Dicemancer: Let's Lock 'n Roll! Greener Grass Genres: Games Dice Role-Playing Free Supported Devices: iPhone-3GS iPhone4 iPodTouchFourthGen iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPhone6 iPhone6Plus iPodTouchSixthGen Minimum iOS Version: iOS 6.0 Download Size: 93MB Dice Hunter: Dicemancer Quest Greener Grass Dice Hunter is a unique turn-based RPG with collectible dice. Master its clever combination of skill and luck. Enjoy tac… Free Buy Now Watch Media DetailsDice Hunter is a unique turn-based RPG with collectible dice. Master its clever combination of skill and luck. Enjoy tactical battles now! Become a Dicemancer and assume the incredible ability to capture creatures into dice. Hunt dice and wield them to save the Land of Chance from the marauding minions and evil allies of the wicked Snake Eyes. BATTLE monsters from vampires to dragons in puzzle-like levels! ROLL the very best of digital dice for that authentic RPG board game feel! COLLECT unique dice and build teams to optimize your strategy! EVOLVE your dice and use their SPECIAL POWERS for tactical advantage! INVITE friends to join forces with fellow dicemancers! COMPETE in tournament dungeons against friends and strangers! This free strategy RPG is a unique take on mobile role-playing games. It casts fresh light on dungeons, dragons, and epic fantasy adventure in a one-of-a-kind battle game that is part puzzle game, part board game—and all dice game. Join the fun! Information Seller:Greener Grass Genre:Role Playing, Strategy, Dice Release:Jun 21, 2017 Updated:Aug 11, 2023 Version:6.1.2 Size:244.1 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal Gameplay video : Subscribe to the TouchArcade YouTube channel Tinsel Well-Known Member Dec 8, 2008 508 5 18 #2 Tinsel, May 12, 2016 It's very freemium (with stamina, other timers, multiple currencies, a lot of ads, etc.), but the core gameplay is kinda fun. I was ready to write this off after the first few too easy levels, but it is starting to get some complexity as I go along. WjndWalk3r Well-Known Member Apr 22, 2015 305 5 18 #3 WjndWalk3r, May 13, 2016 I still don't know what's the point of this game it's so hard the later, but with no replay value, you can't earn anything by playing previous level GalDrogo Well-Known Member Feb 2, 2017 65 0 0 #4 GalDrogo, Jun 23, 2017 Lost on the first stage. For a hugely luck based game, iap riddled model and energy system game, this is total crap. DELETED and dev forgotten. Think it through devs..and come back when you have figured this out. Also. Dice/luck based games with stages??? Wow im not sure if the stages are rigged TheRealist82 Well-Known Member Sep 19, 2016 134 28 28 #5 TheRealist82, Jun 24, 2017 Very good game The Luck/Skill- gameplay is deep and brings me fun in a fast break Love it Lunacy182 Well-Known Member Jun 20, 2012 135 0 0 #6 Lunacy182, Jun 24, 2017 Interesting game but the tutorial is broken. It has you select a new dice to add to your current set of dice but you can't click on the dice. And since it's a forced tutorial you can't do anything else. Hopefully the devs get this game fixed because it looks interesting. RinoaHeartily Well-Known Member Dec 12, 2010 1,715 10 38 #7 RinoaHeartily, Jun 24, 2017 I would say 50% skill. Wheb to lock the dice wheb to use skills. Fun for now Misguided Well-Known Member Jan 27, 2009 2,346 19 38 #8 Misguided, Jun 24, 2017 Looks like fun from the video. Laire Well-Known Member Feb 4, 2012 586 0 0 Overworked Graphic Designer :) https://www.facebook.com/Peridot.Weapon #9 Laire, Jun 24, 2017 Last edited: Jun 24, 2017 Seems interesting enough. The first ten stages are obviously intended to be a "tutorial" of sorts, because once you get past them the XP-per-level increases and you get the option to opt-in for notifications, etc. When it's all said and done, it seems to just be a game around rolling six dice, each with four different symbols (Sword, Shield, Star and Lightning). The dice have different distributions for the symbols, each non-generic die has a special power (which requires rolling a certain number of Star/Lightning symbols to power), and your dice "XP levels" determine your overall health and chance for an Attack symbol to double-hit. Swords do attacks (typically one 'damage' per symbol), Shields set up a 'barrier' that turn that needs to be destroyed before you take damage, and the other two symbols let you deal with situations faster than attacking them. (Examples: You can open a "Gate" with two Stars, or defeat it with six Attack. Knights have three points of Armor, but if you can roll two Lightning it will 'armor break' them and they can be killed with a single Attack.) You can "lock" up to five of the six dice from your previous roll - and the longer you go without locking, the more you can lock at once. Which adds some strategy; you have a Gate that you need to destroy with a ton of Archers behind it. Do you 'lock' Stars to guarantee you can shatter the gate next turn? Or do you try to roll them normally and save those locks for a later boss fight? I'm still not sure where exactly it's going - for all the 'freemium' features the game's pretty much on-rails with few meaningful decisions that you can make regarding Dice leveling or equipping. (But again, I'm just past the Tutorial so that's not surprising.) It looks like "Daily Tournaments" unlock at Level 12, which could have potential. The overall fundamentals and 'rules' of the game seem simple and straightforward, I just need to find a 'hook' to entice me to keep playing. TheRealist82 Well-Known Member Sep 19, 2016 134 28 28 #10 TheRealist82, Jun 24, 2017 Nobody must play this game # Its a new gameplay and to have a quick game its fresh under all candycrush-clash of clans-games hehehe For casual gaming good Hardcore gamer play on PC/Console Its worth a play,give it a try Misguided Well-Known Member Jan 27, 2009 2,346 19 38 #11 Misguided, Jun 25, 2017 I just love it when people are awful at a game and blame the game for it. Stronsay Well-Known Member Aug 6, 2015 938 197 43 #12 Stronsay, Jun 25, 2017 I think he means "Everybody". # Misguided Well-Known Member Jan 27, 2009 2,346 19 38 #13 Misguided, Jun 25, 2017 This is quite fun. It actually qualifies as unique, IMO. I think if this were a premium game and could be played in landscape, I'd probably play the crud out of it. callmesteam Well-Known Member Dec 1, 2014 65 0 6 Albuquerque, NM #14 callmesteam, Jun 26, 2017 Fantastic game. The small details in strategy really start to shine as the levels progress. Focusing on holding dice and which dice to use balances the randomness of the dice roll. I'd encourage people to play a few levels and start to learn the game before discarding it. Wish it didn't have an energy system, but otherwise I'm really enjoying it. Misguided Well-Known Member Jan 27, 2009 2,346 19 38 #15 Misguided, Jun 26, 2017 Yeah. I mean, you can get screwed by the dice, but there is some strategy in deciding what die rolls to hold and when. TheRealist82 Well-Known Member Sep 19, 2016 134 28 28 #16 TheRealist82, Jun 26, 2017 Still a great game I just love it # Hope for more content caroparo Active Member Aug 11, 2010 25 3 3 #17 caroparo, Jun 27, 2017 Last edited: Jun 27, 2017 Quite Fun I'm a little bit confused about its name though; is it called "Dice Hunter" in some countries and "Dicemancer: Let's Lock 'n Roll!" in some others? Also it seemed to be announced last year but we started talking about it like right now 2017. I haven't played along for days, only about 30 minutes into it, so far I found it quite interesting and requires strategical thinking to win (I also lost the first stage trying to see if it's purely luck-based so I'd be able to swipe it through). For people who are afraid of purely random or totally rigged gameplay: it is certainly not. The idea of dice locking and target selection/prioritizing is not uncommon in board games at all. The initial tutorials are certainly boring but they always are. The dice collection + slot composition + level progression part seems quite deep to me; I only hope it's not too $-based (since from its polished 3D looks, it feels like an expensive game to develop). I'm keeping it on my phone so we'll see. [Edit] Some more time thrown into the game, and I started to see the energy issue people were talking about. I thought the energy bar can be refilled by watching video ads but it doesn't work that way. As a result, while the gameplay was still quite enjoyable, I had to stop and think about payment. The game isn't a pay-once premium game either which is a pity. I also really wish there's a better deal with the energy system. gantul New Member May 18, 2017 4 0 0 #18 gantul, Jun 29, 2017 Freemium but too money-hungry I already paid 7 dollars for beginner package, and at stage 60 but the energy bar fills up way too painstakingly slow. I am not going to pay more until this issue gets resolved. caroparo Active Member Aug 11, 2010 25 3 3 #19 caroparo, Jun 30, 2017 @gantul Hey wow it looks like the dev team heard your voice!! I just manually pulled the iOS update to 2.0.2, energy refill wait came down from 15 to 9 minutes. Still a whole lot of waiting but 40% improvement is an improvement to me. =D (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
It's very freemium (with stamina, other timers, multiple currencies, a lot of ads, etc.), but the core gameplay is kinda fun. I was ready to write this off after the first few too easy levels, but it is starting to get some complexity as I go along.
I still don't know what's the point of this game it's so hard the later, but with no replay value, you can't earn anything by playing previous level
Lost on the first stage. For a hugely luck based game, iap riddled model and energy system game, this is total crap. DELETED and dev forgotten. Think it through devs..and come back when you have figured this out. Also. Dice/luck based games with stages??? Wow im not sure if the stages are rigged
Interesting game but the tutorial is broken. It has you select a new dice to add to your current set of dice but you can't click on the dice. And since it's a forced tutorial you can't do anything else. Hopefully the devs get this game fixed because it looks interesting.
Seems interesting enough. The first ten stages are obviously intended to be a "tutorial" of sorts, because once you get past them the XP-per-level increases and you get the option to opt-in for notifications, etc. When it's all said and done, it seems to just be a game around rolling six dice, each with four different symbols (Sword, Shield, Star and Lightning). The dice have different distributions for the symbols, each non-generic die has a special power (which requires rolling a certain number of Star/Lightning symbols to power), and your dice "XP levels" determine your overall health and chance for an Attack symbol to double-hit. Swords do attacks (typically one 'damage' per symbol), Shields set up a 'barrier' that turn that needs to be destroyed before you take damage, and the other two symbols let you deal with situations faster than attacking them. (Examples: You can open a "Gate" with two Stars, or defeat it with six Attack. Knights have three points of Armor, but if you can roll two Lightning it will 'armor break' them and they can be killed with a single Attack.) You can "lock" up to five of the six dice from your previous roll - and the longer you go without locking, the more you can lock at once. Which adds some strategy; you have a Gate that you need to destroy with a ton of Archers behind it. Do you 'lock' Stars to guarantee you can shatter the gate next turn? Or do you try to roll them normally and save those locks for a later boss fight? I'm still not sure where exactly it's going - for all the 'freemium' features the game's pretty much on-rails with few meaningful decisions that you can make regarding Dice leveling or equipping. (But again, I'm just past the Tutorial so that's not surprising.) It looks like "Daily Tournaments" unlock at Level 12, which could have potential. The overall fundamentals and 'rules' of the game seem simple and straightforward, I just need to find a 'hook' to entice me to keep playing.
Nobody must play this game # Its a new gameplay and to have a quick game its fresh under all candycrush-clash of clans-games hehehe For casual gaming good Hardcore gamer play on PC/Console Its worth a play,give it a try
This is quite fun. It actually qualifies as unique, IMO. I think if this were a premium game and could be played in landscape, I'd probably play the crud out of it.
Fantastic game. The small details in strategy really start to shine as the levels progress. Focusing on holding dice and which dice to use balances the randomness of the dice roll. I'd encourage people to play a few levels and start to learn the game before discarding it. Wish it didn't have an energy system, but otherwise I'm really enjoying it.
Yeah. I mean, you can get screwed by the dice, but there is some strategy in deciding what die rolls to hold and when.
Quite Fun I'm a little bit confused about its name though; is it called "Dice Hunter" in some countries and "Dicemancer: Let's Lock 'n Roll!" in some others? Also it seemed to be announced last year but we started talking about it like right now 2017. I haven't played along for days, only about 30 minutes into it, so far I found it quite interesting and requires strategical thinking to win (I also lost the first stage trying to see if it's purely luck-based so I'd be able to swipe it through). For people who are afraid of purely random or totally rigged gameplay: it is certainly not. The idea of dice locking and target selection/prioritizing is not uncommon in board games at all. The initial tutorials are certainly boring but they always are. The dice collection + slot composition + level progression part seems quite deep to me; I only hope it's not too $-based (since from its polished 3D looks, it feels like an expensive game to develop). I'm keeping it on my phone so we'll see. [Edit] Some more time thrown into the game, and I started to see the energy issue people were talking about. I thought the energy bar can be refilled by watching video ads but it doesn't work that way. As a result, while the gameplay was still quite enjoyable, I had to stop and think about payment. The game isn't a pay-once premium game either which is a pity. I also really wish there's a better deal with the energy system.
Freemium but too money-hungry I already paid 7 dollars for beginner package, and at stage 60 but the energy bar fills up way too painstakingly slow. I am not going to pay more until this issue gets resolved.
@gantul Hey wow it looks like the dev team heard your voice!! I just manually pulled the iOS update to 2.0.2, energy refill wait came down from 15 to 9 minutes. Still a whole lot of waiting but 40% improvement is an improvement to me. =D