Available now: https://apps.apple.com/us/app/card-hog/id1533054074 Hello there, I'm back with another pig-based game and this time would like to show you my take on card dungeon crawler which is heavily inspired by Look Your Loot and Dungeon Cards. There are multiple characters available, each bringing their own cards (usually a basic weapon, secondary weapon and skill) into the deck and a special (passive) skill to spice up the run which will be full of various enemies and might surprise you with the amount of card combinations available (I love adding them, so there will be more). Currently there's an endless mode with a couple of grid size options and a less endless mode in which you have an option to repeat the run with added difficulty modifier. There are permanent upgrade system as well as various in-run deck manipulations (upgrading, adding and removing cards). Planned release date: January, 2021 Planned content: Adding the endgame in the current main mode, new modes, additional options for current modes (difficulty mods, possibly custom deck building), more cards, more characters and maybe a simple story mode. Cheers!
I remember watching Northern Lion's video about this. Looked awesome and makes much more sense as a mobile game. Is the board always limited by 3x4 on the PC version as well?
Thank you! Would like to think that the game improved quite a bit since that video, I've been updating Steam version almost weekly. The main mode has the same size on all platforms (just swapping cols with rows to suit the orientation), but there is an option to play an older endless crawl on 4x4 board and there's additional experimental "extra wide" 6x3 mode where one column of the grid is destroyed every few turns to keep player moving. Will try to bring it to the mobile release too. I'm planning to add more optional rooms to spice up the gameplay and am experimenting with different layouts or grid behaviors there.
Really loving everything about this so far! Love the art style, and even though the card-dungeon type games may be popular now with many similar offerings, this one,I think is both memorable and fun to play.
I love it a lot too. Some issue on iphone 12 pro, need some padding at top for the notch and at bottom. After 10 min play my phone start to become hot.
Thank you very much! The heating issue is a bit worrying, since I'm not too sure what could be causing it. However, maybe you could try to disable auto-saving in settings (it's pretty intensive process and happens every 3 turns on default setting) and report back if it helps in any way with the problem you're having. Meanwhile I'll research it further on my side.
Sorry about that, there's a bug with skill highlighting, so it doesn't show valid targets. You should be able to grab items, enemies, few other objects and empty cards from the same row or column to the character.
Just rolled a new update to iOS! Let me know if notch issue (at the top) is better now, I don't have a physical device to test, but it seems to work better in the simulator now. I also optimized code a bit and added a FPS cap option (Settings->Visual) to hopefully help with the heating issue.
Have played only 3 short sessions so far and I'm very much impressed with what you have done with this somewhat established genre. I really love small (sometimes hidden) mechanics like Digger -> Shovel -> Empty Space -> Loot or the fact that Mushroom cap does poison enemies, etc. The graphics design is very clean. Art is fun and looks perfect on the mobile screen. Progression seems reasonable and randomness doesn't screw you over too often (and even when you get in a bad situation it feels that it's your own fault and you could've done something about it). The pig theme with little jokes here and there fit the project so nicely and elevates it above most other generic fantasy titles. All in all, I really love it and will continue playing. I'm, personally, not a fan of "grinding" progression but that's probably me getting old and having less and less free time for this kind of thing. Here is a list of minor issues I have encountered so far during my playthrough: tutorial messages in the bottom left corner weren't immediately noticeable. And it should be even worse for left-handed people. They probably need some additional way to draw attention; In the squirrel-shop I accidentally bough things while trying to look them up with a long tap which was frustrating (although didn't matter that much); boomerang targeting and resolution are weird. I like that it highlights directions after the update. But still, it seems that it hits things on the way back or I don't know. I have used it 4 times already it still not sure I understand the logic; the Nemesis-mechanic might be not so obvious for the people who haven't heard about it from Shadow of Mordor. When the game told me that I'm facing my Nemesis I couldn't figure out what it's talking about; Once again, great game. Hope it will get some love in the app store. ps. notch situation has been resolved for iPhone X
Thank you very much for the feedback! Always good when someone points out these smaller UI details which push me to improve neglected (lower priority) parts of the game and in the end results in better UX. One important thing I don't want to do, but probably will have to... Is adding a nice "UI blocking" popups, which would interrupt the game to provide explanations to new mechanics as they appear in the game (upgrades, nemesis). While I'm a fan of players discovering things on their own... not many have time to do that in mobile game and current non-intrusive messages are really easy to miss or ignore. Popup position would also be a good setting to have for accessibility. Boomerang just hits everything in one line (going around if there's a room for that). Might change its animation in the future, not many like it.
Just wanted to post a small update since game now has an additional mode: zombie survival! It adds a few different mechanics to the mix, mainly crafting, auto-inventory system and a safe-house area which you can upgrade by crafting various objects. Hope you'll like it!
Do you have any news about the heating issue ? i have try some other settings but my phone still become hot after 10 min
Have you tried out both lowering FPS in Visual Settings (set it to 30 to try it out, animations will look off at times, but might help) and turning off the auto-save?
Updated the game with a bunch of UI/UX improvements, new cards and some new interactions. Also spent a lot of time on translation engine and the game is now localized to a few languages with more coming soon! Planned release: end of February.
Missed planned release date, but getting ready to launch for the pre-order soon and hopefully go for a full launch in a week or two. Just updated TestFlight build with more content, achievements and bug fixes.