I love TCG. Played Magic, still playing shadow era, ascension, neuroshima (well, not really tcg), kard combat, and now starting to play cabals. The thing is, i dont really get how to play it. Any tutorial (not the one in the app since it is just an info on game rules) or anything for beginner to start with?
If you're having trouble with the rules, the developer are working on a new tutorial. Expect to see an update before Christmas.
Jus wanted to add, tried the free offers for more credit thing on the website last night. Checked this afternoon, still no additional credits. Not really happy about that, as these offers now have my info, and I got zero in return. In addition I Think 4.99 should give you 600 credit, not 550, as a starter pack takes 600. That to me is a cheap ass move by the dev to get you to spend 9.99. I think they stole that cheap tactic from mspoints, I was gonna spend 4.99 last night, saw that and said nope. Shame really as its only 50 credits, and it's a great game, but 5 dollars was my try it out price point, not 10 and 20 is usually my standard after. 5 dollar tryout with the store.
Yes, this is my first problem with the game. I want to support the devs, but these tactics are a bit cheap, really. Want to try an another deck? Go, pay the double price for it. I got the 4.99 one and still lacking some cards. Well, not gonna pay another five dollars to get my 30/30 deck filled. At least allow me to start with 23. My second problem is with the AI. I love the SP part of the game, but after you reach lvl 10, the AI lags A LOT. I mean the game is simply unplayable at this point. Wrote a post about it on the Cabals Forums, and got a positive answer: "At certain levels, the AI becomes better. At lvl 10, the AI becomes a big step better, but also starts taking more time while "thinking". As a side-effect, some devices may experience slight lag. The AI will be optimized in the future updates to rid this nuisance, hopefully the grown challenge is up for it until the optimization arrives." Let's hope they'll optimize the AI in the next update. The eariler, the better. Some people will be really angry when they reach this cap, which makes the SP mode obsolete.
Not to nitpick...but you start with 240 influence. You can buy another starter deck with a $5 investment. I understand that the AI can be frustrating. I play on my 3GS most of the time. I like to compare it to playing against another person who may also be careful and exact. I may be rationalizing, though. Luckily, playing red on the crossroads map is like remedial gaming. Nothing for the AI to consider.
I agree the game is good but sadly I also have to agree that the IAP pricing model is horrendous. It should at least be half as much if not even less. As of right now I will never pay for influence to buy new cards or starter decks and I hope nobody else does either. I like the game but this is truly too much of a money grab especially for a CCG. Very much a shame. Devs should look at how Shadow Era price their items and how their ingle card shop works. Thwy got it down perfect. I'm not saying I don't like this game, as I do, bit I hate the pricing models.
Fair enough, however, if you bought some (not much) single cards for the first time, then you can't buy a full second deck (even with the cheapest units). Basically I would be happy if I could start the game with (say) 23 cards, then get the others by leveling. About the AI, I also tend to rationalize it.
The problem is not so much now, but much later on. I could probably afford to buy enough influence to put together let's say three decent decks, but if the game has staying power and more factions and many more cards are introduced, then we are talking about a huge investment. Cabals cards are not collectible. I have three Beta moxes, none of which cost me more than $30. They're all worth more than $400 now. No matter how many Amulets of Wotan I collect, I'm never going to make a dime on them.
will develop well Yeah this game is really good. What I have noticed as I followed the devs as they handled the beta and how they've reacted to community feedback is that these guys really listen. So I feel that the cost of the game will be under a microscope there just as well as the rest of the development and that the result (whatever it is) will be good. I just registered here for the sake of being able to discuss this game, which is pretty much the 1st and only of it's kind that I have ever played. I always used to think those guys with the MtG decks bulging in their pockets were weird, but maybe I really did miss something by overlooking this genre! -misa
This is at the heart of the Cabals pricing fiasco. A booster on MtGO is $4 and you get 14 cards, ignoring the fact that all of these cards are usable in any deck you choose to throw together rather then only half of them as in Cabals each of those cards works out to be $0.29. A booster on Cabals will net you 10 cards for 225 Influence which works out to roughly $0.20 a card. However as you point out a Cabals card is worth literally nothing while on MtGO every card has a real value that can be anything from $0.05 to $28 (Liliana in the current set for example). The closest relative this game has is Duels of the Planeswalkers which has a similar approach to the single player and also allows deck building with a limited selection of cards. It's currently on Steam for $9.99 for the full game. To enjoy the "Full game" of Cabals will currently cost you 12000 Influence which can be obtained for the bargain price of $89.97. The devs have done big job of talking up their long term plans for this game but in all honesty how long term can it be with a model that is doomed to fail. The cost of Influence will eventually fall when they realize that they're smothering the life out of their game. When that happens what then for the people who actually bought some at the original price?
This is an excellent point that I hadn't considered. Invariably, the market will decide. But the point you made will absolutely play a part in my future decisions about how to spend money on digital card games. Even if there are some, like me, who are willing to contribute my money to the cause, it seems like the price is an issue for a lot of people. It could be that their price point may be fighting what the goal is -- to engender popularity and make more money. Of course, kyy games is in a tough spot right now. Even if they do decide that their initial numbers were too high, decreasing the cost is problematic, as it would frustrate those players who've already spent largish amounts of money. I don't mind, personally. But I know there are some players who've spent $20 or $50. And you'd like to reward them for that interest, as opposed to punishing them for their hasty wallet-bearing.
I will start sinking money into Cabals when Kyy promises new sets with 50+ cards every 3-4 months. It is the only way to ensure a long lasting and healthy playerbase for a game like this.
If you like this game I recommend revise battle for elysia, it's a old iPhone game, with a very very very similar playstyle
It's all been said already but I guess the more the merrier - we may get heard: +ve Fantastic looking game Apparently good gameplay -ve Ridiculously expensive for the cards Incomprehensible gameplay Consumer unfriendly pricing structure (the 'cheap' shot) So the positives mean many people would LOVE to play this game but the negatives mean they either can't understand it, afford it or both. I guess this is all going to be down to whether the developers actually still turn a profit despite those negatives. Somehow I doubt they will - but who knows; it's a crazy world. If they don't then they'll either have to shrug and move on (meaning no ongoing support for the game) or sort out the tutorial AND the cost. I, for one, am prepared to wait and see what happens. If it does well as it is then good luck to them - I'll sink my money into the Assassins Creed game instead. If it doesn't then either I'll be happy I didn't invest since it'll just get dumped - or I'll get it cheaper than early adopters... Jamie.
I think you'd have to be very brave to invest a significant amount of money into Cabals at this early stage. I appreciate the developer needs to see a half decent return to encourage them to support the game, but it's not easy for the consumer when prices are on the high side and most players are unable or unwilling to pay out, at least at such an early stage. It'll be interesting to see how this pricing issue is resolved.
The gameplay is definitely good, but yes, there are some things that take a bit of time to learn. They're not too hard to figure out though with some practice. So far, I think the only thing I haven't quite figured out yet is how the number of stars is determined - maybe based on the number of cards you have out? Not sure though. A help section/manual would definitely be good. I also discovered one problem - I was playing a game, then took a break, then resumed. Once I'd finished, the login screen appeared. I logged in, and my game wasn't counted. Not sure if this was a one time glitch or a bug/design flaw. I'm hoping the former. It would be pretty bad if the games weren't saved locally.
If it is one aspect of Cabal I cannot wrap me head around, it is the idea that Cabal's mechanics would be hard to understand I am by no means a board or card game veteran (I did play magic as far back as 20 years ago, but never well or frequently Same goes for many board games), and I doubt I have any particular cognitive qualities that would make the process of understanding and grasping these gameplay principles any more accessible, but I read through the tutorial screens once, played one game, looked up some few more things, and on the second game, I understood most or all of the mechanics easily. As far as board or card games go, Cabals does not even seem particularly complex, the lack of a proper tutorial notwithstanding. (I remember a similar notion with Neuroshima Hex, that it would somehow be hard to understand and get into, but reading the manual once provided me with all the knowledge I needed to understand and enjoy the game.) So, if I can do it, I'm sure most of you can do it at least as easily