Universal Card Dungeon (by Playtap Games, LLC)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, Aug 30, 2014.

  1. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
    774
    0
    0
    This game really needs an auto-save feature. I don't think a save/load game feature that people could abuse is needed, but it is on a mobile platform and having no method of resuming progress is simply poor design. The fact that it crashes often also does not help the case of not having auto-save.
     
  2. anabolicMike

    anabolicMike Well-Known Member

    Feb 1, 2013
    302
    0
    0
    I like it a lot however. It really needs to have an inventory that allows you to save one or two attack cards. It totally blows to run out of attacks. It like totally derails the game. Save obviously is required.....


    I love it but those two flaws hurt hahahaha. I'm still gonna play lota
     
  3. Mack the Knife

    Mack the Knife Well-Known Member

    Jun 21, 2012
    562
    0
    0
    I just tried the game and spent way too much time and effort trying to orient the board. It may work with a right mouse button but the game is ruined by me having to hover my big fat hand over the iPad all the time trying to adjust the view. I spent more time doing that than playing the game. It is just too unwieldy. Some easier, more natural way to navigate needs to be implemented but I don't think that's a realistic request so I guess it's back to Galaxy a Trucker.
     
  4. Misguided

    Misguided Well-Known Member

    Jan 27, 2009
    2,346
    19
    38
    To reiterate what others have said, the lack of a default attack is, frankly, ludicrous. Actually, the fact that cards can break at all when we can hold only three and can't hold any cards in reserve makes no sense. I think that staprategy should be in finding cards and deciding what combo to use, not being concerned about them breaking. The break mechanic should be removed completely or the hand expanded.

    There doesn't seem to be any warning before a card wears out.

    There should be a confirmation before exiting a level.

    Neat ideas here, but not sure I want to bother playing further until some tweaks are made.
     
  5. eskatonic

    eskatonic Member

    Oct 16, 2013
    20
    0
    0
    Add me to those that think this game needs a fundamental rethink.

    With only three card slots and no way of storing cards for later use its way too luck based. Played a few games and every time just run out of cards that do damage and have to run away desperately trying to find a card that does damage again.

    Meanwhile the monsters can re-use their own attacks again and again.

    Theres a cool concept here, but it seems to me to have very little balance or play testing done. To me it would be a lot more strategic (and fun) to let you keep and manage a lot more than three cards, but maybe each card can be used less times.

    other complaints: camera is painful
    monster turn takes way too long, destroys the flow of play
     
  6. duncanedi

    duncanedi Well-Known Member

    Oct 9, 2010
    105
    0
    0
    Montevideo, Uruguay
    The save or auto save its really a must...
     
  7. zeratulo

    zeratulo Well-Known Member

    Mar 29, 2014
    127
    0
    0
    Everything you're complaining about is kind of the point of the game. You're SUPPOSED to manage your cards. The lack of knowing when the card will break is there to add unpredictability.
     
  8. duncanedi

    duncanedi Well-Known Member

    Oct 9, 2010
    105
    0
    0
    Montevideo, Uruguay
    I agree with you :) ... on the other hand it really needs a save :)
     
  9. tamykatakki

    tamykatakki Well-Known Member

    Aug 19, 2013
    123
    0
    0
    You can somewhat predict when a card is going to break through how the card looks visually. It slowly gains a small hole which gets bigger and more ragged. Doesn't exactly give amount of uses left but you can guesstimate
     
  10. eskatonic

    eskatonic Member

    Oct 16, 2013
    20
    0
    0
    Meh, the game as it currently stands is just not fun, see my comments above.

    If its re-balanced or tweaked in some way I'll give it another shot, as it stands not interested in playing.
     
  11. predator8u

    predator8u Well-Known Member

    Apr 17, 2013
    94
    0
    0
    This game has so much potential. I hope the dev's just continue to tweak and make it great. I hope they add more content like Badlands and keep it on our idevices. I definitely can see this being promoted in App Store
     
  12. Hobbesian

    Hobbesian Well-Known Member

    Aug 3, 2012
    128
    0
    0
    Crashing like hell on ios 7.1.2 / iPad 2. Needs an urgent look.
     
  13. frownface

    frownface Well-Known Member

    Nov 13, 2012
    192
    0
    16
    Melbourne, Australia
    Love these sorts of games, bought. Hope it's good :)
     
  14. bajaresident

    bajaresident Member

    May 9, 2012
    7
    0
    0
    This is a ripoff of card hunter. Grats.
     
  15. Rawk GWJ

    Rawk GWJ Well-Known Member

    Feb 9, 2014
    335
    0
    16
    After reading most of this thread, I've decided that the best solution would be to port Card Hunter to the iPad. I'm mean seriously. It just makes perfect sense.
     
  16. sapphire_neo

    sapphire_neo Well-Known Member

    Jan 20, 2011
    3,934
    0
    0
    Card Hunter is already coming to iOS, but as Loot & Legends, which is a pretty terrible name.
     
  17. frownface

    frownface Well-Known Member

    Nov 13, 2012
    192
    0
    16
    Melbourne, Australia
    Oh dear, should've read the comments first. I can barely read a thing on my iphone 5. it's just too small, can there be some sort of small device mode? I don't have an ipad to play it on.

    Also i don't really know what's going on, is there a tutorial i have no idea what the symbols on the cards mean, is there any sort of guide about mana/stamina etc?
     
  18. ScotDamn

    ScotDamn Well-Known Member
    Patreon Silver

    Jul 8, 2013
    1,990
    0
    36
    Wireless Sales
    Happy Daddy
    I'm not sure if this has been mentioned but this game needs a balance update bad. Love the 3 card mechanic. Love the look. But the difficulty is completely absent once you start to get going. I literally had find 4 or 5 mobs to surround me to kill me off because I was bored of playing with such ease. It destroys what the game is suppose to be, a difficult RL dungeon crawl.
     
  19. deputy

    deputy Well-Known Member

    Apr 8, 2009
    131
    0
    0
    New York
    So I really am enjoying this game, but I do agree that the limited hand size makes some of the cards completely useless. Why would I want to waste a slot on a card that checks for traps in chests, when chests are rarely trapped and I need all the damage I can get? How about have 3 slots for damage cards, and maybe one slot for "utility" cards? It would really make all the cards more useful and allow for more strategy.

    I love the randomization, though, I don't think that should change. This is a rouge-like game, you will lose, and you will do so often. The challenge is what makes it fun.
     
  20. icoker

    icoker Well-Known Member

    Mar 26, 2013
    652
    10
    18
    whats the appsize after downloading?
     

Share This Page