I just clicked the $2.99 link on the first page of this thread and it brought me to it. Here's a link. I think this is the right one http://itunes.apple.com/app/bumpy-road/id423855879?mt=8
I'll add my praise for the game. Feels like it has "soul" if that makes any sense. Kinda reminds me of Solipskier, another fantastic endless game. Graphics are top notch, and the sound and music really drive the gameplay Controls take some getting used to, but once you get them, you get the game. Quality product, through and through.
Game Impressions Has me mashing the "Play Again" button over and over! Played for about 30 minutes, enough time to get to number 15 on Game Center, although I know that won't last. I am loving it. Totally fills my need for a casual game fix. The controls are easy to learn and difficult to master. Such an original control idea and it works great. Someone posted earlier saying you can only bump the road by touching along the bottom of the screen. Well thats so not true! You can tap anywhere to make a bump in the road. I know people are going to complain about paying 3 bucks for a casual game but I for one don't mind. We are spoiled paying a dollar for great games. This game is extremely polished and the art style is superb. I hope this can survive the App Store charts at its current price.
I'm LOVING this game! Has that "This is gonna be a hit" feel to it. I just know that this game will be popular. I am addicted to it!! Too bad I suck.
Also, you owe it to yourself to play long enough to reach a vintage reel sequence, and the night mode. Such a beautiful game. I like all the subtle references in the background too.
haha i havent played it yet (its on my itouch rite now tho... ) and it sounds amazing from u and crex!
It really shouldn't take too long for someone to smash me clean off the leaderboards, I hit 5,597 points on my 3rd or 4th attempt just taking it slow and easy Edit: I've already got 9 of 12 achievements too, the 3 remaining are more about patience than skill (certain number of plays/total distance/complete movie), but I'm kinda glad they didn't stress me out, it wouldn't suit the game.
I really like this game. The gameplay and the art work are pretty great. For how polished the game is, it would be nice if there was water splash when your car falls in but that is just nitpicking.
It looks very nice, but could someone please explain how you die in this game? Also, does it get faster and faster as you go along? Thanks.
Is this an endless survival game, or does it have levels that you progress through? It looks kind of fun, but looks like it could get boring.
The only way you can fail is by falling into the water. I haven't noticed any change in speed in the endless mode... if it's there it's either really subtle or doesn't kick in until you get really far along. It seemed to me like the game just waits for you to mess up, possibly by throwing harder platform "sets" at you the further you progress. That's a good thing in my opinion, I love that the game is a calm and relaxing take on a genre that's usually fast-paced and panic-inducing. There's an endless mode and a "time trial" mode that you have to finish as quickly as possible, it only takes about a minute or so though. Both modes give you randomly generated selections of pre-made platform setups.
Gotta say, this is one incredibly well-designed game. I mentioned earlier that I was a sucker for survival games, and this has to be one of the best endless runners I've played, maybe even the best. The time trial mode is a bonus. Just got 2,590 on my first go, and gotta say, I'm loving it. Never was a fan of Kosmo Spin, but this is a freaking awesome game. Hope it shoots up the charts. The production value is definitely very high here.
Oh yeah, my bad. I don't think that's gonna happen terribly often. I don't really think it needs it, but I was wondering how it could work with two players playing simultaneously. Obviously you can't both bump the same section of road, so I figured there could be two layers, your road and then an identical road behind of a different colour. Since it's directly behind you wouldn't be able to see it until the other player caused it to move up, then you'd notice where they're tapping. Perhaps make it pale or slightly transparent so as not to get confusing. Could be fun.