If you Swap a 2-gold card with a 10-hp monster, the 2-gold turns to 10-gold, which is 8 gold of value. Also you reduced a 10-hp monster to 2-hp. This is 8 damage, which is another 8-gold of value. Yeah, I'll edit to make it clear that the max value of Morph is 26. As the post mentioned, you care about max value much more than average value, since you can just restart if you get a bad random result.
Fun bug. I used Morph to transform an equipped card, and it made it a monster. In my left equipment slot. Only thing I could do was make it Attack me, at which point the left slot became unusable. I couldn't put anything else in there. Weird!
It's the same bug as the steal one which is good since that fix is incoming. A few games ago I thought I was being clever by using a potion then Morphing the empty container... until it became a 13 damage Souleater. The run was never going to recover from a locked Equip spot so I had to restart. Also, the AppStore twitter account tweeted about Card Crawl earlier so hopefully the devs get some boosted sales.
Yeah, the fact that it frees up a card slot when you use it, but can have an effect on a later turn, makes it an interesting alternative to Leech. I still think it's less consistent than Leech, but it's still a nice card.
32 damage achievement Hi everyone. I have unlocked all the other achievements. Has anyone figured this achievement out? Thanks in advance !
You can use trade on an item that remains on the board after being used ie a used coin card, which gives you +10.
Oh! Didn't realize you could do that. I'll make an edit tonight to fix that - it makes the card a fair bit stronger, but also a bit less interesting maybe? Not sure.
I love this game, definitely addictive. What I'd love to see, though, to make it an outstanding game, is some form of progression. Avatar level ups while progressing through harder and harder decks in a type of story mode would be absolutely brilliant. I'm sure something like that would be very difficult to implement, though, but I'll keep my fingers crossed, perhaps for an expansion or a next game.
Hi, thanks again to everyone who has bought and played the game. We have publish a blog post about the first week of Card Crawl with real numbers and a small Launch-Week Log. Feel free to share it! http://www.tinytouchtales.com/the-first-week-of-card-crawl/
'I missed it by that much'. I've often been beaten on the last card. Great rigged game. I couldn't be that bad. Or could I? I've only played about 5 games all losses. It must be the rigged cards. Th dealer looks awful shady too but I'm having a lot of fun.
Thanks for sharing the numbers/experience with the launch! It's helpful when devs post stuff like this, to benchmark what success looks like at different spots on the charts. Congratulations on the great sales so far! BTW, I know you're busy with iPhone bug/content, but I definitely encourage you to bring this to Android when you're ready. My Google Play sales for my last game were 60-70% of iOS sales but for you, that would easily be another $20k. I think it could do great on Steam too, though I don't have any experience with that yet.
thanks, i've always tried to share as much info as possible as i like to read this stuff very much myself. Yes Android and Desktop is definately on my radar. Android tho seems difficult due to device fragmentation and the strange tax things one has to be aware of. Apple handles all this bullshit for you . Steam could be interesting too, because we don't have to optimize that much and can easily port via Unity. We have to see.
So, every time you fire this game up, you can win 9 out of every 10 times? Uhhhh. What is your strategy?
The only way I've found to win often still depends on the draw of cards. If you can stave of an annhilation by resetting cards often you can develop a strategy where you always keep unused potions in your bag and in the card slots to keep healing your character. Would love to see different characters with different cards to get.
The update is out! The game seems to be much easier to win now (but not necessarily get a high score) and I have played a bunch of games without needing to hit the restart, unlike the first version. This is a nice improvement.