Universal Canabalt (by Semi Secret Software)

Discussion in 'iPhone and iPad Games' started by costanza, Oct 2, 2009.

  1. that1techguy

    that1techguy Well-Known Member

    Sep 26, 2009
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    I want this game but I think 2.99 is a little to much but yes the game is very adicting
     
  2. thegamerocks06

    thegamerocks06 Well-Known Member

    Jun 3, 2009
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    #442 thegamerocks06, Oct 5, 2009
    Last edited: Oct 5, 2009
    I have an exam tommorow and this game isn't letting me study :D
    BTW is the "For maximum awesome, headphones recommended" a typo?
     
  3. thegamerocks06

    thegamerocks06 Well-Known Member

    Jun 3, 2009
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    Nice job! I'm 17 in the list currently!
     
  4. MaskU2See

    MaskU2See Well-Known Member

    Oct 21, 2008
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    Philly, USA
    Yeah, so you can now add me to "Crack-Balt".

    I've been watching this thread since it first came out, played the flash version and was instantly hooked. Like most people on here, i thought the $2.99 for a repetitive type game was too much. So i decided to add it to my BargainBin app, and wait till it went on sale.

    Then, i said to myself, i said "self, its only $3.00, 300 pennies, for crying out loud"


    Enjoying the game very much, hope the developers make a killing.

    Its the next Doodle Jump(imho), and that game hasn't left my iphone since march!
     
  5. Nausicaa

    Nausicaa Well-Known Member

    Jul 7, 2009
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    Yeah, people focus too much on cost relative to other apps. Sure, most 'simple' apps are free or $.99, making $3 seem a little much. But really, relative to a normal person's daily expenses it's nothing. About as much money as a gallon of gasoline, less than half the cost of a sandwhich for lunch, a few hours of street parking. $3 is not a lot to ask for a game this good. I've already played it more than many games I've bought at the same price or higher.
     
  6. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    New Jersey
    I dont really understand the pull. It doesnt exert the same force over me that Run! does.
     
  7. nightbeaver

    nightbeaver Well-Known Member

    Dec 13, 2008
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    i agree if only to know how to pause the game i dont see a pause anywhere so just have to keep running thats ridiculous
     
  8. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    nonverbalist
    Berlin
    I measure the game's worth by the time I play them.
    Considering this, games like Doodle Jump or now Canabalt
    would be premium apps! And with that experience, I would
    still buy them!
    Canabalt rocks!!
     
  9. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    Independent Game Developer
    San Diego, CA
    There isn't a pause button. I agree it would be a nice addition.
     
  10. markx2

    markx2 Well-Known Member

    Dec 28, 2008
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    I was thinking.. all I do is run away but I always jump to my doom.
    How about I can run to safety - using colours that gently lighten in a pastel sort of way but then the bad guys start attacking from the right and I have to run the other way.
    Though from the scores elsewhere I'm some way off the sunshine..
     
  11. MaskU2See

    MaskU2See Well-Known Member

    Oct 21, 2008
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    Philly, USA

    I agree 100%
     
  12. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

    Canabalt now is #83 in top paid apps, and #84 in top grossing apps. I guess not that many people outside of this thread found themselves enraged by the audacity of the developers charging the premium price of $2.99.

    [​IMG]
     
  13. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    Independent Game Developer
    San Diego, CA
    The real question is, will the game suddenly be "worth" more or less "shallow" to people if its in the top 10 paid apps?
     
  14. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    With that theory, someone would have to be paying me to play Doodle Jump.
     
  15. ThatRevChap

    ThatRevChap Well-Known Member

    Jul 15, 2009
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    10998m. Oh yeah!
     
  16. nodoctors

    nodoctors Well-Known Member

    Jul 24, 2009
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    just because britney spears was once a record selling beast does not mean i ever found her appropriately shallow music worth the price of admission. again, i do want to support the developer, but the complaints still stand. if you were one of those people that purchased the game thinking "well it's a bit more than i thought it would be, but it's worth it for this awesome game and to support the developer," you still get where we're coming from.
     
  17. marshmonkey

    marshmonkey Well-Known Member
    Patreon Bronze

    Apr 16, 2009
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    Kind of a strange metaphor, but if we follow it through then you are saying that there is a HUGE market for these kind of games at this price then damn, I hope you are right! :eek:
     
  18. nodoctors

    nodoctors Well-Known Member

    Jul 24, 2009
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    hehehehe :)

    essentially, popularity isn't the direct line to worth
     
  19. marshmonkey

    marshmonkey Well-Known Member
    Patreon Bronze

    Apr 16, 2009
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    It is if you are talking about what the market is willing to pay.

    If you are talking about personal tastes, then that is entirely subjective and a matter of opinion, not fact.
     
  20. nodoctors

    nodoctors Well-Known Member

    Jul 24, 2009
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    given that i opened this conversation with an example of personal taste, it should be apparent that yes, we are discussing subjective worth.
     

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