Universal Card Wars - Adventure Time - (by Cartoon Network)

Discussion in 'iPhone and iPad Games' started by Sanuku, Feb 12, 2014.

  1. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    The campaign does end, but it is fairly long, made even longer due to the timer which takes 15 minutes per heart to recharge, later stages taking upwards of 8 hearts or more for a single attempt. Currently you can only get so far as the game is bugged, but even with the campaign finished, you can redo matches. There are no random AI matches though, but each Ai 'story' match has 2 separate challenges, like beat without losing more than 10 health, etc. that can be completed for gems. So there is a fair amount to do, and with the timer in the later stages, it's not uncommon to only be able to afford 2 or 3 challenge matches before you have to wait for a recharge, making it unlikely you will complete everything for quite a while.
     
  2. xx99

    xx99 Well-Known Member

    Jan 19, 2013
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    #242 xx99, Feb 18, 2014
    Last edited: Feb 18, 2014
    Re: AI battles after the campaign

    You can replay any campaign level, even after it has three stars, for more loot and experience.

    Re: Timers

    They only get worse. Yes, your max energy goes up by one after you finish all three stages for one opponent, but as you progress in the campaign, entering a battle gets more expensive. You can do 5 battles at one energy each when you have 5 energy, but you can only do 3 battles when you have 12 energy and battles cost 4 energy. Furthermore, it takes a lot longer to refill 12 energy than 5.

    Fortunately, time traveling does work (Settings > General > Date & Time > Automatic > Off > advance time a couple hours). Just remember that time travel can mess up iMessage, so make sure to set it back to automatic when you're done and you might need to log out and back in to iMessage.

    Re: Going first

    Currently, going second is definitely better. If you go first, you should really only plop down buildings. I think they could fix this by allowing attacks on the first turn but only giving 2 or 3 magic on the very first turn of the game (so you can't summon something beastly against your opponent's total lack of defense).


    I agree with most that this is overall a great game, but it has some glaring issues (e.g., no multiplayer, heroes you have to level, overly expensive premium currency, dumb AI, going second is better, timers) that make it only worthy of three stars right now. The premium price is extremely misleading of what kind of game this is.
     
  3. andysmash

    andysmash Well-Known Member

    Apr 6, 2011
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    Thanks, Kirenx and xx99. I'd still like random battles (and multiplayer, maybe with an update!), but being able to get more loot and XP on replays is cool too. I'll probably get this later today.
     
  4. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    It's actually the opposite, crafting relies heavily on certain 2 star cards for the better recipes, generally to craft semi-decent 2 star monsters. Thus even if you spend gems to increase your inventory to hoard cards for crafting, you are still at the mercy of actually getting 2 star chests in the game, which aren't super common even later, and those chests having the exact cards you need. Also generally when you get a 2 star chest, you'd prefer to just get a 2 star monster than ingredients to make one. Meanwhile, the Algebraic chests certainly have some weaker cards, usually character cards or spells, but the creature cards that do come up are FAR stronger that what you can craft (at least at where I am stuck at level 48).

    Because this game has a minimum deck size of 10, and pits monsters 1v1 with a maximum of 4 on the board, there is no purpose in building a huge deck of semi-powerful monsters. Rather, a handful of powerful monsters with a few buildings is overall more effective. Usually one super powerful 3+ star monster will win more games that any number of 1 stars, and even several 2 stars.
     
  5. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    My advice for players struggling (assuming you don't want to just "cheat" and use the Battle Wheel), would be to forget increasing inventory and use every gem you get early on to open Algebraic chests. Once you have 2 or 3 at least fairly powerful monsters, shrink your deck down to about 14 cards or so. Use exactly 4 buildings, try to stick to 2 landscapes, although you might manage with 3 earlier on, and avoid most spells, as they tend to just clog up your deck and generally do less than another creature. Also, the moment you get Dr. Donut (assuming he is a set reward and not something I got randomly), forget whatever hero you are using and level him up instead. Being able to bring a card back from your discard pile every 3 turns is simply insane.

    Once you have at least a semi-decent deck, just try to plow through the story as much as you can, don't bother with farming more gems at first, that will come later. At about level 22+ you will start to occasionally get 2 star chests which tend to dramatically improve you deck, and by about level 40 or so, you will even see 3 star chests. Unfortunately, I haven't been able to get past level 48 due to a bug, and that is when I've found myself farming gems. Prior to that, I only farmed gems when either I couldn't get past a certain AI, or lacked enough hearts to proceed in higher end levels.
     
  6. m44

    m44 Well-Known Member

    Feb 16, 2013
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    You bring up some good points. My best 2 chests were a 10/17 (sandy). and a 15/15 (corn), both cost 3 magic and have decent floop abilities... The others were a spell (double damage on creature), a building (heals one damage for each creature), and a 4/26 Nice Lands healer type creature. . . .

    It doesn't really make sense to "splash" one Nice Lands just to play the 4/26. The spell is good (although expensive at 3 magic), and the building basically heals a max of 4 damage each turn so it's not that useful later on.

    The AI is occasionally dropping decent cards like 9/11 sandy creatures. I guess that's why I wasn't very impressed with the "algebraic chests". . . . I can craft a better building than the chest dropped. But, I'm not arguing that it takes some rare drops to make it (so I only have the one :) ).

    There may come a point where the AI just starts spamming "destroy target creature" type cards. And then having a large deck of medium creatures (with low casting cost) and almost no buildings/spells might be the way to go.
     
  7. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    The only creature destruction spells I've seen so far are Volcano, which destroys and entire lane, and Cerebral Brainstorm, which does damage to a creature equal to its attack. Volcano isn't bad for creatures with a huge defense stat, but I just don't like Brainstorm since generally creatures with huge attacks don't have huge amounts of health. Thus usually it's just better to have a creature of your own with a high attack that Brainstorm, as it will remove creatures as effectively and leave you with a semi-permanent offense.
     
  8. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    #248 Vovin, Feb 18, 2014
    Last edited: Feb 18, 2014

    That's totally ok, mate.
    I strongly believe that some people see the timers as minor or major annoyance. For some, it is a game breaker and a reason to not purchase the game. Other people, like me, don't care at all about the timer.
    Every opinion is perfectly valid for every individual person in this thread.
    I don't think that this timer is much of a deal, but that's only me.
    There are always different opinions, or points of view. The only thing which is annoying me a bit: that this buzz is created over a four dollar app. If it was a 50$ game, ok; but four dollar?
    But then again, when giving this another thought, it's just me. My four dollar are just a Starbucks coffee or a burger. For someone else, 4 dollar are half of their weekly allowance. So please don't take my earlier ironic statement as "dead serious".

    More annoying than anything else is the state of the German translation and the missing option to switch to English.
     
  9. mcarthon

    mcarthon Well-Known Member

    Feb 21, 2009
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    I disagree, if they are smart there will be price drop sooner than later. With IAP the more people with the game the more potential to make money with IAP.
     
  10. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    I agree with you mostly however I'd have to disagree on some points.

    Actually if you go first it's better to put down all your weakest / worst creatures if you have them. If you only put down buildings they'll do a direct attack to your life points in every lane (yu gi oh reference).

    I don't see no multiplayer as an issue seeing as how the game was made for an impressive single player performance. However this is hindered by iap and timers which is what the debate is about. Multiplayer would be nice but the game is pretty obviously not designed for multiple humans to play against each other. The AI is sometimes dumb but I mostly noticed my AI doing the right things like blocking up free lanes, putting up their strongest monsters to defend my strongest, and upping attack power of monsters that have direct access to my life points. In my gameplay I haven't seen it do anything glaringly dumb.

    And I also disgree leveling is bad. I think that's one of the best features in the game. Judging from your complaints, you seem like you really wanted multiplayer so I can see why leveling up bothers you because its not equal. But since it's made as a single player game, one of the coolest elements is character progression - getting more from your wins when you get useless cards.

    However I agree with you 3 star rating. I'd give it 3 stars as well. 1 star loss for huge bugs like SAVE glitch. And 1.5 stars for the timer. I guess it should be a 2.5 but I'll give them 3 because the game design is still nice.
     
  11. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    When I go first, I only play high defense creatures. The problem with summoning even weaker creatures first, is this game relies heavily on 'card advantage' (MTG reference), since you only draw one card a turn. Thus if you burn 2 or 3 creatures right from the start without getting a chance to even attack, you are going to behind in total hand size later, and likely won't be able to block all lanes from direct damage anyways. Obviously this changes if you are playing with the Battle Wheel though, since it allows even weak monsters to completely nullify powerful attacks.
     
  12. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    Why, when they can have both for a while?
    The game is selling very good at that price, look at the chart position. Those, who are willing to spend money now will spend more likely money on IAP than the people waiting for the game to go free. They initially don't planned to spend money at all. Your sense of logic maybe broke. Or, wait, no. That's what you wish. The whole trip for free.
     
  13. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    Yeah I can understand that. It took me a while to realize you only get 1 card a turn which makes the game a bit more difficult. I realized too many spells/buildings are pretty bad in the long run.

    But I'm torn on putting the best defense cards first. I'm not too far in the game (savoring it and letting those timers run) but I don't have any super amazing cards. I guess the defensive guys can hold out if you place them first and give you more time to set up but it also feels sacrificial as the AI can easily use a spell to kill them or they'll just die the next turn because of lost health and all you have left are the weaker cards when they die.

    I guess I use a cannon fodder approach until I can reach my good cards. I'm still using most of the starting cards in my deck :l
     
  14. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    #254 Kirenx, Feb 18, 2014
    Last edited: Feb 18, 2014
    So I almost find this funny, the highest rarity seems to be Algebraic Rarity, yet the cards I've seen with this rarity are objectively worse than lower rarity cards. The two I've seen so far: 1 was a character card, Ricardio Heart Guy, every 4 turns he can draw 1 card. The other I just got, a 5 star building with 2 cost, every time a creature is summoned in the lane, the opponent takes 3 damage. The building isn't horrible, but it's far weaker than the 2 and 3 star buildings that add damage and attack for every creature on your side, or card in your hand. I'm not even sure I would use it over Sand Castle which straight up adds +2 attack and +2 defense. It seems the creature power-levels grow far more as you go up rarity and stars than the other card types.
     
  15. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    Fair enough, I admit my view is slanted as my high defense creatures tend to have 10-30 defense depending on their cost, and thus can usually last 2-3 turns without a need for buffs or healing.
     
  16. bob4580

    bob4580 New Member

    Dec 11, 2013
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    It was my fav episode! But bit pricey. Should I buy?
     
  17. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    Wow those cards are terrible and I'm not even far into the game at all. Every time you summon a card he takes damage? Then that means the creature has to keep dying over and over to make it useful.

    And I never liked Ricardio. I prefer people like Duke of Nuts :)

    If you're a big fan and you liked the episode, I wouldn't hesitate to buy it. If you don't care that much about it then I'd still recommend it though maybe not - depending on how you feel about paying for timers.
     
  18. DotComCTO

    DotComCTO Well-Known Member

    Feb 17, 2009
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    Westchester County, NY
    Really? Then you must not have tried Madden football or the NBA 2K basketball series over the past few years. Those games cost $60 AND there are a zillion micro-transactions to buy player cards to build custom teams. You can grind the currency in the game, but it takes a very long time. Therefore you're encouraged to spend additional real cash.

    Those games make the app store IAP look like pikers by comparison!

    :cool:

    --DotComCTO
     
  19. mcarthon

    mcarthon Well-Known Member

    Feb 21, 2009
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    #259 mcarthon, Feb 19, 2014
    Last edited: Feb 19, 2014
    It won't be free forever dude haha have you heard of temporary sales?? They do happen but it's no worries man I have no need to throw in any snide comments to try and put you down. And I already said I would pay a premium for the game so your comment about me wanting the trip for free is incorrect. Enjoy the game!

    Hahaha that's not the same at all dude. It would be the same if I played a game in madden or nba 2k then it said I need to buy vc points to be able to play more games. Then it would be a correct comparison. You see where your comparison doesn't make any sense?!

    I have madden and nba 2k and havnt spent a cent of real money above what I paid for the game but guess what I can still play it all I want lol. Please at least come with a valid argument if your going to try and put me down.

    Thanks!
     
  20. LeviCombs

    LeviCombs New Member

    Feb 19, 2014
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    Okay i know this is really random and all, but i REALLY like the music in the game, and i want to make my own ringtone of it using UnlimTones, however i cannot find the music in the app in IFile, its no where to be seen, so i was wandering if anyone would happen to know how i can get the music file, or if anyone that could get it would mind leaving a download link?

    Please and thank you.
     

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