Universal Castle Doombad (by Adult Swim & Grumpyface)

Discussion in 'iPhone and iPad Games' started by killercow, Jan 8, 2014.

  1. Bronxsta

    Bronxsta Well-Known Member

    #181 Bronxsta, Jan 12, 2014
    Last edited: Jan 12, 2014
    Can we have an option to disable the tutorial so we can replay the first few levels how we want, without having to deal with all the How To Play stuff?
     
  2. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    I have a trap suggestion. How about a "manhole" type cover or something that covers the ladders like a shield. Kind of like a troll but only placed on ladders. You can upgrade it to spikes or whatever to add different effects. Although I do have to consider that ladders are usually the only area for the enemy to climb through so maybe it'd make it too difficult for the AI?
     
  3. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
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    Some nice trap and area ideas, I still like the idea of a baby dragon hanging from the ceiling in a cage or even as a minion, could be fire, ice, poison or any type. Would like a wall vent furnace to use fire damage or maybe a noxious fumes one which paralyses for a few seconds?

    A little mini ogre minion? Can imagine a small ice yeti with a big club running around.
     
  4. makitango

    makitango Well-Known Member

    Feb 6, 2011
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    It' a nice game, even though the Scream generators are bit annoying. Collecting them AND the gold distracts too much from actual gameplay and lessens the fun imo. It also feels like PvZ a bit then.
    Also, I don't like double currencies, especially in paid games.
     
  5. HLW

    HLW Well-Known Member

    Sep 2, 2010
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    The two currencies are for different types of things, so I think it makes sense that they are separate, personally.
     
  6. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    Musician & factory worker.
    a[V-O-I-D]
    Yeah, I really don't consider this game to have two currencies... especially since coins can be turned into those blue things.

    Anyway... has anyone found out how to successfully use the decoy princess? I've been trying, but it seems like every time I use her, she doesn't draw any attention... maybe I'm just not placing it where I need to... ?
     
  7. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
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    I've got everything unlocked and everything fully upgraded now and the game really can't be counted as dual currency. I do also agree though that picking up coins and screams draws from the gameplay a bit, I know they are collected on their own eventually but I would like it if scream generators just did the same as the princess and they go right into our count.

    As for the decoy princess it had no trouble using her, anywhere I place her even on the bottom floor everyone will come down to the bottom floor to take her. Also I made the mistake of leaving the casino wheel until last upgrade and found it's really good for repeating levels for earn extra coins and one use abilities but I can't see myself using them on new levels.
     
  8. Bronxsta

    Bronxsta Well-Known Member

    #188 Bronxsta, Jan 12, 2014
    Last edited: Jan 12, 2014
    Yeah about a quarter through the second world and despite what you might imply from the screenshots and IAP descriptions, this is not a dual currency system. There is only one currency to unlock new traps and upgrades; the other two are only accumulated and used while actually playing in game, just like any other TD game where you're gathering enough material to build towers.

    Coins for new traps and upgrades
    Screams to actually build traps during gameplay
    Blue coins are used to buy the extra special abilities, which you only need if you plan and play poorly
     
  9. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    Musician & factory worker.
    a[V-O-I-D]
    So... I didn't think I had a problem until I saw this...

    Now I think I might be a little obsessed. And I'm only on stage 3-11... and have NOT done any of the 'Master' stages yet. I've also only reached level 7 in Endless, so I've got plenty of gameplay ahead of me, especially since the gameplay has really held up throughout the game. I love trying different strategies for different level designs and seeing how quickly I can clear out a stage, or how few traps I can use.
     

    Attached Files:

  10. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    ^LOL.. Im only on 2-10, as my time's split between Castle Doombad, Colossatron, Project 83113 (fresh playthrough :)) and Heroes of Loot (yet again).

    At least i know im progressing in Doombad at a decent pace compared to you guys :D
     
  11. Bronxsta

    Bronxsta Well-Known Member

    :(

    Had been long removed before I learned about it. Game looks so good
     
  12. HLW

    HLW Well-Known Member

    Sep 2, 2010
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    I didn't realise Project 83113 had been removed from the App Store, I wonder why.

    I have 3221 heroes slain :p
     
  13. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Yeah it's fantastic. Think Mirror's Edge iOS with guns blazing. Exploration, platforming, boss fights, hovering, catapulting (like the green ballooned things you bounce off in Rayman run games), score combos, collectibles... It's all here.

    I really dont get why they pulled Project Belle from the appstore when it was one of the best action platformers during that time. Maybe it lacked exposure?

    On topic, what's a good manual trap to upgrade first? Still only been using the Stomper, which is still great at what it does. That said, i still have the To-Doom that requires using manual traps only. :D
     
  14. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
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    To be honest I have all manual traps fully upgraded and the stomper is still my favourite especially above ladders with ac on the wall behind the ladder.
     
  15. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
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    Really thinking endless needs some work it's stupid just to go through stage 1 to wherever you have time for or can do then start again. It should either

    1: Continue from where you left off so if you make it to stage 5 you start at stage 5 next time.

    2: Save so when you quit it saves which stage you are up to this try...still dislike the idea of doing it from stage 1 as someone with more time can do the best as they can stay on all day

    3: I would like an endless mode where the tower keeps growing and growing rather than switching to a new level.

    Finally I'll just say I actually liked the dungeon levels more so I'd like a mode in a dungeon too.
     
  16. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    I better start accepting IAP, otherwise Ill miss fantastic games like Castle Doombad. Its really good.
     
  17. h_A_Z

    h_A_Z Active Member

    Oct 29, 2011
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    Call me an idiot but where exactly do u buy the power ups? Can't find it anywhere
     
  18. Montanx

    Montanx Well-Known Member

    Mar 3, 2012
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    Play the first few stages, it takes u through the store etc. In the store u can hit plus signs for iap currency, or icons for upgrading traps. In game u tap the power ups on top left to buy extras of those with the blue face coins.
     
  19. Mack the Knife

    Mack the Knife Well-Known Member

    Jun 21, 2012
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    ONLY tap to buy more if you're out otherwise you'll activate the one you have.
     
  20. GGLV

    GGLV Member

    Aug 4, 2013
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    Can definitely see myself having a lot of fun with this in the future, IAPs are completely optional and IMO both currencies are equally as easy to earn as the other.

    Must buy for any fans of tower defense, or anyone looking for a fun casual game with witty writing.
     

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