seriously enjoying this one!!! I really can't believe no one has made something like this before... =oO
Thank you syntheticvoid! I already saw your review, and really appreciate about it! You're just awesome Antony
Game Impressions So, I decided to try this game out (for a dollar). I'm glad that I did, as the game is actually pretty enjoyable. The jumping physics take a little getting-used-to, but the game is pretty clever. I think the game could use a bit more polish, particularly in its presentation (the sounds are pretty low-grade), but it is packed with content. Nice job! It reminds me a lot of Wario's Woods on Super Nintendo.
the music is open source... meaning ANYONE can use it... =o) It wasn't stolen... if you want to be like that... Soosiz stole it first...
It's already many times the dev explains that Soosiz is using free sound, they're just free to use, but they need to be right credited, you can check the credit on both Soosiz and Candy Boy, they're explaining the same music source in fact. 1 star for this stupid reason force me to leave this post! hope that I see this no more in Candy Boy thread....
You're right You are correct - my bad. I could have sworn that I read about Soosiz's music being original. I guess I was very wrong. I changed my review to 4 stars, which this game deserves. Sorry, colorbox!
I'm pretty sure it's a Christmas song anyway. lol I like the game so far. Edit: That's the song it sounds like to me. lol http://en.m.wikipedia.org/wiki/Special:Search?search=Up+On+The+House+Top&go=Go
no problem, this can be easy thinking as your way, but in fact, we shouldn't pick musics that already soosiz, we only know this issue recently. @Buffy6: Yes, we're expecting Xmas dude! As the Xmas world is on the go.
Just saw Synthetic's review on App Shack for this. Piqued my interest! How does this run on a 2nd gen?
Almost the same performance in iPhone 4 and iPod Touch Gen 4, we did quite deep testing with 2nd gen actually.
AppAdvice just did a review of this game, saying, basically, that is awesome "Definitely pick this one up! Its cute, fun, and challenging. It has earned itself a permanent place on my iPhone, without a doubt." http://appadvice.com/appnn/2011/08/quickadvice-candyboy
They've just informed me via mail! How awesome! I wonder how I can sleep at night.... Also, Candy Boy is featured in New & Noteworthy this week!
The visuals of this game are amazing, the animated backgrounds have a charming artstyle and sharp retina quality. Instant loading is another plus. The sound department seem to have skimped on the production quality; a single soundtrack drones on nonstop as you move through levels and bores into your brain. Aside from this the game is deathly silent: no sound when the character celebrates solving the level, none when he plucks down a gem except when it matches other gems. It almost feels like the budget ran out of money and the sound guy got the shaft. The puzzles are awesome, and the idea of combining gem matching and Donkey Kong type platforming is a great idea. Levels are well though out. This part is probably longer than it needs to be but I just wanted to be clear on this point: the character physics are iffy. He responds well to movement and jumping; there's no delay when you press the button. But the running and jumping physics are way too stiff. It takes forever to start running and once you do you shoot off at a full sprint, making running leaps a little more awkward than they should be. While the devs might have been worried about someone accidentally walking off a ledge, now it's trickier to land precise jumps. I'm cool with the character coming to a dead stop when he lands, so you'd only fall off due to your own misjudging of the distance. Also, there's little maneuverability when jumping in midair. That means there's little correction you can do when jumping from one tiny ledge to another. Making the jump depends more on how long you initially pressed the direction button when making the jump. Platformers on a touchscreen require a great deal of control over your character in order for the player to feel comfortable. The developers probably wanted to concentrate more on the puzzle side of this puzzle platformer but this game has a lot of running around and requires the platforming physics to be so smooth you don't even think about it. I played Cavorite and Karoshi immediately after this game and even they have jumping physics that feel more natural. In short, the character coming to a dead stop after jumping is fine, but he needs a more responsive takeoff and maneuverability in the air. I think something close to the jumping physics of Robot Wants Kitty would be perfect. I ask the devs to take a few dollars and buy this game, as well as Elemental Rage and League of Evil, just to see the standard of responsiveness touchscreen platformer gamers are comfortable with.
This is far the greatest and detail-est review I had so far for Candy Boy, I will bring this to my next meeting so sure. Also arta, thank you for your advice on other platformers, we will be checking it more to take the experience to Casper's behavior.
No problem. I chose Robot Wants Kitty because the jump speed and distance is comparable to that in Candy Boy, and also because the manuverability is highly responsive (you can take off at a full run, jump, turn back and forth in midair, and still land in the same spot. I also left a modified version on this review on iTunes. 4/5 stars. I really like what you guys have done with taking a unique spin off familiar genres, first with Ripoff and now with this game.
Yeah damn arta...!!! What a review! VERY nice! Also, congrats Antony, on hitting New & Noteworthy! I really hope loads and loads of people find out how truley awesome this game is!
This fact is truly awesome arta! This is our very first platformer so that why the improvement is definitely a must in our update, I'm downloading RWK right now @syntheticvoid: hehehehehehe, thank you thank you thank you!