A cool 15 mill first time then increments of 2 milll seems a gurantee very rare tried it in increments of 500 4x times not good results
Shhh don't let everyone know yes witch way is a very important card in the game. If your not using spell cards to increase your magic points I can see why using only 20 cards could be ok but let's face it this isn't the best way to go. Fill your deck up all the way pack it with a bunch of spells that will get you a bunch more magic points and you really have a nice deck. You can skip past playing 1 cost creatures and lay down 2, 3, 4 srares or rares. Everyone should give it a try.
Absolutely. Put a couple Psionic Architects in your deck for your Blue Plains and you're good to go with Witch Way. The Psionic Architect has a net cost of 0 to 1 magic to play given a Witch Way, and gives you +1 or +2 MP every turn going forward. If you get Psionic Architect and Witch Way on your first turn, you can cast Witch Way, play the Psionic Architect, recover the Witch Way, cast it again, and put down a 5 MP or 4 MP creature or whatever with your 6 or 7 magic left on the first turn. That's not a bad first turn. Second turn gets you 6 or 7 magic to start by recovering the same Witch Way card again, letting you drop a bunch of other high cost creatures right away. And if you also draw a second Witch Way, you can pretty much fill the landscapes with 5 or 4 magic cards immediately and go to casting other stuff and buildings. I have a Sand Knight, which is 4MP 20/20, and +5 DEF to all your units (2 magic), and I can play this card and floop it in the same turn. This quickly makes the rest of the units in play unbeatable. Best hero for this: Princess Bubblegum.
Lol sorry if I revealed the secret I was actually considering whether or not I should've kept that to myself... xD
It's not that big of a deal, I would love for people to go in that direction but it worries me if to many people use a deck like that.
It's the most fun to play and it's the best, but we don't know how multiplayer will work. If it is just Player vs. AI w/someone else's deck, then the AI might make that deck worse than a homogeneous one
That's why I suggest there be difficulty settings for the AI starting with a stroll in the park to battle of strength. This way kids can have fun playing as well as the people who want a challenge.
And if you haven't heard we will need Niceland cards SOON. So I'm guessing with all the increased stats healing will be nessisary.
Anyone know coins for chests going to be a perms thing. I saved 27mill so far for next update and need to know
It would be silly to reverse it. Not only is it a great improvement, but they should be expanding upon it. Right? They'd just add the 1 chest back in if they wanted it, leaving the coins and Algebraic Chest as they stand (or slightly tweaked).
When I first heard they were making the cool chest purchasable for 26 for a limited time but that may have changed since it has been released.
Once you've received a one, two or three star card from a chest you should be able to enter a shopfront and buy (with coins, not gems!) as many copies of the card as you want. Having to grind Tome of Ankhs from level 43 is a huge pain in the ass.
I bought gems this morning in order to open the Algebraic chest. From five attempts I got nothing better than a three star card. That was pretty frustrating.
That sucks. So many Ghost Ninjas. The Algebraic chest shouldn't give you loot that simply drops on various levels. It would be cool if we could un-craft items for the usual price of construction. So crafting would be a reversible but fairly expensive process.
I like that idea quite a bit, TSM. I'd be very happy if the devs incorporated that in a future build.