Universal Campfire Cooking (By Layton Hawkes)

Discussion in 'iPhone and iPad Games' started by BigDich, Oct 18, 2017.

  1. DonnyDJ76

    DonnyDJ76 Well-Known Member

    Nov 1, 2011
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    Perfect. Thank you for such a quick response. Purchasing tonight/tomorrow.
     
  2. y2kmp3

    y2kmp3 Well-Known Member

    Jun 25, 2010
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    Thanks, metalcasket. I now wonder if this is because I am on iOS 9.x. Arrgh....

     
  3. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

  4. Hawkes

    Hawkes Member

    May 12, 2016
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    Game Designer
    Australia
    Hey everyone, Layton here. A big thanks to Eli for chatting with me about Campfire Cooking and its development from paper to product.

    I'll be hanging out in this thread, feel free to send me any questions you have. I may not respond instantly as the next few days over release can get hectic, but I'll get to them! I'll be doing updates to address any issues you find, there's always something that slips through my one man QA team.

    Hope you all enjoy the puzzles :)
     
  5. gaymerX

    gaymerX Well-Known Member

    Dec 30, 2014
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    Between this and the brilliant ‘PUSH”, I’m going to be really busy in the next few weeks!
     
  6. TheGreatEscaper

    TheGreatEscaper Well-Known Member

    Oct 10, 2014
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    36 levels in, not terribly difficult but loads of cool ideas and mechanics! Really enjoying it.
     
  7. ChronoSigma

    ChronoSigma Member

    Oct 19, 2017
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    Wow! Didn't expect cooking game to integrate with puzzle elements.
    Love the aesthetic as well. Especially those marshmallows. Yum.
     
  8. Hawkes

    Hawkes Member

    May 12, 2016
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    Australia
    Hopefully the dev spotlight answers your question! :)
    http://toucharcade.com/2017/10/18/developer-spotlight-layton-hawkes-and-campfire-cooking/

    Hmm. I benchmarked the game on an original iPad 2, which has iOS 9.3.5 installed. It's not perfect, but usually runs at around 40 fps for general gameplay, slightly less in the cutscenes. How sluggish are we talking?
     
  9. TheGreatEscaper

    TheGreatEscaper Well-Known Member

    Oct 10, 2014
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    Stuck for the first time! Level 67 is a tightly packed level, and quite tricky it seems, excited to be stumped and hoping I'll continue to be as the game continues!

    Awesome mechanics and presentation, no doubt about it. Well worth the purchase!
     
  10. redribbon

    redribbon Well-Known Member

    Jun 11, 2010
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    every puzzle lover should try this game. after getting bombed by many great puzzle games for the last 2 weeks, i can say this game is like a fresh air to my brain, it feels so relaxing and also challenging at the same time. fantastic work by layton, i can't wait keep playing the game to see what it offer next.

     
  11. DaveMApplegate

    DaveMApplegate Well-Known Member

    I couldn't of said it better. This game is like crack.
     
  12. ROGER-NL

    ROGER-NL Well-Known Member

    May 21, 2012
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    Just finished level 31, it had a new mechanic, just play for yourself to find out, it’s great, it always makes me wonder how devs. come up with this stuff, it is a very good time for IOS gamers.
     
  13. y2kmp3

    y2kmp3 Well-Known Member

    Jun 25, 2010
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    Agree. Level 67 is a good example showcasing the game's clever level design. Like many other levels I found, there are many ways to attack this level to solve it, with some more efficient (such as less number of moves) than others. A move counter may add an extra layer of challenge, as this game is primed for such an addition.

     
  14. metalcasket

    metalcasket Moderator
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    May 24, 2010
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    I, for one, am glad Layton doesn't have move counters in his games. Yes, they certainly do add more challenge, but this is a game about sitting around a campfire and there's nothing less relaxing to me than thinking about a move counter and me being the perfectionist I am, I would not hesitate to delete this in a heartbeat. :/
     
  15. ROGER-NL

    ROGER-NL Well-Known Member

    May 21, 2012
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    Just did level 58 took me 45 minutes but it’s brilliant when you finally see it.
     
  16. y2kmp3

    y2kmp3 Well-Known Member

    Jun 25, 2010
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    #36 y2kmp3, Oct 25, 2017
    Last edited: Oct 25, 2017
    [25-Oct-2017] 100% completion, both the main campaign (100 levels) and the
    bonus puzzle set (5 levels)
    . The last level in the
    Hightop Volcano Trail
    truly devious with an extraordinarily elaborate solution befitting a final boss battle.

    [​IMG]

    Overall, superbly crafted and clever puzzle game. One of the best puzzle games on iOS. Highly recommended.

    [Original Post]

    I finished the main campaign, only to find the
    secret bonus levels in the Hightop Volcano Trail
    that are exceptionally challenging.
     
  17. ROGER-NL

    ROGER-NL Well-Known Member

    May 21, 2012
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    Just finished level 85, just taking my time with this game, just as y2kmp3 said it’s very good and clever and it will be in my top 10 for best game of this year.

    Looking forward to Layton’s next game because with this game and Puzzlepops it should be something special, don’t want to pressure you Layton ha ha.
     
  18. Andy C83

    Andy C83 Well-Known Member

    Oct 20, 2010
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    Over the Rainbow
    Does anybody know why this game is no longer on the (UK) App Store?
     
  19. slewis7

    slewis7 Well-Known Member

    Apr 6, 2011
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    Bump. This is on sale for the first time. I just bought it and played it a while. It is really excellent.
     

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