Hello, Below there are some promo codes for CarDust. CarDust Leave 'em in the dust!From desolate wastelands to abandoned post-industrial suburbia, tire-burning dust eaters… $1.99 Buy Now Watch Media DetailsLeave 'em in the dust!From desolate wastelands to abandoned post-industrial suburbia, tire-burning dust eaters come together to risk life and limb in the CarDust challenge. Glory, riches and frequent oil changes await you on these inhospitable tracks! * www.91mobiles.com: 4/5 "This game is surely one of the best car racing games out there on iTunes Store." * www.iphoneclub.nl: "(...) you can enjoy it, and if you like the genre, you won't be disappointed." (from Dutch)Compete with these hard-boiled veterans in multiple locations to win the CarDust Tournament. Test your mettle in six battered, bizarre, age-old vehicles trying to cross the finish line in front of all others. Employ unusual, highly experimental (and probably illegal) technologies to gain an edge on your opponents! Race against the ghosts of the past - either yours or those of other racers (through OpenFeint).This package includes, among others:- five peculiar vehicles remotely resembling cars (plus an unlockable sixth vehicle!)- five richly featured 3D tracks - desolate desert, abandoned factory, outback town, ruined dockyard and mountain ridge (plus an unlockable sixth track!)- never-seen-before time warp and position switching powerups- two casual race modes: QuickRace with up to 5 AI opponents, and TimeTrial enabling you to race your own “ghost”, or compete against world's best driver- Big Tournament mode: race on four different tracks and score the most points to unlock extra content- three difficulty levels, making for a smooth learning curve- over 30 achievements waiting to be unlocked (including a very special secret achievement!)- full OpenFeint integration with leaderboards and TimeTrial “ghost competition” with the best player currently out there!Will you accept the CHALLENGE? Information Seller: Genre:Arcade, Racing Release:Jun 01, 2012 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (2) Your Rating:unrated Compatibility:HD Universal Here they go: 1. 99LTXN7X4WRJ 2. K7XMNK3W7LNH 3. 7JNYF3TXLK3H 4. WELM6TYXAY96 5. P9XHAL77TLMT Have fun and leave 'em in the dust! By the way - the main CarDust forum thread is here: http://forums.toucharcade.com/showthread.php?p=2327221 CygnetSeven Well-Known Member Feb 6, 2010 7,580 27 48 #2 CygnetSeven, Jul 2, 2012 Used the middle one, 7JNYF3TXLK3H Bottom two are gone. Thanks for the gift! Drummerboycroy Well-Known Member Apr 2, 2012 4,172 0 36 Clinician Maine! #3 Drummerboycroy, Jul 2, 2012 Last edited: Jul 2, 2012 Actually, they're all gone. Well, at least one person posted, but then, I wouldn't expect any less from you. Edit: How could 3 people have viewed this topic (including me who didn't get one), and used 5 codes? DBC nightmoon Well-Known Member Jun 29, 2012 74 0 6 #4 nightmoon, Jul 3, 2012 thanks thank you, all the redeem code are used???????????????????? Drummerboycroy Well-Known Member Apr 2, 2012 4,172 0 36 Clinician Maine! #5 Drummerboycroy, Jul 3, 2012 Yeah, I really wish devs would stop posting them in the forum. Scavengers get most of them, and it doesn't even help the developer in the end. They're essentially throwing away a shot at getting some crucial front-page time, as well as word-of-mouth between people who pay for a lot of games. The codes vanish, and if someone can't take the time to post a four-word-sentence saying they got the code, do you think they're going to write a review on iTunes or post impressions on TA? Right. Not bloody likely. DBC Nuanda Member Jun 12, 2012 5 0 0 Game developer / designer Kraków, Poland http://www.cardustgame.com/ #6 Nuanda, Jul 3, 2012 Easy, it's just a couple of promo codes . We were basically trying out how this works on TA forums and now we know (more or less). Well, looks like not everyone here is as polite a forum user as you or CygnetSeven are . We also sent some of them (i.e., the promo codes) straight to TA staff for give them away, though I'm not quite sure what they are going to do with them. We'll see, I guess. Drummerboycroy Well-Known Member Apr 2, 2012 4,172 0 36 Clinician Maine! #7 Drummerboycroy, Jul 3, 2012 No worries, I have much bigger things to worry about, trust me. It just gets a little frustrating when as many as 20 codes get used without any public acknowledgement, much less (God forbid) hearing any feedback from people who were lucky enough to play the game and could maybe sway paying customers... Ironically, the very tool devs have to help them ends up hurting instead, because you end up with a bunch of (albeit mildly) frustrated potential players, and almost always no feedback. Good luck with the game, it looks great! DBC (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Actually, they're all gone. Well, at least one person posted, but then, I wouldn't expect any less from you. Edit: How could 3 people have viewed this topic (including me who didn't get one), and used 5 codes? DBC
Yeah, I really wish devs would stop posting them in the forum. Scavengers get most of them, and it doesn't even help the developer in the end. They're essentially throwing away a shot at getting some crucial front-page time, as well as word-of-mouth between people who pay for a lot of games. The codes vanish, and if someone can't take the time to post a four-word-sentence saying they got the code, do you think they're going to write a review on iTunes or post impressions on TA? Right. Not bloody likely. DBC
Easy, it's just a couple of promo codes . We were basically trying out how this works on TA forums and now we know (more or less). Well, looks like not everyone here is as polite a forum user as you or CygnetSeven are . We also sent some of them (i.e., the promo codes) straight to TA staff for give them away, though I'm not quite sure what they are going to do with them. We'll see, I guess.
No worries, I have much bigger things to worry about, trust me. It just gets a little frustrating when as many as 20 codes get used without any public acknowledgement, much less (God forbid) hearing any feedback from people who were lucky enough to play the game and could maybe sway paying customers... Ironically, the very tool devs have to help them ends up hurting instead, because you end up with a bunch of (albeit mildly) frustrated potential players, and almost always no feedback. Good luck with the game, it looks great! DBC