Hey guys, I posted an article on Gamasutra that got featured today titled When Designing Socially Conscious Games Is Bad... and I thought it might spark some interesting discussions here at TA. It's clear that games influence people more than ever before. The problem is right now most social "games" these days are essentially money-machine psychology experiments with candy coatings. They are empty and meaningless, mostly promote negative themes, manipulate users, and are hemorrhaging players left and right. This is no secret. How much responsibility falls onto the game designers shoulders to use this power to influence people to make meaningful games? Is it possible to be both profitable and socially conscious as a small game studio? What do you think?