You can always buy them at the pet store in the space station. Regarding social commentary, I think you just have to ask the Snorkhogs themselves. I don't speak Snork myself, I'm afraid. And, a hot tip! The buses are not bi-directional, they actually follow routes. So get on a bus you just got off and see where it takes you next. All bus routes lead to the station ... almost.
You bet! Been working in the industry since 90s and was just last winter able to pull free, rent myself an office and open up Wadonk. Have a sign at the door and everything! Can't quit just yet Next big game will actually be our first. We put it on hold 9 months ago to create Captain Cowboy. Captain Cowboy is of course by no means a quick hack, it's just designed around the concept of using less content and getting it out before the end of the year. Had planned for a summer release but.. well.. it had a better plan! What was that about a next game? Oh sorry myself, got a bit sidetracked. It's morning. Had coffee left from yesterday and didn't want to throw it out so I drank it all before starting a new pot. It's called Blenda and is an Action Roleplaying Game. It centers around historical local event of Blenda who with Axe and Fire defended our lands against Danish Troops in the beginning of the last century, mixed with local folklore about trolls, witches and strange creatures in the forests. I'll try to announce it later this year in it's own thread and use all I learned from the experience of releasing Captain Cowboy. And will of course continue perfecting Captain Cowboy as well!
I cant wait. Because we've been studying heroines from scandinavia in our literature class - which includes Blenda and the women of Småland! Will it be rendered in retro aesthetics?
Sweet! And ok, I can be the coffee guy. ;D . Most swedes are. It started back when I was working at UDS, we had a Coca Cola machine. But when finances started going rough, they DOUBLED THE PRICE! I needed my daily dose of caffeine and started noticing that a programmer was sitting at his desk, apperently awake. Then he stood with his empty cup and I knew something wonderful was about to happen, so I hid in the shadows. As he moved through the office I followed him carefully so he wouldn't notice, and then he went up to a machine. I had seen it before but didn't understand it cause I was only an artist at the time. He pressed a button, without inserting a coin, and BANG. Free Caffeine! I tried and it tasted horrible. But hey, it was free! So I kept at it and a wonderful world opened up and I soon started be interested in coding as well. Yeah, that's my life story. What was this Thread about again? ;D
And just like that, the brilliance behind the Captain Cowboy trailer couldn't be any clearer. You could have totally half-assed that, but my sweet Odin, you put your all into that reply. Dude, if I could travel from Lebanon to Sweden this very second, not only would I buy you a six pack of beer, I would buy you your own Nespresso machine and a lifetime supply of....ehhhh, are those things called capsules? But yeah, dudes...SUPPORT.THIS.FINE.MAN!
Cool! Småland is right here outside the window We have stones standing in the wild with the engraved tales everywhere! It will not be as hardcore as Captain Cowboy with the Retro. It will actually use Sprites for instance. Captain Cowboy got 1008 simulated chars that's been adopted from a Sega Master System simulator I've built a couple of years ago while making stuff on that platform. It drains quite much power from the unit, and I want Blenda to be running at 60fps which it does today. It will at least use the asthetics of tilebased games in the use of colours, shapes and lack of smaller details since it's an important of the experience. I love colorful bright graphics on top of pitch black backgrounds for instance cause it pops better. I will probably keep the production quite open so I'll get back to you on that on a later date, in another thread
Mute issue is fixed btw, button now works as expected! Will submit right as soon is 1.2 is up. 1.2 will have a big visible mute button at the startscreen, for Android-users who lack a physical button, but since I try to keep the source identical it will be in 1.2 as well.
Tried it out on my phone, while I wait for the iPad fix. I'm enjoying it so far, but man my phone got hot after 20-ish minutes of playing.
I'm curious. Since you are a small studio and doing both Android and iOS, do you use a game engine for both? Something like GameSalad? Or do you code natively for each platform? I find Captain Cowboy strangely compelling. It actually feels like 8-bit games I dabbled in during the 80's, where it was all about bits and bright colors on black screens. A lot of "retro" games do not feel like the games of the past and don't have that economy of pixels. It takes me back. I only wish it would leave me there An Insta-BUY on Android and iOS!
Thanks! It's built around a sega master system simulator i did a couple of years ago to edit the system video memory to play around with cool trix and effects we could do. Only ended up being used in this: https://m.youtube.com/watch?v=VjHxabAx2q0 In captain cowboy I've loosen most restraints but still use it as it would have been used on the master system. Thus nothing is really moving in the graphics memory, it switches tiles instead. Try to fake some smooth movement with overlaying sprites when you spacewalk and such. This makes the game getting all the quirks from an old charbased 8bit system on the fly. Cause it's one of them This engine is custom and for sake of flexibility when exporting, constructed using flash air. The overhead with the air-player is probably the reason for overheating-issues on old systems, but for me as a lone developer and and artist, it has been a blessing to keep everything in the project tight and inside a single framework I'm used to. In the future when I'm a huge success and everybody love me I will build custom framework for each device, or find an engine with less overhead, but it would eat up my resources for now. Hope that answers your question! Pew Pew and thanks again!
Answers my questions exactly. 8-bits and you're maximizing every single one. Adobe Air works and that is what matters. A Sega emulator running a game on Android and iOS. The mind boggles ... and explodes. Truly awesome!!!
Now that you've played it, is it all you hopes it would be? I'm about to buy & you are always on TA so I'd like to know your opinion. Thanks.
Well, I consider it an honour to have an authentic retro game on my phone. The game also tops off in soundtrack, exploration and just pure pure visual rapture. Since the trailer itself failed to persuade you, I'm willing to bet that you're quite the skeptic Go on give it a try.
I feel like that guy that shows up late to a party and everyone is already drunk. I really do work too much. It keeps me away from life's more precious moments, like this thread. Please take my money.
I'm enjoying this game so much btw, sometimes my progress is deleted. it occurred when I let this game to be background is this problem reported already?
It's adressed. Problem is lousy UX. If you die and keep the game in the background, you're... well, not alive so the game doesn't save your progress upon exiting. In 1.2 it will save your progress even in death , until you activily press the "END GAME" button, or finish it ! If you throw your phone into the wall out of frustration we also have a new option of "repair phone!" that do wonders on the screen! Unless you are on the death screen, bad UX there again. And thanks for enjoying the game! Pew pew!