Sorry, but this whole "Tutorialgate" just keeps getting amazingly ridiculous. I've never played a TCG /CCG before, and after a couple of games, I found it quite clear. The devs are listening, and they're working on it at the moment, but let's be honest, they won't argue with you about theoretical questions when they just launched a multiplatform game. To say that they might lose a couple hundred (thousand!) players if they won't listen to US, is laughable, and sad. Is it really that important to hold out the prospect of some "threats" if they won't do as we told? Is this that important? The game is good, and too good to write off, that is why we argue about it. But come on, this tutorial thing is not that big deal, is it?
Really? Picture this: You release a brand new game, based on a new property, using new mechanics, and you choose a model whereby you can only bring in money if you first hook players and then keep them interested. And then, for reasons apparent only to yourself, you totally skimp on the part where you help all these new players learn how to actually play the effing game. That's a curious decision, at best. Your potential audience likely has lots of games and not a lot of time. They will move on to something else. You will be forgotten; your freemium model will not bring in enough coin to keep the lights on. This has nothing to do with "us" (I'm assuming you meant Touch Arcade there). It has everything to do with a developer, for whatever reason, not understanding some very, very simple concepts about how most people think and play. If anything, threads like this one should help them we have, at no charge to the company, pointed to a very serious flaw in their game. What they choose to do with this free advice is up to them.
"If anything, threads like this one should help them — we have, at no charge to the company, pointed to a very serious flaw in their game. What they choose to do with this free advice is up to them." Agreed. That point has taken, the devs are listening (just read up some pages), everyone's happy. They intend to fix the problems, the game's a labour of love for them. We really should move on to tactics or anything, right?
But it's exactly that point that is going to keep people from discussing tactics. You have to understand the basics before you get into tactics.
Fair point. However, I have an another problem with the game since yesterday. Don't know why, but it lags a lot, I mean it's so bad it's almost unplayable. Tried the windows and ios versions, login and offline sp, but it's the same. Again, it started yesterday evening. Is it about my connection, or it's a server side thing? Anyone having the same problems?
After viewing the how to play on the website and two matches offline, I get the game and apparently it's quite easy to understand. Now I'm hooked and play it online to level up. To eliminate the tutorial problem, the easy way is to replace it with the one on the website which is somehow more understandable.
Thanks for the feedback, everyone! Nice to see such a lively discussion. We are sorry to learn that Cabals: The Card Game has been difficult to approach. We knew that the in-game tutorial wasn't the greatest, but assumed that it would be a smaller issue than it turned out to be. We're busy working on a much better one that will be included in the first update - and we have to say that you guys have given us couple new ideas for it. So this discussion has already changed things. We'd also like to take this opportunity to assure you that we plan to be busy in supporting and updating Cabals, and the first update will include cool stuff also for those who are already into the game! Download links: iTunes Windows - Standalone Mac - Standalone Browser Android Like@ Facebook
Concern I'm more concerned right now that many of the offers shown in the Card Shop are not working. I was going to do the Netflix one but it disappeared. So, I did the Blockbuster one and the "currency" was supposed to appear in 15 minutes. It's now well over a half hour and I have a sinking feeling that the credit is never going to appear. For an expensive game, the offers at least provide some way to gain currency. However, if they're not going to work or disappear, what's the point? I even tried the Equifax one (really good offer) but it's no longer available? So, why is it still listed? Arrrgh. Patiently waiting..... (tap tap) [Influence was finally awarded after a more than two-hour delay - it says 15 minutes]
I have played quite a lot of singleplayer matches and here are my short impressions about the different cabals: Vril Society (red): With cards like Barmin Engineer and Industrial Economics you are able to get very fast a lot of ressources. With the Zeppelin you are mobile and with Awakening Barbarossa you have even a bit of control. If you combinate your cards in the right way you can simply overrun the enemy or build quickly a big monster (Initiate of Wodan). Bearclaw Brotherhood (blue): Although Zahir is in my opinion the classic cabal to control the enemy - the Brotherhood can also control the enemy in a very effective way (maybe even better) with cards like Underworld Stroke, Bog Candle and Frost. Feral Shaman can boost for example Candle and Frost, Bear Spirit is a true powerhouse, Striga can become one, and a Domovoi on a +2-tile ensures you many ressources. Order of Zahir (yellow): Fulcanelli is with his control-ability maybe the best hero and in addition with 13th Chair you can even repeat his ability up to three times. Cards like Lamp of Illumination, Skull Maschine and Adept Transmuter provide you a lot of cards while with Snake Charmer your opponent has to discard one card. Golem is a very big monster with a negative ability... Perhaps Zahir is the hardest cabal to play, if you don't want to combinate them with another cabals. Or maybe I just haven't figure it out to play them correctly. Danann Covenant (green): Sidh and Banshee are cards of whose everyone is dreaming. With Lady of the Lake or Osculum Infame e.g. you are able to increase the power of your units. Fomhorian Brute is the classic powerhouse and other one like Raiding Party can easily become one.
I hate responding to my own posts but I call bullsh*t on these offers. Equifax, gone when I hit it. Netflix gone. and now even after signing up for Blockbuster, no currency and it's been an hour. That's just rubbing salt in the wound. Anyone else care to share their experience? Do any of them work? [Influence was finally awarded after a more than two-hour delay - it says 15 minutes]
I tried couple and they worked fine. Got the Influence much faster than 15 minutes, actually. I wonder how well the developers can actually even control how the offers work. I think the offers come from a third party with some system to determine which things to show etc.
I've never really understood the point if deck customization when any deck will vary from its counterpart by, at most, 6 or 7 cards. I don't understand why iOS card games do this -- all of them. It necessitates burnout after a couple hours. Make more cards. Add more cabals. Allow different mixes of cabals. 5 hours of playing, and I already know every likely threat that will be played by any deck. I'm bored out of my mind.
This game seems to me to much more a cross between chess and a traditional CCG. I'm getting a lot of value precisely because the decks people play are fairly similar as it makes the long game strategically interesting when you can build a rough idea of what an opponent might do / be planning to do in the next 5 turns and plan around it. In particular it makes setting up traps with sacrifices or with what appears to be a poor play extremely satisfying.
You won't find them on IOS. You must go to the Cabals Shop in browser mode or the executable game on CPU. Thankfully, I finally received my influence (took over two hours), so I'm good to go and will gladly spend real $$$ when I am convinced I need more cards. I am hoping that will be the case, since it means I have a great product.
i don't see what all the complaints about the no tutorial are for. sure i lost the first match, but i have won the next five after that first one. sure i can see that one needs to be there, but with all the bellyaching going on about it i thought the game was gonna be super complex or something.. not really. great game tho!!
The game may be great but it made a lousy initial impression on me: having to choose a cabal with no clue what the differences were, a tutorial that doesn't explain much of anything, confusing interface decisions (the way loyalty cost is displayed on cards had me confused, I think there should be nothing displayed if there is no loyalty cost and use the greyed-out symbols when the cost doesn't apply due to creatures already in play), tapping things multiple times to try and make things happen, poor interface for viewing cards, etc.
Urban Rivals (and probably Shadow Era as well) will, fortunately, prove you very wrong in that regard That said, Cabals seems to have some strategic elements not directly tied to deck composition, as mentioned before in this thread, and therefore might not rely as heavily on card variety for tactical depth and enjoyment.
Shadow Era was guilty when it first came out. It's take a long time (close to a year, right?) to get up to its current set -- which I think is about the fewest number of cards you need to create any ccg that pivots around deck construction. It now has probably 4-5x as many cards as Cabals. I've never seen Urban Rivals. But, I'll give it a look-see.