Target market. Price it at a fair and reasonable point and it will find it's audience - I'm assuming the market for iPhone Canabalt is people like me who loved the web version and are more than happy giving the developer a price of a pint for their hard work. I'd also like to point out that 500,000 copies at $2.99 is actually more like $1,046,500 after Apple takes it's cut. Still a much better proposition than $0.99.
It's the same thing as the flash version but because this one is smaller I like the playing on the pc better. The only advantage to this one is playing on the go. Gameplay is just as shallow on both but with an awesome atmosphere that sells you to the game. This port is still not worth the $3 though, devs trying to make a little extra.
/disagree I think the best strategy in the app store is to release for $1, so that early adopters are overjoyed about such a great content to price ratio and write glowing reviews about it. Then set the price at what you think it's worth, because buyers and readers have no idea what price reviewers originally paid, unless they note it in their reviews.
The game is worth whatever people are willing to pay for it. If a significant number of people buy it at $2.99 the game is worth $2.99. I guess we'll have to wait and see.
My guess is that the dev will be eating lobster for the first few weeks and then eating at mcdonalds in a couple months.
I don't mind 2.99 price but I have to admit, when the price of a game drop the day or week after release (which happens alot), it's a bit annoying. We will see .......I will pick it up tonight.
i think if you read through the thread you'll realize that most everyone here is a fan of the game in some way shape or form. there are many comment on their likes of the game, whether they're complaining on the price or not. and generally, i just paid attention while reading through the thread. god, even when you use words like "fairly certain" over "100% super positive" people have to come in with a statement that does nothing but detract from the actual discussion at hand.
I did read through the thread and I think misinformation detracts from the discussion. I have no idea who has or has not played the game, unless they say so. Since you seem to have some magical power that I do not, I will defer to you.
...new...high score...and...IT'S OVER NINE THOUSAND! well it was only 9002m but still IT'S OVER NINE THOUSAND! Yes yes, the price is right, the price is wrong, whatever, lets talk about what REALLY matters, YOUR HIGH SCORES!!!! xD Edit: >.< NOOOOOO I've already been beaten!
"Better to have eaten lobster and lost, then to never have eaten lobster at all." -Alfred Lord Tennyson
The point is that the game will sell better than usual at first because of the new game excitement. After a few weeks, most people will come to their senses that it doesnt really matter how much the dev wants for it, its about how much the majority of people feel its worth. You can call them cheapskates all you want, but like midian said the apptore is full of them. And its about competition more than anything, there are better more quality games selling for less, whether thats fair or not its reality. I'm definitely not a person who feels every iphone game should be $.99. Far from it. But Canabalt's gameplay is as deep as tapping to jump over things.
if you're going to argue, don't grasp for straws and waste time. the argument has nothing to do with whether the complainers actually played it or not, just as it isn't about whether those that claimed to play it and praise it actually played it. see how pointless that is? now, arn says that people that have paid for this app have the more valid opinion on the matter. however, the game is available for free to play online in its entirety. therefor, regardless of whether someone has bought the app or not, they still have just as viable an opinion on it. now do you want to argue the actual point, or split hairs about something that doesn't matter?
Explain this "new game excitement" concept to me. Are you implying that most of the people who will buy this game are TA readers? That seems... presumptuous.
The worth of a game doesn't depend on the number of buttons or gameplay elements it has, all that matters is how enjoyable the experience is.
if you dont know what I mean by the "new game hype" that goes on in the iphone gaming world then you are new yourself.