Can we still submit app using SDK 3.1?

Discussion in 'Public Game Developers Forum' started by Rocotilos, Jul 4, 2010.

  1. Rocotilos

    Rocotilos Well-Known Member

    Dec 5, 2009
    369
    1
    18
    iOS Apps & Games Developer
    #1 Rocotilos, Jul 4, 2010
    Last edited: Jul 4, 2010
    Just wondering, anyone has submitted an app that is compiled using SDK 3.1/XCode 3.2 ?

    (ie, since SDK 4 came out)
     
  2. egarayblas

    egarayblas Well-Known Member

    I'm about to find out too. :)
     
  3. Rocotilos

    Rocotilos Well-Known Member

    Dec 5, 2009
    369
    1
    18
    iOS Apps & Games Developer
    egarayblas, do post the results :)

    Anyway, I hope Apple would give some early notice before enforcing this SDK4.0 rule. But I can understand to eliminate 2.x.
     
  4. ElectricGrandpa

    ElectricGrandpa Well-Known Member

    Sep 5, 2009
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    Game Developer
    Brampton, Ontario
    I guess you could, but what's the point? Why not get the new SDK? As long as you compile against the new SDK, your apps will automatically support fast app switching... And it's not like you're going to lose anything, you'll still be able to support 3.1
     
  5. NickFalk

    NickFalk Well-Known Member

    :confused:
    Don't you guys get emails from Apple? I received the following last Thursday:

    "Make sure that your applications are compatible with iOS 4. All new applications and updates to existing applications must be built with iPhone SDK 4. In addition, the App Store will no longer support applications that target iOS 2.x."
     
  6. egarayblas

    egarayblas Well-Known Member

    Unfortunately, we can't get AdMob to work on SDK4 yet. It's a huge issue especially that we're banking on these ads for revenues. I'd rather support AdMob than fast-app switching at this point because we still have a large customer base using 3.x.
     
  7. ElectricGrandpa

    ElectricGrandpa Well-Known Member

    Sep 5, 2009
    344
    0
    16
    Game Developer
    Brampton, Ontario
    Hmm, AdMob should definitely work with SDK 4. So you've tried it an the lib won't link properly or something? Keep in mind that you can still publish for 3.x using SDK 4; in fact, that's the best way to do it.
     

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