Teleport - 1 Choose one of your creatures and return it to your hand. Ultimate Magic Hands - 3 Choose an opposing creature and send it back to your opponent's hand. ----////---- Would "Choose a creature and send it to the owner's hand" be an improvement for Ultimate Magic Hands?
That would change the dynamic of the card. It's probably costed fairly to bounce an opponent's creature back to hand. It's probably undercosted to bounce ANY creature back to its owner's hand.
True, but 4 MP might be a little too high of a casting cost. (That's the problem with having everything cost 1-5). . . I guess it would need play testing at different casting costs. I really enjoy the game, but; I think it's going to be mostly creature vs. creature in the end. I'm not really knocking it for that. . . But, some more "control" cards would be nice.
I'd like to see something similar to what soliuz suggested: a rarity 6 card but you could make it disappear out of your card box forever after using it! That way it doesn't allow for a completely overpowered card selection, you have to really think before you use it, and maybe the way to obtain one would be through a daily wheel spin for bonuses. (I vote for "Explosive Diarrhea". It makes the opponents creature attack one another for one turn!)
One use cards doesn't sound like a good idea to me. What duel could be so important that you would want to use a one use card?
I imagine that over time the max magic points per turn will increase from five to six and then from six to seven. Creatures are definitely central to the game but that could change if they start printing cards that sweep the board (all creatures go to the discard pile) or better targeted removal (something not damage reliant like bloodstorm). I enjoy control cards too, so something in that vein would be welcome. Colour specific spells is something I'd be looking at if I was in the dev team, too.
Oh, I only suggested a one time use card just so battles in the future don't get too ridiculous for new players or for players that can't soup up their deck by purchasing gems. Just a thought on how to get even cooler card drops....
A hero abilityI like to see six turns summon any card from your graveyard 4 turns take one random card from opp hand 5 turn swap creatures in one lane 12 turns automatically win the game 2 turns opponent starts with 2 less mp at the start 4 turns all opp monsters lose 5 hp 4'turns all floop abilty have no cost 7'turns all of your monsters will attack directly 2 turns summon token 1/1 in any lane
https://www.facebook.com/cardwars/photos/a.268418433318191.1073741828.261691473990887/277442155749152/?type=1&theater There are new borders in the Card and it seems that it increase the stats. I see a Golden, Black, Normal border and it looks like there are tons of new Sandy lands creatures.
I would really like to hear what everyone thinks about changes made to current cards and the new borders on cards. Originally in the game you could essentially stack(level up) cards to make them stronger but they decided against this because the cards were way to strong. I'm wondering if this is what we are seeing with the normal, black, and gold borders on the cards. We see that the stats are higher on the gold border card now this could simply be a change made to some of the cards currently in the game or is this what they had originally wanted to have in the game and as you stack cards the border of the card changes. Now with the stats changing on some cards I'm wondering if some cards will have increased magic costs or lowered stats for being to strong. It really leaves a lot of questions so your thoughts are much appreciated.
Are you saying that's what you think about the picture posted on the Facebook page where the sand eyebat has a gold border and increased stats? This will really make people happy when they get duplicate cards. For me I really wish I didn't have to sell all the rare cards I didn't have space for. I'm not using them but if they added something like this to the game as they originally intended on doing some of those cards would have probably became really useful. Instead they were just sold for a bunch of coins that I can't use
Yeah, that would be a pretty great idea, although this wouldn't have any effect on the inventory problems we all face.
No it wouldn't and it's not intended to. I keep 4 copies of every card but had this idea actually made it into the game as originally planned I wouldn't have been forced to sell all the rare creatures I got from the game. I can see how some cards could become very overpowered and why that made them not put this into the game but I think if they only improve the stats slightly it can still make a huge impact without making some creatures to strong.
Does the game lag a bit when scrolling through your card deck on deck creation or viewing your deck? I have this issue and it becomes a chore editing cards and decks when the game lags like this. Especially when there's pages and pages of cards. Sorting doesn't seem so good since I always have to use "sort by faction" and then even the cards IN DECK I can't see because there's a big icon covering them. I wish these screens would get some optimization updates.