Again for the Trash cards issue: Trash cards are placeholders right now. The insignias stop dropping as soon as you have unlocked all things you need insignias for (Equipment/next Castle). We'll replace those with a system where stuff that drops from the chest (stolen goods) will actually be useful. When this feature is in, stealing chest from earlier levels will make sense again.
You can tap and hold literally ANYTHING on the card board and it will pop up a description. You tap and hold on the guard...or any other card like when you prompt your thief to move. Also, seriously, those of you having issues with getting only ONE insignia in a chest...you need to have a higher chest number...don't take the treasure chest until it's at at LEAST a 5 but for me I always try to go 7-10, I usually end up with an 8 chest on average. ALSO: the amount of gold/jewels you have at the end of the match I believe directly affects how many insignias as apposed to trash you get in a chest. I can get a 10 chest and only have 23 gold and when I open the chest it's literally ALL trash. The converse seems a little less true....have a ton of gold but a lower chest score and still end up with 1-2 insignias....but I haven't tested that theory as much as high chest numbers with low and high gold counts. No one has confirmed this theory of mine yet or seemed to have posed the same idea, but I CONSISTENTLY get 2-3 insignias over trash in my chests, and I am currently on the second to last castle. Try this theory out and see if it helps, if not...I dunno it seems like that would be a bug, it's just not happening to me often like others are reporting, and I saw in the guys video above he had a 3 chest and low gold count...these two factors are definitely why you get all trash or one insignia, I'm pretty much positive.
How much gold Didja have at the end of the match with the level 7 chest? Low? You need more cash to go with your high lvl chests...
iCloud saves Are iCloud saves in the todo list? I'd really like to have the progress saved across devices.
Thx for the game it is nice, I didn't notice for a while that the chest was levelling up when untouched. I suggest you add a message telling the player he may want to wait when you pick up a lvl 1 chest. I was wondering why I was getting only trash until I checked the tooltip of the chest.
The game is fantastic - the only issue for me is the battery drain (even with animations off). One question concerning the rules: how do I know whether a card keeps its "Level-up-arrow" in the next move? Sometimes it disappears and sometimes it doesn't... is it random?
Crash on iPad Air 2 latest firmware during Daily Heist. That's a real bummer, no way to retry. Question - why release game before trash cards have a use? Should I just stop playing until the update?
It's common for games to get extra functionality added in updates. The only difference here is that Arnold is active in this thread and has shared his plans.
YeahI would agree with ya. Hah, I know some people who actually believe devs should stop communicating so much with their consumers....I might almost agree...look what has become of the gaming community...god especially Steam and especially early access etc.
I just got a gc pop up that i unlocked the pickpocket achievement Where can i check the list of achievement this game have?
Besides being a way for devs to fund development, isn't the point (benefit) of early access to establish broader playtesting and feedback for development?
Yes, absolutely, and those are the good elements of it. But...it has over time spoiled people, if they feel like something wasn't implemented or not how THEY thought it should have been based on their input they literally throw a temper tantrum. I have seen a games and dev teams die and break up because of reviews on steam...and in many hcases was not deserved and the game was still great, just not what someone expected exactly or the negative reviews are rubbish and based on bullshit like....the game didn't offer steam trading cards or the cards required too much in game time to acquire.....absolute ridiculous reasons for a negative review. Also, cearly access is a very much abused system at this point....kinda like how kickstarter is starting to be as well. I could go on and on, butt I won't. There are steam groups dedicated to such discussions if you are interested (which I was invited to and joined about a year ago, but I am sure you can request to join as well).
@soniclife cards that are not adjacent to your thief increase the path value (have the little up arrow). It's not random, just relative to your position on the board. @HotHamBoy was that a one time crash or can you reproduce that? We've release the game before the trash cards have a use because we thought the game was ready non the less. It's always hard to make those calls. But we were in dev for on and off about 1.5 years already and i felt that we need to release asap. You can only keep up the hype so much. In addition to that we got the celebrating indie games feature from Apple offered at us which we didn't hesitate to join in. On the bright side you now can be excited for a cool content updates that will add all the things we wanted to put into 1.0 but couldn't. @drmad on the map, each castle has little flag which opens the highscore menu, on top of the menu there's a Trophy icon to open achievements. I think being responsive to my players is one of the most important aspects of making games. And even if it's just to show you that i'm a regular human too, just sitting on the other end of the internet
BlackVoid New Member Mar 27, 2017 2 0 0 #319 BlackVoid, Mar 27, 2017 Last edited: Mar 27, 2017 Trash bug I have completed 7 runs so far, on the first 4 I got 1 insignia each. Since then however, all I get is lvl 1 chests with only trash in them. Basically the game is now grind for nothing. SOLVED: The developer emailed me the solution: wait for the chest to become bigger.... Tinytouchtales Well-Known Member Jul 24, 2012 354 17 18 Male Gamedesign Berlin, Germany http://www.tinytouchtales.com #320 Tinytouchtales, Mar 27, 2017 I replied via email, but you need either bigger chests (level 2 and up) or move on to the next castle. (You must log in or sign up to post here.) Show Ignored Content Page 16 of 25 < Prev 1 ← 14 15 16 17 18 → 25 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Trash bug I have completed 7 runs so far, on the first 4 I got 1 insignia each. Since then however, all I get is lvl 1 chests with only trash in them. Basically the game is now grind for nothing. SOLVED: The developer emailed me the solution: wait for the chest to become bigger....
I replied via email, but you need either bigger chests (level 2 and up) or move on to the next castle.