Depends entirely on what kind of player you are, I'd say. I put some thought into the deck I wanted to build before buying any influence, and bought the stuff I wanted directly. The second or third lowest Influence tier is quite enough for that, depending a bit on what you want to do. Then again, there is always the possibility of going all out and getting everything. Then it's probably going to be pretty expensive, but that's entirely up to you By the way, I wonder if everyone has noticed that you start with 240 influence, which is enough for one booster or some individual cards, if you use it smartly?
Hi guys, We need to inspect whats with the dead links and slow delivery for some, and is there something we can do to fix them. Apple doesn't like this kind of system too much, so it's missing from iOS. (some story here) You can find the service in our web, standalone and Android versions though. As for iOS, there will be other ways to contribute and gain in-game currency (influence) and cards. We're currently working hard on the first update, which will definitely come before Christmas. We are reading all the feedback here extremely closely and reacting to it. The update will improve the game in many ways, several which have been mentioned here, thanks to everyone participating. Feedback is the essential key to development, we're grateful to have you all contributing in making Cabals better. We're proud to be compared to Shadow Era and Urban Rivals, which are great games and have inspired us in many ways. All three of us are distinctly different, each having unique qualities but one thing we share. You know it and we know it: it's the players that make a game like this, and we aim to build a service that gives at least as much back to you guys. Our focus at the moment is creating the best online TCG out there, and building a lively community around it. We are off to a great start, and would like to thank you all for your part in it. Remember, it's the small things that make the difference, so help us by spreading the word and providing some feedback. We're here for you. With respect, Mika Download links: iTunes Windows - Standalone Mac - Standalone Browser Android Like@ Facebook
Hello Mika. I've made my thoughts on the matter clear already in this thread so I won't bang on but I was hoping you would be willing to explain the rationale behind the pricing structure of Cabals?
much respect and glad to hear it...im slightly new to card games but seemed to grasp shadow-era pretty fast...i must say im having some trouble with this one even with the 11 page tutorial ...but that does not mean the tutorial is unclear,i could just be the ultimate card noob...all in all i refuse to delete and give up...i love the cards and the game seems worth cracking at...i use the web tutorial in my multitask bar and bounce back and forth...but the way points are used and taken still is unclear as well as how to win domination points (several ways)... sincerly... Mr "still trying"!
Points? You mean resources you use to pay for the cards? You get more at the beginning of each turn, 2 from your Stronghold and 1 or 2 from the locations marked with star that are yours (blue). You spend them to play cards: the cost is the top left number, and maybe some extra if you don't have cards with same symbols already in play. The symbols turn grey if you don't need to pay for them. Domination Points are simple: you get 1 at the beginning of each turn for each special location (stronghold, resource places and those unit summoning locations) you control (that is blue). Some cards may get you extra (Underground Spy and Homunculus, I think), but that's the main way.
This comment alone garners you my support Unlike the creator of Shadow Era, who spent several posts dissing Urban Rivals and proclaiming Shadow Era the greatest TCG on the platform, you show both respect (or the digital equivalent, at least ) and a healthy perspective on your own game. I must say, you fellas at Kyy seem to be just great at customer communication and support. The iOS platform is actually rather spoiled with great devs communicating directly with and listening to its fans, but I think you've just joined the ranks of the best Yes, you're absolutely right. At launch, Shadow Era was just as bad. Now though, with the current number of cards (193 at the moment), and with asynchronous gameplay coming up, it is a very strong CCG. As for Urban Rivals, bear in mind that it is a very different CCG experience. The game is based on predicting your opponents moves, countering them, trying to prevent the opponent from predicting yours, and clever bluffing (a mix and mash of psychology, poker instincts, knowledge of different cards and strategies, a little math and chance calculations, and the sense to go all out, daredevil style, at the right moment). Many CCG players are turned off at first, since UR might seem simple (only four cards in hand in one game, all cards open, etc), but I've come to see that it might be one of the most sophisticated card games out there, only less in the areas of deck building and card combos (but also with far less randomized elements, if you play in the non-random rooms), but instead with a focus on reading the opponent, prediction, bluff, etc. What it does have, is a great variation in deck make-ups and strategies (probably partly thanks to the fact that the game had been out for browsers for quite some time before the iOS version, and that new cards are released on an almost weekly basis), just like you (and me as well) seem to be looking for.
The only thing what really annoying for me is that you are able to leave an online player vs player match without getting a peneality. I have played a match against a top ten player, which I have completely dominated and suddenly this guy has simply left the to avoid losing points... Pls fix this in the next update. Thanks a lot.
I have to say that Kyy's response thus far is encouraging. They have not had a bad word to say about the competition, they've not attacked anyone on this forum for their opinions and seem to be taking on onboard all that has been said. In short, they have been quite professional and that can only be a good sign for us as players. I hope this level of support continues as it will benefit Cabals in the long term as it grows and improves as a game. It's just a shame the developer of Orions 2 wasn't so supportive (sorry, but I just can't let the O2 thing go! It was such a waste!)
Thanks for the positive feedback! Now there's a chance to make your voice heard! We are releasing the two most popular pieces of Cabals: The Card Game card art as downloadable desktop wallpapers. Visit our Facebook page to check the candidates and vote for your favorite And while you are at it, please remember to Like us! Cheers! Mika iOS Android PC - Standalone Mac - Standalone Browser
Very good game. High quality art, interesting abilities for the cards, and a very unique spin using the board. Great fun, and well worth learning (the tutorial is pretty bad, but the learning curve isn't so steep...) One thing I'm wondering about though: I never received the free welcome pack worth 6$. Is there anything I need to do to activate it?
Anyone worked out how to make some good decks? I am struggling work balance which cards to use and how many of each type. I am guessing you need x amount of low costing cards to get on the board, x amount of high cost cards, a small amount of really expensive cards (Vortex, Airship etc) and x amount of spells.
My current deck (made last night) has won 6 out of 6, so it's not bad. The way I see it, you need to think about at least these things: 1. How do you want to win? 2. What's your early game plan, i.e. how do you plan to capture locations and area? 3. How do you plan to transition from the early game to late game, i.e. start to win the game? This can be for example boosting a unit so that it's tough enough to walk through your enemy lines, playing a unit that's already tough enough (Bear Spirit, maybe Golem), or going for a quick kill with Zeppelins and things like that. 4. How do you deal with the enemy threats? Balancing the card pool is important too. You need enough cheap units to get on the board on your first turn. 4 or 5 big guys should often be enough. Actions probably depend a lot on your approach - use those that answer one of the questions above, others are probably unnecessary, even though they might be nice.
When he wasn't too busy dissing Orions, that is ... He lost a lot of goodwill with his childish attitude. Not to mention more than a few potential customers.
Is anyone else failing to gain any standing or anything at all after winning an online game again someone? It keeps telling me I gained 0 Standing at the end. Is there any point to playing multiplayer when the single can give you cards for leveling up? Thanks!
This is a bug, if a player leaves a match they should forfeit and lose rating accordingly. I have experienced the same thing from the other direction when I was losing a match, the game crashed to the login screen and I didn't seem to get penalised. What I'm saying is that it isn't an exploit. This is also a bug but you should actually be gaining (or losing) rating in this case it's just a problem with that screen.
I give it a second try and it is more fun win 2 out of 6 and get to level 2 on the single play. But I still need to explore more before I decide it is a keeper or not. I find that on one board, the extra resources is just adjacent to opponent's stronghold, whereas mines are one counter apart. Is this deliberate to make my game difficult or it is just an oversight?