Universal Cabals: The Card Game (by Kyy Games)

Discussion in 'iPhone and iPad Games' started by Agas, Nov 24, 2011.

  1. JammaTal

    JammaTal Active Member

    Jul 12, 2011
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    b) online match - rewarding system as #1 wish
    and
    c) play vs friend - matchmaking as #2 wish ;)

    cabals username is JAMMATAL
    thx for an exciting game!
     
  2. Kyy Games

    Kyy Games Well-Known Member

    Feb 19, 2010
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    All accounts have been activated and new ones can be created.
     
  3. Kyy Games

    Kyy Games Well-Known Member

    Feb 19, 2010
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    Update now 100% live, including the new cards.
    Client update is required though.

    Happy gaming!
    -The Cabals Team
     
  4. nosoup4crr

    nosoup4crr Well-Known Member

    Apr 29, 2011
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    : D

    I think the zahir and vril cards create new playstyles or give support to lesser-played playstyles. Dannan gets interesting removal and a very good accelerator.
     
  5. AlteaineDranix

    AlteaineDranix Well-Known Member

    Nov 8, 2011
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    The AIs above level ten flow as smooth as silk now, which I'm really happy about. I wasn't expecting new cards this early and that's a pleasant surprise. Grand update, Kyy Games.
     
  6. Gargoyle

    Gargoyle Member

    Mar 10, 2011
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    Very interesting cards in the update. I think their relative strengths may turn out to be quite different than you'd expect at first.

    For example, my initial thought was that Rusalka is a real monster, but the "does not conquer" bit balances things out a lot. Still, an interesting twist to the mechanics. On the other hand Magician felt somewhat odd at first glance, but after consideration, it may turn out to be a very interesting unit. And what more, it gives Zahir a nice 2 resource drop that they've been lacking. Interesting to see, whether there will be more cards in the future updates that make Magician tick even better.

    Not sure what my favorite new card is yet, but Decompose art is really, really sweet.
     
  7. Kyy Games

    Kyy Games Well-Known Member

    Feb 19, 2010
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    #427 Kyy Games, Dec 18, 2011
    Last edited: Dec 18, 2011
    Friend Matchmaking - next key feature

    Players have spoken:
    Cabals community has elected [Friend matchmaking] as the next primary feature.

    Results:
    a) 1,45% Refer-a-Friend
    b) 27,54% Online match - Rewarding system
    c) 52,17% Play vs. Friend - Matchmaking
    d) 18,84% Other: async, sell/trade cards, other matchmaking improvements, selecting battleground, limited time, chat, music...

    [​IMG]
    Download links:
    iTunes: iPhone/iPad
    Android Market
    Windows - Standalone
    Mac - Standalone
    Web - Play with browser
    Like@ Facebook
     
  8. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    publisher
    Nassau County, NY
    Thanks for listening, Kyy & Mika. This is great news!
     
  9. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    I'd probably have gone with async and the reward system over friend games, but as long as all three make it into the game, I'm a happy cabalist :)
     
  10. the9quad

    the9quad Well-Known Member

    Apr 27, 2011
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    Totally agreed, can't believe people wouldn't want async, the real reason I never play it is I don't have time for anything non async. I would be lying if I said I wasn't disappointed in the community voting that way. As far as the dev and the game goes, there is nothing to be disappointed at in them, they are both great.
     
  11. walsh06

    walsh06 Well-Known Member

    Just started playing and I love the mix of TBS and trading cards in the game. I was wondering though can you earn influence besides buying it. Also what does controlling blank spaces do(if anything)?
     
  12. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    Async should be added first, along with chat if it is not there yet.
     
  13. Eddie

    Eddie Well-Known Member

    Apr 14, 2010
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    Controlling blank spaces increases your influence, which is another winning condition (there are 2 - either conquer your opponent's fortress or reach 60 influence first to win).
     
  14. walsh06

    walsh06 Well-Known Member

    So how much do you get per regular tile?? And the other question still stands.
     
  15. AlteaineDranix

    AlteaineDranix Well-Known Member

    Nov 8, 2011
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    I think you mean Dominion Points, not Influence. Accumulating sixty Dominion Points is one of the two victory conditions; Influence is the in-game currency. Also, I thought that only stronghold, resource and deployment tiles gave you Dominion Points? I might be mistaken, though.

    walsh06: As of the moment, the only way to obtain Influence is to purchase them, but Kyy Games is planning to implement other ways to earn Influence. I know selling cards is going to be one of those ways and I think quests are another way as well. I might be mistaken about the latter, however.
     
  16. Espekayen

    Espekayen Well-Known Member

    Mar 30, 2011
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    Hertfordshire, UK
    At the start of your turn, you get one Domination point for your stronghold and one point for each Resource and Deployment location you control. It's in the instructions. I don't think you get anything for blank tiles.
     
  17. walsh06

    walsh06 Well-Known Member

    thanks. And ya that was what I thought too. But I was wondering as surely there is some purpose to the regular tiles turning to your colour.
     
  18. Talbs

    Talbs Well-Known Member

    May 1, 2011
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    Someone clarify this dominion point question please because I also want to know
     
  19. Kyy Games

    Kyy Games Well-Known Member

    Feb 19, 2010
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    #439 Kyy Games, Dec 19, 2011
    Last edited: Dec 19, 2011
    This is correct. Domination points are gained 1 per round, for each special location you control.
    Special locations currently are: Stronghold, Resource location, Deployment location.

    Currently there's only a few cards that use 'normal tiles' to their benefit:
    CHANGELING CHAUFFEUR
    Cabal: Danann Covenant
    Type: Unit
    Price: 3(+2)
    Power: 2
    Abilities: When conquers a tile: +1 resource.

    GNOME HERO
    Cabal: Danann covenant
    Type: Unit
    Price: 4(+2)
    Power: 1
    Abilities: When conquers a tile: +1 power
    ..., but there's more coming...

    Developer inside information: in the early phases of the development the normal tiles also formed a link between special locations and stronghold. If the link was broken, the benefits were not gained. It was a great tactical aspect, but also lead into more defensive playing. We wanted to encourage more active playstyle instead of turtling.
    However, this feature might still be introduced later in new game modes and rule sets.

    Cheers!
    Mika
     
  20. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
    3,295
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    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    Supposedly through defeating other players in multiplayer games.
     

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