It is a nice game. Appealing graphics and mechanics. Freemium does seem generous. My only complaint is text is a little small to read. I cannot see units stats once summoned, do a miss something? Should deserve more attention
Hello everyone. Don't mean to jack the forums but. You can find the main forum for cards & castle at, http://www.cardsandcastles.com/forum/index.php I'm sure Vontre will be happy =)
I stumbled on this thread and decided to give this game another try..well, it must have been updated because I don't remember it being this good when I first tried it. Hopefully it will get more attention because it's a simple but challenging game that has a lot of potential.
Playing Async friendly matches I am not receiving CP's. Shows the toast message that I won 0 CP's. From reading the official forums I understand you are supposed to win CP's. Anyone else seen this?
Really can't believe how fun, charming, and strategic this game is! And not pestering you for purchases! They seem to be developing actively as well.
If I may, I know people have gotten a little attached to the undo mechanic but our playtesters got used to the new restrictions very quickly. It keeps the game flowing forward more smoothly and gets rid of some cheesy card-draw mechanics. I think you will definitely have a few moments where you mess up because of the change, but it's pretty quick to get used to and plays much better overall.
There is a critical bug in the auto build deck thing. Once you press it and it gets more than four cards of one kind, it wants to put in more, causing the error message "You cannot have more than four cards of the same kind in this deck" to flash rapidly.
I've no idea how I have overlooked this so long. It's quite brilliant. The gameplay itself is very accessible, but not entirely casual, and as long as the devs keep adding cards, the game will constantly grow in depth, or at least width. Charming Munchkin-style graphics, but with their own absurd twist, perfect to keep the art asset budget down but still present an attractive title. But it is the abundance of features that surprised me. Casual, ranked as well as sealed deck-type online play, with both async and live matches (finally). Daily quests. Hearthstone-style crafting and disenchanting of cards. Plus a generous single player mode (with quite a few short campaigns, most of which containt several scenarios, and award the player both in-game currency (non-IAP) and new cards). Add to that a generous freemium model, where the player can earn unlimited amounts of the virtual currency (which can eventually unlock everything in game, no absolute paywalls), and even practice against the easy AI offers a currency reward. While not an in-depth CCG (or TBS), it is still the closest I've come to scratching the itch suspended in the void left behind by Recollection. Recommended to ANY fan of turn-based titles or card games. Or of fun.
I know this isn't mobile related strictly, but if any of you are interested in playing this on Steam, we are going onto Early Access midnight tonight! We've also got a killer package deal through the Steam purchase that can apply to your mobile accounts too!
I haven't been having much fun with the game after you changed the way it was played. Plus all my decks are gone. I almost wish you included a "Cards And Castles Classic Mode" or something.