iPad Castle Of Magic Free Version Is Out

Discussion in 'iPhone and iPad Games' started by eggzbacon, Jun 23, 2009.

  1. eggzbacon

    eggzbacon Well-Known Member

    May 17, 2009
    5,808
    1
    0
    The Golden State
    #1 eggzbacon, Jun 23, 2009
    Last edited: Jun 23, 2009
    [app]Castle of Magic FREE[/app]

    [​IMG]
     
  2. astrosaurus

    astrosaurus Well-Known Member

    Jun 10, 2009
    358
    0
    0
    Designer/Blogger
    Portland, OR
    Came on just to post this. Glad they came out with one!
     
  3. Clymos

    Clymos Well-Known Member

    Mar 22, 2009
    842
    0
    0
    I will have to try this one now.
     
  4. upsidedown

    upsidedown Well-Known Member

    Jun 10, 2009
    1,532
    0
    0
    One level?! come on, at least give us 2 or 3!
     
  5. Phil_Synowiec

    Phil_Synowiec Well-Known Member

    Just beat the full game, man its great!
     
  6. zipper

    zipper Well-Known Member

    Jun 6, 2009
    80
    0
    0
    This is great, thanks for the new. pretty much took castle off my radar once there was news of fps stutter, controls, and lack of replayablility. Now the developer is making me pick it up and i might buy it.
     
  7. STP_Tim

    STP_Tim Well-Known Member

    Apr 7, 2009
    1,639
    0
    0
    The point of a lite is to try and get people to buy your game, not give away too much =] Besides, the levels in this game are fairly long so one will allow the player to get the jist of things.
     
  8. Thomas

    Thomas Well-Known Member

    May 18, 2009
    274
    0
    0
    its really a little strange that game with only on level. but your explanation reasonable & acceptable. you also move off my confusion :)
     
  9. McJaws

    McJaws Active Member

    Jun 23, 2009
    26
    0
    0
    I like it, makes me want to get the full version and it really looks like the best platform game available up to now.

    I love the character and how he switches from one costume to the next. Its pure classic fun with beautiful graphics.

    Good stuff

    BUT

    I've never been fond of the Dpad and action buttons on the screen. Gameloft has adopted this on their apps and it in effect keeps me away from them outside of their lite versions.

    Is it just me or has the function of tilting your iPhone left or right is the preferred option to move your character forward or backwards? It's simply less clutter on the screen and if the devs do a great job with the sensitivity its seamless.

    if you like the Dpad, it's simply a question if you like the theme.

    cheers,
     
  10. The Bat Outta Hell

    The Bat Outta Hell Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Mar 10, 2009
    9,125
    1
    38
    Hat Salesman
    Washington
    I actually really like this game, I might buy it.
     
  11. Scott30

    Scott30 Well-Known Member

    Mar 19, 2009
    615
    0
    0
    I dont generally like the clutter of a dpad and buttons on screen but thats the limitations of the device there, I wouldn't prefer tilt movement in this situation I dont wanna look at the screen sideways afterall in a platform game. Bounce On does this but at least thats kinda the point in that game.

    I prefer buttons/Dpad to be a bit less transparent or invisible altogether or even proximity touch in certain areas triggers button a or b and so on. I've seen it work well in other games. Everyone has their own preferences though, but the more options the better I say.
     
  12. S.I.D. CrAzY

    S.I.D. CrAzY Well-Known Member

    May 16, 2009
    4,477
    0
    0
    Don't really like the controls in this game, the graphics are nice though. It seems to stutter a bit on my Touch though. Good thing I played the free version first, I saved my money.
     
  13. zipper

    zipper Well-Known Member

    Jun 6, 2009
    80
    0
    0
    Hmm I didn't get any stutter on my 2g touch. I would take a dpad over tilt controls any day of the week. No the controls aren't perfect, but worked fine for me and wasn't a problem. Although worms is making this a tough choice for me. I'm worried about the replayablility and difficulty. Obviously the first level is easy but does it get noticibly harder?
     
  14. xVietx

    xVietx Well-Known Member

    Jun 9, 2009
    1,085
    0
    0
    Oklahoma, USA
    Well, good thing I didn't jump the shark and bought the full version as I was hesitant about it anyways. Now I can try it out first hand. Been waiting for a good platformer for the iDevice too.
     
  15. don_k

    don_k Well-Known Member

    Oct 9, 2008
    4,404
    0
    0
    The framerate is stuttering on my iPhone 3G and the game is just alright in my opinion. I much prefer them porting Hero of Sparta or Prince of Persia as 2D platformer (like for other mobiles) to the AppStore. I miss some old-school platformer and this one feels like a cheap Mario - wannabe.
     
  16. MrDark

    MrDark Well-Known Member

    May 3, 2009
    1,044
    0
    0
    tried it... pretty good,

    oops Gameloft?

    put in my 99 cents waiting list.... haha :D

    Gameloft rocks 99 99 99 99 99 99
     
  17. Thomas

    Thomas Well-Known Member

    May 18, 2009
    274
    0
    0
    like this game so much, surely to get it! but just wonder any updates?
     
  18. AttackOfThePwned

    AttackOfThePwned Well-Known Member

    May 28, 2009
    884
    0
    0
    Photographer
    San Francisco, CA
    Well it is gameloft, they normally don't add to their games once released. Usually what you see is what you get. I will be getting this game but I have to wait a little while. They will surely decrease the price of the full game some point in the future.
     
  19. Aurora

    Aurora Well-Known Member

    In situations where there are tricky jumps or narrow platforms, I'm sure no one will wish there was a tilt-control scheme. After all pressing a button is always more accurate than tilting; you might tilt slightly more and end up falling off a cliff.
     
  20. killswitch

    killswitch Member

    Aug 4, 2009
    5
    0
    0
    L.A.
    The graphics are just stunning. But I wonder if they just couldn't polish the level design around the control flaws. I mean they certainly do know the problems with their dped. So why are there still plenty of places you can just get stuck so easily.

    Nevertheless much fun and not to hard.

    I'm keen on a sequel...
     

Share This Page