Hmm... how does one 'activate' attack on a creature? Each time I tap on a creature, the creature card came up. Do I simply just tap on one of the 3 cards at the bottom of the screen?
Game is a bit confusing. Just received a knowledge gem that supposed to allow me to open up new traits but I have no way of using it. Plus there seems to be no "quit and save" option. I just forced quit?
Bought this last night, has huge potential To save it i just closed the app, when i went back to it it asked me if i wanted to continue. The good... The graphics are gorgeous, gameplay is a lot of fun so far The bad... I'm playing it on an iphone 4s, the text is TINY ! You do press the cards to see a larger version but i pressed the Help icon in the top left hand corner and the writing was miniscule. No chance of reading it. I'm sure its easy to fix in an update but a bit annoying i cant read chunks of text here and there BUT the graphics are amazing, looking forward to playing this much more later
Nice launch sale, appreciated! It's finally out and I was really looking forward to this board-/card game mix that got stuffed into a rogue-like. On iP 6, the text is readable without problems for me. Game reminds me of old Hero Quest / Warhammer Quest sessions. Which is actually a good thing.
Have played 30mins or so and reminds me very much of Sorcery and Talisman prologue. Definately needs a save button and also a tutorial would be useful as well. Perhaps this is to come in the final release? Great graphics and gameplay seems polished. Strategy comes in the form of choosing which cards to take and which ones to discard and using them to your advantage. The enemy AI seems pretty ruthless and will attempt to surround you with baddies pretty quickly, which isn't a bad thing as there are cards to help you move and teleport if needed. So far, I'm very glad I bought this.
Love the art/style of them game. Only had one crash so far, loving the game. Just need more time to play it.
Lovely game that just needs a little more thought to make it a great game. The 'save every turn' feature is mandatory but I'd also like the ability to be able to continue exploring a dungeon after I beat the 'mini boss' - I find it frustrating to see him drop some goodies but I can't pick them up because the chapter ends as a result... I should be able to claim the spoils, surely? Just feels like it was rushed out without being properly user-tested. Jamie
Yah saw the new trait icon beside the new game option but was hoping I don't have to start a new game to enjoy the new trait.
I think it's worth a lot more than the THREE DOLLARS they're asking. It's fun and polished. It's quite small on an iPhone 5s, though. This would be much more fun on an iPad.
Great game just needs a little more polish to be even more fun. -definitely needs either a tutorial level or manual. I'm still learning how everything works mostly trial and error. - I can appreciate that it's universal but on my iPhone the text is incredibly small. - movement could be sped up by allowing free movement or speed up movement in rooms without enemies. - a map please! Really minor complaints great original game look forward to seeing more cards!
Loving it so far but have experienced one crash. I encountered a large number of enemies (6-8 if I recall), I moved, they made a few moves and then it crashed. This was on an iPhone 6 Plus. Thankfully it saved my cards and inventory but I had to restart the level.