Hey there Touch Arcadians! MORE EXCLUSIVES Car Jack Streets 2 will support day and night. Alongside city and desert areas, there will also be rural areas! Getting an idea of how big this will be yet ? Alongside the desert sherrifs there will also be city police and military characters to stop your.... gangs? Wait, did I say 'your' gangs? Lets not get caught up in the details, right ? Let us know what you think. Do you like the daytime/nighttime dynamic? How would you like this to work? Real time? Or on a game defined loop? How would you want gangs to work? Would you like to make a gang with your friends? How would you like to customise your gangs? Make your own gang name + logo etc? Who'd control your gang and how would they assert their authority? (Remember, this is going to be a sociable game!) Don't be afraid to ask Horzey, the CJS2 game-designer, questions by the way, he'll be happy to answer any that won't give too much of the game away! But limit your self to questions which haven't already been asked . On a personal note, can't tell you guys how awesome it is to be asking these questions! Car Jack Streets 2 is going to ROCK!
Looking forward to this release. The original is one of the few games I have actually finished. The day/night support looks great, but please don't make it real time. Otherwise I'll always be playing in the dark.
The day-to-night progression looks great but, like cjsbug said, I do hope it's not real-time. What will be destructible in the game? Will buildings be able to show damage? Thanks! Really looking forward to this game!
One more question - what's influencing the artistic direction? The look you're developing reminds me of the old WPA posters from the early 20th Century.
Art Influences... Hey avram, Theres been a few different influences for the art style for Car Jack 2. A big influence came from the 50s/60s retro stylized art similar to what Pixar drew on for the Incredibles movie mixed with 1960s Saul Bass movie titles. We figured we had to make Car Jack 2 look distinct and instantly recognizable. I feel our artists have done a fantastic job and you should see some of the other locations and characters they've created. Regarding destructible environments, Im afraid were not using the Frostbite engine (Battlefield) however youll just have to wait and see what we do with the environments.
i mentioned earlier it would be nice to alter the day/night cycle as a setting to choose how long/short you prefer. This game keeps sounding better all the time.
The first one was pretty bad. VERY laggy and the gameplay wasn´t really there. Hope this one turns out much better! I am VERY cautious, because it´s TAG and I haven´t forgotten the Astro Ranch ripoff.
So in no way do I expect this but is it the same size/bigger/a tiny bit smaller than San Andreas? The reason I ask this is because you have shown deserts, cities and forests and talked about how diverse and big the map is.
Whilst I can't say anything that would reveal the size of the map, I can say that we are building the map in a modular format that will allow us to pick and choose land modules, update the map at will, and expand the map at will. With regards to blowing up buildings and the like,... yeah, we have to remember the limitations of the current mobile platform. HOWEVER, as we are building the world in a modular format, we will be able to continually update in retrospect parts of the map that you have interacted with. Did your last mission involve planting bombs in an opponents drug factory? Well you expect that building to be gone for good.
I'd like to see an in game buddies kind of thing like in GTA IV where you can call up your friends and go drinking or date your girlfriends. Also put cheat codes in because I love messing with the world.
Remember this was one of the first iOS releases. Were going back to the terminator days when drvs were still experimenting with hardware. I guarantee u tag got all the kinks worked out
Agreed, I don't want to spend 1/2 hour pampering a virtual character. Character interaction is one thing but that was ridiculous.