter.com/Mr_Variant #13 MrVariant, Oct 4, 2014 Should be fun but yeah needs English even if it is as bad as castle of shikigami 2's acting. Do the cutscenes have voice acting? At least this isn't a lazy port PoloBaquerizoH Well-Known Member Dec 30, 2013 636 0 0 #14 PoloBaquerizoH, Oct 4, 2014 Is this an original version? Has anyone try it already? No bugs? Qwertz555 Well-Known Member May 22, 2010 2,318 29 48 #15 Qwertz555, Oct 4, 2014 Sorry to say there are no voices in the cutscenes. I don't know anything about this game, so i can't say if original port or not. Playes butter smooth and reading back ONE page, you would know at least two people played it and some feedback. Finished the game (with about ten continues) and no bugs anywhere on my iphone5s, latest 7..version. Of course i need to study the enemies' pattern first, but even on very easy mode it is very challenging. I put it on the little iphone screen a bit. Deserves to be mentioned: the game loads faster than lightning, and Gamecenter is working now. squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,502 1,028 113 Male Chief Strategy Officer Salem, Massachusetts, USA #16 squarezero, Oct 4, 2014 No bugs that I can see, and a steady 60 FPS on an iPhone 5. Controls are very similar to those on a Cave shooter -- though perhaps not quite as smooth. It looks like a straight port of the original -- never played it, so I can't say for sure. There are 11 screens of instructions that I can't read, so I am sure that I'm not getting as much from the gameplay as I could. So far, though, it's loud, colorful, and tough -- everything I want from a bullet hell . PoloBaquerizoH Well-Known Member Dec 30, 2013 636 0 0 #17 PoloBaquerizoH, Oct 4, 2014 If it is from original Alfa System, it should be original version., how much time it took you finish the game? chespace Well-Known Member Aug 20, 2009 392 0 0 #18 chespace, Oct 4, 2014 iPhone 6 plus users beware. Not sized correctly for the big screen so it's all broken. Not really playable. lame. PoloBaquerizoH Well-Known Member Dec 30, 2013 636 0 0 #19 PoloBaquerizoH, Oct 4, 2014 How much it took you finish the game? Qwertz555 Well-Known Member May 22, 2010 2,318 29 48 #20 Qwertz555, Oct 5, 2014 As usual, bullet hell never take hours to complete, but they need many hours to learn the pattern and how to optimize your highscore. Since you get from 5-10 stages (here 5) and each is, let's say around 3-5 minutes, you might be disappointed if this beauty takes around 15-20 minutes to finish, but then you play it over and over again to get better. I dare to say that the most tense concentration you'll ever encounter in a game would be in a bullet hell. I watched some videos on youtube, and this seems to be an original port. So i found out what the upper left/right (set-up depending) button does. I only tapped it short and nothing happend, but if you hold it down (very awkward position), the ghost from the first character finally showed up and up went my highscore, as well. I'm not sure yet, how exactly i have to use it, but it feels like a new game mode with a very nice side effect. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 3 1 2 3 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. 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Plays like a dream... this game was made for touchscreen! Silky smooth framerate on my iPad air, huge spectrum of difficulty levels if this is your first intro to bullet hell. Lovely "grazing" benefits - you become more powerful the more danger you put yourself in (stay close to enemy bullets to up your firepower and level up faster). Hopefully the rest of the Shikigami games will come to iOS in the absence of new CAVE releases, and $6 is cheap for this quality (they could easily charged a premium $14 and up like CAVE does). Wish I could adjust the screen-in-screen size, but the game still handles amazingly well.
After watching the video, i simply could not resist and bought it. Hey, it's one of a very rare species on ios. What you see on screenshot two is what you get! Yeah, real small on iphone5s. Though the upper black bar would be the camera lense, but still. The size isn't customizable as in Cave's shmups, unfortunately. (The video showed a screen option, not here) Definitely much better and easier played on an ipad. You get five difficulties, 10-12 stages ??? (Where did i see that again?), six different shooting characters, unlimited continues (starting with 0 points of course), no level selection, installed size 224 MB and the most important fact: top-notch relative touch controls ! The menu is in english already, so there's hope for the rest to come, since one of the Devs simpler game became it lately. Would help to understand the scoring system (there is a button shot on/off). I'm not too far in (little time) and i'm positively overwhelmed with this most bizarre looking shmup i've ever seen on ios. While the background look pretty much HD, i'm not so conveinced about the rest of the characters. Recommended, already ? Hmm...for fans with six $$$ left overs, yes. Edit: sorry about the stages, 12 background tracks made me (wish)thinking that. Read post #5. And thanks aGrace and Fuji for your find and hints.
I found this about gameplay on http://shikigaminoshiro.wikia.com/wiki/Shikigami_no_Shiro_III after googling for Castle of Shikigami The game plays much like its predecessors. As before, there are five levels each in two parts, with a boss at the end of each part. Before major bosses and between levels there are cutscenes with dialogue featuring the character(s) in play. The dialogue is unique for each different pair of characters selected, resulting in, according to the publisher, 55 different scenarios. Each character has a primary standard attack, which is generally forward-shooting bullets. This is activated by tapping the fire button or by pressing an auto-fire button on home consoles. The secondary attack is known as a Shikigami Attack, activated by holding the fire button, or pressing a dedicated button on consoles. This attack is often more powerful, but slows or stops the character completely. Each character's shikigami is unique and also comes in two variants that are chosen at the start of the game. Finally, characters have a limited supply of bombs, their effects also unique to each character. Coins are released by enemies destroyed using normal or shikigami attacks, but not by bomb attacks. Coins are now collected automatically, regardless of whether the primary or shikigami attack was used. When an enemy is destroyed using the players shikigami attack, the coin bonus increases by 10 points for every coin collected (up to 10000 points). The Tension Bonus System returns, whereby the player's weapons are strengthened and the score is multiplied by up to 8 when the player grazes enemy bullets. Also, the player can expend a bomb to allow for an automatic TBS for a short period of time. When Tension Bonus reaches x8, player's normal shots are fired at increased rate and inflict stronger damage. At the end of the stage, coin bonus collected when defeating an enemy with maximum Tension Bonus is added to player's score. Hi-Tension Max is introduced in this game, which causes the multiplier to stay at 8x, and causes enemies to drop 1.5 times the amount of coins when destroyed. High Tension Max is activated by using one of the player's bombs.
I think I have this on dreamcast it's pretty sweet. Nice to see an ios release but I will have to pass for now. I'm debating buying super smash bros tomorrow and my wallet keeps saying nooo!
It is in English (the menu) so you won't have problems playing it unless you wanted to read the story
Very nice addition. At the local gamestop I picked up the case and couldnt tell what it was by the description. It looked like a Shmup. I put it in the PS2 to be so amazed by it sum yrs l8tr i saw it in a bargin bin for a buck and bought it again under the title Mobile light force. I hope they give us the sequel cuz thiz iz funtastic
Should be fun but yeah needs English even if it is as bad as castle of shikigami 2's acting. Do the cutscenes have voice acting? At least this isn't a lazy port
Sorry to say there are no voices in the cutscenes. I don't know anything about this game, so i can't say if original port or not. Playes butter smooth and reading back ONE page, you would know at least two people played it and some feedback. Finished the game (with about ten continues) and no bugs anywhere on my iphone5s, latest 7..version. Of course i need to study the enemies' pattern first, but even on very easy mode it is very challenging. I put it on the little iphone screen a bit. Deserves to be mentioned: the game loads faster than lightning, and Gamecenter is working now.
No bugs that I can see, and a steady 60 FPS on an iPhone 5. Controls are very similar to those on a Cave shooter -- though perhaps not quite as smooth. It looks like a straight port of the original -- never played it, so I can't say for sure. There are 11 screens of instructions that I can't read, so I am sure that I'm not getting as much from the gameplay as I could. So far, though, it's loud, colorful, and tough -- everything I want from a bullet hell .
If it is from original Alfa System, it should be original version., how much time it took you finish the game?
iPhone 6 plus users beware. Not sized correctly for the big screen so it's all broken. Not really playable. lame.
As usual, bullet hell never take hours to complete, but they need many hours to learn the pattern and how to optimize your highscore. Since you get from 5-10 stages (here 5) and each is, let's say around 3-5 minutes, you might be disappointed if this beauty takes around 15-20 minutes to finish, but then you play it over and over again to get better. I dare to say that the most tense concentration you'll ever encounter in a game would be in a bullet hell. I watched some videos on youtube, and this seems to be an original port. So i found out what the upper left/right (set-up depending) button does. I only tapped it short and nothing happend, but if you hold it down (very awkward position), the ghost from the first character finally showed up and up went my highscore, as well. I'm not sure yet, how exactly i have to use it, but it feels like a new game mode with a very nice side effect.