While I don't think the responses to your post were much better, you did initially post with a very passive-aggressive tone and must have expected some backlash. Regardless, perhaps private messaging might serve all involved better to continue this scintillating debate over 'whining'.
A. Nope. I wasn't ever upset. Annoyed by the continuation of hyperbolic complaints, but never upset. Obviously you've never seen me throw a tantrum. B. It won't. C. Semantics are awesome. D. Moderator or not, representative or not, one can only see the same hyperbolic knee-jerk reactions so much before something has to give. It gave.
What is the installed size please and how does the timers works? On one side, there seem to be people that don't like this game because of the timers and on the other aide, there's people like Eli at Toucharcade that states that they are only there for people who are bad at the game or maybe impatient.
Eli isn't really correct, here's how timers work: You start off with 3 hearts. At the beginning, every match costs 1 heart. Hearts replenish after 15 minutes for each individual heart. After every 3 matches in the 'story' mode, you fight a slightly stronger version of the opponent you have been facing previously. When you pass this opponent, you gain +1 max hearts and your hearts are replenished. Thus early on, while facing fairly easy opponents, you can proceed through the linear story matches and continuously replenish your hearts. If playing with the Battle Wheel, the game is exceptionally easy and you should be able to get pretty far like this, even with a weak deck. However, to get gems and gain better cards/increase your storage, you need to redo past stages an additional 2 more times. Each attempt comes with a challenge, like beat this opponent only using a certain creature type, or under 5 turns. These matches also take hearts and there is no trigger to replenish them. Thus, while grinding for gems, it is quite easy to run out of hearts, which ironically can be replenished by spending gems. In addition to gaining gems, as the game progresses, matches cost more and more hearts. Opponents also begin to use stronger monsters, and if you aren't using the Battle Wheel, you are going to struggle unless you have several good creatures of your own. At this point, losing is going to be costing you 3+ hearts a match, and if you can't reach that third stage and beat it, you will not get the replenish and will again be waiting on the timer, which will begin to have longer and longer waits as you need 3+ hearts at 15 minutes each. So really it's not about being bad at the game or impatient, the game specifically uses a timer to reduce the amount people can play. Sometime you can get quite a bit of play in before being stopped, other times it only takes a few matches. I have yet to see anything positive about the timers inclusion in this particular game.
^ What he said. Man looking at this game, it'd have been one of the coolest card games without a timer. I'm not even sure if I can recommend it. Maybe if it was free I'd say try it out.
I haven't run into any issues with the timer largely because I'm not playing the game in play sessions that last longer than an hour. But, like I said, I'm really deep into it and haven't needed to buy anything. I guess if you just want to absolutely power through this game in one sitting then you could be butting heads with the timers, but the fact remains that really isn't how 99% of the people out there play mobile games. If all you do is load up Card Wars a couple times a day, play a few games, and get on with your life until you have time to play it again, you'll never hit a stopping point.
I've hit the timer wall well under an hour. I've done 24 of the story stages, plus several of the challenges to gain gems. As the later stages and challenges take 3+ hearts, and at this stage I only have 12 hearts total, I can only play 4 games without getting a replenish before the game stops me. I don't really see 4 games as being "powering through" the game. Considering matches only take around 10 minutes, you really don't get a lot of play at all. Yes, obviously if people simply don't play until the timer runs out, the timer won't be an issue. But the simple fact is the timer is there, it can impede players playing the game, and as the game progresses, it doesn't take long to use it up. Use of the Battle Wheel is also a defining factor in how much timers will affect you when playing through the linear aspect of the story missions. The Battle Wheel is NOT a feature in the physical game the IOS version is based on, rather something added obviously with the specific intention of making the game accessible to younger audiences. Without it, later matches are not so easy to plow through and reach the matches that refresh the timer. Thus the choice comes down to playing more but with a huge crutch that removes most of the challenge, or playing the game as originally designed, but losing a match here and there and hitting timer-walls more often.
Personally, the timers don't even bother me as much as the gems do. You need 3 gems to open the best chests for a shot at rare cards, 1 gem to increase your depressingly small storage of 50 cards by 5 cards for each gem used, as well as other gems are used to reshuffle/do other shenanigans that aren't as important. You have to play a single stage 3 times to get 1 gem, and two of those stages have specific challenges. These challenges are often more annoying than fun, requiring you to only play with a certain card type, which you simply may not be able to depending on your collection, or don't take X damage, or win under X turns. Many of these challenges are tedious and come down to luck, other challenges, even early ones, requires a big enough collection to make specifically structured decks to complete. Or, you could just buy gems for $1 each... I haven't bought anything in game, but a card collecting, deck building game certainly is a lot less fun when its so tedious and difficult to collect and build anything.
I wanted to play with the wheel off (because it feels less like a card game with it on) but I've been in serious debate because with it off, my monsters die incredibly easily and I can lose about half my matches. I feel like the game is meant to be played this way but the game is structured so you shouldn't play that way, logically speaking.
And I think that's why the Battle Wheel was added to the IOS game although it isn't a feature of the actual game either on the show or the physical version. The game's graphics and theme will appeal to a large audience range, yet younger players and people that are not particularly adept at card games probably wouldn't get far or enjoy the game without a significant boost. I don't think it's inclusion is a bad thing, and they do let you know you can turn it off during the tutorial, however, because of the timers, playing without the Wheel so as to have a challenge seems at times counter-intuitive since if you do play with a much higher possibility of actually losing matches, you are far more likely to reach a point were you want to play more but can't because your out of hearts. What's worse, is the fact that if you are playing without the Wheel, chances are you will actually need/want to play more to make up for matches you lost and didn't gain anything, and especially to gain stronger cards that are more necessary when playing without the Wheel bonus. Thus the timer may not affect more casual players who probably wouldn't play much anyways, yet punishes those that want a challenge and need to play more to make up for the lack of a crutch.
Yeah exactly. I'll probably just go with it even though I don't really like it. I can still lose with the wheel which means I could get dominated without it lol. But I would really love to test my skills without it and just have the cards play out as cards with no gambling. I don't wanna keep hitting that timer paywall which is enough as it is trying to do those challeges. The 2 stars are already challenging but some of the 3 stars are pretty brutal.
This is really a great game but I find the use of a timer a poor choice in a paid game; fair enough in F2P (and the other pay options are fine) but being told you have to wait 15 minutes to play a game you've paid for is bad form in my opinion. Fortunately, you can just change your clock forward to instantly get your hearts back...
As a big fan of AT, I'll be honest: reading in these posts that there is a timed paywall in a game that costs $4 is atrocious and is resulting in my choice to not buy and play this game
I'll deal with the timers and atrocious FTP elements when it goes free eventually. I've never been on the side of whining about freemium elements, but I will not support being told I can't play a $4 app whenever I want without paying more. I have way too many other games that let me play them.
Said it earlier in this thread and got talked down to for it; revisited to see if anyone else might have seen my point since the game's been out for a minute now...the paywall is BS. To such a degree I have to question the motives of Eli and all its other champions thus far. You angling for some sweet Cartoon Network swag there, reviewer? Because it's utter crap to install a firm paywall in a game we've already payed for. Your condescension is misplaced, but go ahead and lay it on me again...I'm just terrible at this game, that's why the timer affects my gameplay. Right? I don't have a life, that's why the timer hampers my ability to fully enjoy this game. Right? Maybe actually play the damn game more than 15 minutes before presupposing so many things, pal. At the upper levels matches cost multiple hearts, and you WILL run out. Often quickly because the matches are far more difficult than the three or four it's clear you've only played. Now go ahead and tell me I can make that argument because I don't have a life and have nothing better to do. Or maybe go all Superior Internet Forum Guy on me because I had the gall to make an emphatic point. And enjoy your free Adventure Time keychain for pulling on that corporate teat.
^^You are taking that weirdly personal dude. Eli's experience with it is documented, you can see him playing it for an hour here: Obv your experience may vary, but saying he is being paid off to portray it a certain way is just the same old lame thing people on the internet say when their opinion differs from someone else. I mean seriously.
Hells yeah I took it personal, man! Go back early in the thread and read the sneering crap thrown my way because I had the audacity to complain about a paywall in a paid-for game. I started by making what I felt was a strong point. It ended early when all the snarky snark came rolling out of the interwebs at me for having an opinion that differed from the admin. Same old same forum elitist crap. And why aren't YOU offended, at least a little, at the suggestion that the paywall only affects you because you suck? Or that you have nothing better to do with your time? The cat you're defending said those things, not me. So yes. I am offended. By the paywall and by the nasty reaction I got for criticizing it.
How do character unlocks work? I thought that if I 3-star-ed all of a character's stages, the character would unlock, but it seems that's not the case. Are they from the Gem treasure chests? And if so, can they drop from the cheaper one? Thanks!
As you progress, you'll find levels with thicker borders that need 2 hearts to play; complete that to get the hero card.