Universal Card Wars - Adventure Time - (by Cartoon Network)

Discussion in 'iPhone and iPad Games' started by Sanuku, Feb 12, 2014.

  1. Bmorefossil

    Bmorefossil Well-Known Member

    Mar 5, 2014
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    Do any of you guys have some of the mysterious creatures you can find in the group picture? I heard someone had a pizza slicer guy but never saw the card. What about the pirate bear or the wolf guy or the creature with all the eyes? How about the big cactus guy or the seahorse or the plush shark! There are a lot of creatures in that picture that I would like to see
     
  2. yaboyrasp

    yaboyrasp Well-Known Member

    Jul 3, 2013
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    Are there any plans for multiplayer?
     
  3. asd1234

    asd1234 Well-Known Member

    Mar 30, 2014
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    scroll of bad breath (AR spell card) on level 75, drops after 4-5 plays - skelechest
     
  4. Bmorefossil

    Bmorefossil Well-Known Member

    Mar 5, 2014
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    Only problem is if he plays it during battle the game freezes and closes
     
  5. asd1234

    asd1234 Well-Known Member

    Mar 30, 2014
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    I have same problem (also the game freeze when a flop of the 5star blue card that blocks you to cast creatures on the respective lane is played)
    the only way to try and get the scroll of bad breath is by quickly finish the first 3 battles and to try and get 3chests the 4th and 5 battles
    I got the card trying to get an AR mariachi but I had no luck
     
  6. Bmorefossil

    Bmorefossil Well-Known Member

    Mar 5, 2014
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    And I don't know if anyone is having this problem but my game is so laggy it's impossible to use the battle wheel at all, I'm pretty sure it's a version of the game issue due to the lack of an update. It is really frustrating and irritating.
     
  7. yaboyrasp

    yaboyrasp Well-Known Member

    Jul 3, 2013
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    So I guess it's safe to say no multiplayer is in the works....guess I'll just pass on it
     
  8. Bmorefossil

    Bmorefossil Well-Known Member

    Mar 5, 2014
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    It's coming who knows when tho, we are still waiting for a simple update let alone one that expands to multiplayer.
     
  9. TSM

    TSM Active Member

    Mar 25, 2014
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    The developers should just leak the ipa so that those of us who have jailbroken our devices can receive the update weeks in advance
     
  10. GarytheGG

    GarytheGG Well-Known Member

    Mar 2, 2014
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    I actually asked Ricci about this and he said they aren't out yet
     
  11. soliuz

    soliuz Well-Known Member

    Mar 3, 2014
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    Three weeks since the promise of an update! This is ridiculous thumbs up if u agree
     
  12. Bmorefossil

    Bmorefossil Well-Known Member

    Mar 5, 2014
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    That's not cool! Should not have used my gems lol
     
  13. DuckTaylors

    DuckTaylors Active Member

    Mar 29, 2014
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    I don't mind a little bit of waiting for the update, since I'm a bit late to the party having only completed the main game this week. But, I think this forum is gosh darned lucky to actually have an Executive Producer of the game actually coming here,giving feed back and actually listening to everyone. I find that this is a pretty unique thing among game developers these days.

    So, even though that iOS update is a bit slow to roll out, I just wanna say thanks to Ricci. First, thanks for making a great game. Second, thanks for taking your time to come here, answering questions, giving everyone updates, listening to everyone's feedback and generally being a solid dude.

    Thank Ricci
     
  14. GarytheGG

    GarytheGG Well-Known Member

    Mar 2, 2014
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    Same xD I wish the plush shark was out though. Seems like a really cool card. As well as the cactus and seahorse.
     
  15. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    Call me a bit picky but I wish they designed attack animations for each card. It was nice they all have a summon animation and idle movement but when they attack (which I think is the most important part), they just headbutt / shove the enemy, even if they have a spear or a bazooka. It's a huge missed opportunity. The Sgt.Mushroom could've had a cool blast effect but alas, he doesn't even use the bazooka.
     
  16. berkelberkel

    berkelberkel Member

    Mar 21, 2014
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    As an android user, I've got the update now. Sorry to hear Apple users are still waiting.

    Definitely seems like the drop rates are higher, farming for cards feels a lot faster.

    You can buy cool chests for 25k coins, but does anyone know, it is possible to get higher star cards from these chests? So far I've only gotten 1 star cards. Though I'm still pretty early in the game, so I don't have a lot of coins to spend on low-probability chests.

    There is also a "blue plains party" currently going on. All that means is that for the purchased chests, blue plains cards have a 5X higher probability of showing up.

    As I've said, I'm not entirely through the game, so I can't say anything about extended levels.

    Hang in there, apple users.
     
  17. Bmorefossil

    Bmorefossil Well-Known Member

    Mar 5, 2014
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    Ya, it's like whatevaaa. Just don't try and get to far ahead okayy.
     

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  18. zeb

    zeb Well-Known Member

    Mar 31, 2014
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    Hi everyone. Long time reader, first time poster.

    I'm playing on iOS and patiently waiting for the update to land. I've completed the campaign with Dr Donut with a Sandylands deck but I'm going to need some better cards if further areas are added to the map in this or future updates. Those Ice King levels are HARD, given that almost every card in his deck is algebraic or fundamentally under costed.

    In terms of crafting I haven't made any of the big cash stuff. Drop rates for the cards I need is so haphazard it has became a bore to try and farm, particularly when the most interesting cards or components are on levels that are buggy and crash the game. I trust that the upcoming update lessens that a bit (being able to buy cool chests?) but you should be able to buy red, silver and gold chests with coins too. Keep algebraic chests purchase-able with gems only but the basic building blocks of the game should be more easy to obtain.

    I come from a MTG background and love control cards like Volcano, Door of Strength, Magic Hands, Bad Breath, Falling Star, Bloodstorm, etc. The best creature I've managed to snare is the Mud Angel. They're very cost effective and I wish there was a way to craft them. Another effectively costed card is Beach Mum - also a personal favourite - because at 2 you can also cast Door/Hands/Bloodstorm in the same turn, which can be a huge advantage.

    I'd anticipate an increase to the max magic points from 5 to 6. To date algebraic rares have used a ceiling of 5 magic to cast but if even more powerful cards are to be created/introduced then it would be unfair to cost them at the same level (Drooling Dude is 14/11 and costs 5 to play, so if a creature with a similar or better floop ability is "printed" in future then it must cost more than 5). Alternatively they could cost something like 16/13 with the same floop ability at 5 + 2 life, so I'd suggest (Ricci?) that considering the merit of alternate casting costs is probably just around the corner too.

    I never use buildings. They seem like a waste of effort. They'd have to have a much bigger effect for me to be interested, but then again that'd be hard to balance.

    More characters/races from the actual show (of which I'm a big fan) should also be incorporated. These would have to be drawn from a fourth tier of characters, to continue the distinction between cards and Heroes. Future Heroes could include Death, The Lich, Rattleballs and (if you wanted to be totally wacky) someone like James Baxter or Choose Goose.

    As the game matures it will need to include a drop guide and a card guide.

    Creatures who have a come-into-play effect also need to be explored.

    The game's AI also needs refinement. It's silly when the opposing Hero plays a creature and then uses his/her ability to reduce casting cost by 1 in this turn.

    Selling cards could certainly use some fine tuning, too. Selling four cool cards for 40 coins (when it comparatively took you ten minutes per chest to farm those cards!) makes no sense, especially when 40 coins means diddly squat once you're talking about having five million plus coins in the bank and no reasonable way to spend that five mil.

    Anyhow, that's all I have for now, other than to echo what others have said by thanking Ricci for making contact with fans of the game and taking our feedback into account. :thumbsup:
     
  19. berkelberkel

    berkelberkel Member

    Mar 21, 2014
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    Wait, if you can't craft Mud Angels, where do they come from? Just got lucky with the Algebraic chests? I had a hard time getting past Lemongrab 43 because he was spamming them every turn. I was hoping I'd get to make them sooner or later.

    There is an incomplete drop guide here:
    http://boardgamegeek.com/thread/1125980/card-wars-mobile-guide/page/1

    By the way, anyone know a good early level to get a Grape Slimey? I need it for some basic crafting, but the only level the drop guide lists is BMO 4, but I haven't gotten one there after a lot of trying.
     
  20. soliuz

    soliuz Well-Known Member

    Mar 3, 2014
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    are u gettig 3 chest per round rule? if so you should plus this upcoming update will further drops. also coins will come into play more for ever million you get 40 cards rarity is 1-3 though so you can still get that muddy angel ;)
     

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