Universal Card Wars - Adventure Time - (by Cartoon Network)

Discussion in 'iPhone and iPad Games' started by Sanuku, Feb 12, 2014.

  1. GarytheGG

    GarytheGG Well-Known Member

    Mar 2, 2014
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    How much did you save up before you spent?
     
  2. soliuz

    soliuz Well-Known Member

    Mar 3, 2014
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    A cool 15 mill first time then increments of 2 milll seems a gurantee very rare tried it in increments of 500 4x times not good results
     
  3. GarytheGG

    GarytheGG Well-Known Member

    Mar 2, 2014
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    I've actually gotten a lot of very rares, more than rares I think. So 2 mil is good number?
     
  4. Bmorefossil

    Bmorefossil Well-Known Member

    Mar 5, 2014
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    Shhh don't let everyone know :p yes witch way is a very important card in the game. If your not using spell cards to increase your magic points I can see why using only 20 cards could be ok but let's face it this isn't the best way to go. Fill your deck up all the way pack it with a bunch of spells that will get you a bunch more magic points and you really have a nice deck. You can skip past playing 1 cost creatures and lay down 2, 3, 4 srares or rares. Everyone should give it a try.
     
  5. TSM

    TSM Active Member

    Mar 25, 2014
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    #965 TSM, Apr 12, 2014
    Last edited: Apr 12, 2014
    Absolutely. Put a couple Psionic Architects in your deck for your Blue Plains and you're good to go with Witch Way.

    The Psionic Architect has a net cost of 0 to 1 magic to play given a Witch Way, and gives you +1 or +2 MP every turn going forward.

    If you get Psionic Architect and Witch Way on your first turn, you can cast Witch Way, play the Psionic Architect, recover the Witch Way, cast it again, and put down a 5 MP or 4 MP creature or whatever with your 6 or 7 magic left on the first turn. That's not a bad first turn. Second turn gets you 6 or 7 magic to start by recovering the same Witch Way card again, letting you drop a bunch of other high cost creatures right away. And if you also draw a second Witch Way, you can pretty much fill the landscapes with 5 or 4 magic cards immediately and go to casting other stuff and buildings.

    I have a Sand Knight, which is 4MP 20/20, and +5 DEF to all your units (2 magic), and I can play this card and floop it in the same turn. This quickly makes the rest of the units in play unbeatable. Best hero for this: Princess Bubblegum.
     
  6. GarytheGG

    GarytheGG Well-Known Member

    Mar 2, 2014
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    Lol sorry if I revealed the secret :p I was actually considering whether or not I should've kept that to myself... xD
     
  7. Bmorefossil

    Bmorefossil Well-Known Member

    Mar 5, 2014
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    It's not that big of a deal, I would love for people to go in that direction but it worries me if to many people use a deck like that.
     
  8. TSM

    TSM Active Member

    Mar 25, 2014
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    It's the most fun to play and it's the best, but we don't know how multiplayer will work. If it is just Player vs. AI w/someone else's deck, then the AI might make that deck worse than a homogeneous one
     
  9. Bmorefossil

    Bmorefossil Well-Known Member

    Mar 5, 2014
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    That's why I suggest there be difficulty settings for the AI starting with a stroll in the park to battle of strength. This way kids can have fun playing as well as the people who want a challenge.
     
  10. Bmorefossil

    Bmorefossil Well-Known Member

    Mar 5, 2014
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    And if you haven't heard we will need Niceland cards SOON. So I'm guessing with all the increased stats healing will be nessisary.
     
  11. soliuz

    soliuz Well-Known Member

    Mar 3, 2014
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    Anyone know coins for chests going to be a perms thing. I saved 27mill so far for next update and need to know
     
  12. Bmorefossil

    Bmorefossil Well-Known Member

    Mar 5, 2014
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    The last I heard no it was not a perminate thing.
     
  13. zeb

    zeb Well-Known Member

    Mar 31, 2014
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    I haven't seen any indication that it isn't permanent.
     
  14. TSM

    TSM Active Member

    Mar 25, 2014
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    It would be silly to reverse it. Not only is it a great improvement, but they should be expanding upon it. Right? They'd just add the 1 chest back in if they wanted it, leaving the coins and Algebraic Chest as they stand (or slightly tweaked).
     
  15. Bmorefossil

    Bmorefossil Well-Known Member

    Mar 5, 2014
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    When I first heard they were making the cool chest purchasable for 26 for a limited time but that may have changed since it has been released.
     
  16. Ramaz1234

    Ramaz1234 Well-Known Member

    Sep 14, 2013
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    1,000th comment
     
  17. zeb

    zeb Well-Known Member

    Mar 31, 2014
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    Once you've received a one, two or three star card from a chest you should be able to enter a shopfront and buy (with coins, not gems!) as many copies of the card as you want.

    Having to grind Tome of Ankhs from level 43 is a huge pain in the ass.
     
  18. zeb

    zeb Well-Known Member

    Mar 31, 2014
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    I bought gems this morning in order to open the Algebraic chest. From five attempts I got nothing better than a three star card. That was pretty frustrating.
     
  19. TSM

    TSM Active Member

    Mar 25, 2014
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    That sucks. So many Ghost Ninjas. The Algebraic chest shouldn't give you loot that simply drops on various levels.

    It would be cool if we could un-craft items for the usual price of construction. So crafting would be a reversible but fairly expensive process.
     
  20. zeb

    zeb Well-Known Member

    Mar 31, 2014
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    I like that idea quite a bit, TSM. I'd be very happy if the devs incorporated that in a future build.
     

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