I don't come on here much anymore, but I've had to do that just to say how much I love this game. I don't know how to explain the feelings it gives me, but they are uplifting and make me happy. I absolutely love Simogo, they are the kindest guys you will ever meet. Last year, they sent me some little pin badges from ilomilo, sent with a little hand drawn note. It was the cutest thing ever (yes, I'm a 26 year old Man). Anyway, Bumpy Road is a genius game, I haven't even tried Autumn Ride yet, but I'll be doing that most of the day when I get home. Cheers to Simogo for some of the very best reasons to stick with gaming on Apple devices with Kosmo Spin and the incredible Bumpy Road. This needs to be played by everyone, the thread needs more hype. *Sprinkles HYPE all over the place* Done.
<3 Seems that not that many have been checking out the Autumn update (yet!), only 6k on the Evergreen Autumn leaderboard (almost 100k on the Evergreen Spring, so it's a big contrast). So, have you guys been checking out the update? How are you finding it? Scores?
Wow big difference. Maybe people are just saving the experience for a month or so until autumn comes around? That's the only reason I can think of. I do that kind of thing, as when December hits I play all the games I can find with a Christmas/snowy theme.
Mmm, kinda crazy. Especially since we've had loads of people that have the game that updated their app, almost 75%!
And I remembered wrong... There's actually only 2510 people on the Autumn leaderboard. 94211 (!!!) on the Spring one.
Wow that is a huge difference. Well if you want some advertising I'll get the bumpy road title and logo as a tattoo and walk the streets (but you'd have to pay for the tattoo I'm not rich lol).
I like the new autumn level. I got 5000-something so far. More challenging with the moving platforms.
I love the game but honestly I don't like the autumn level that much. I don't have any problems with increased difficulty but what I love about bumpy road is that it is a relaxed, fair yet challenging game. When playing the autumn level (and the speed gets up a little) I usually face a situation that is simply not possible to solve, so the game ends and I feel that I couldn't prevent this. This is never the case in the sping level as I feel it is always my fault when the game ends. Hence, some of the new structures seem to be a little unfair to me and the game looses a bit of its charme thereof IMO. Still, GREAT GAME, get it if you haven't already BTW, I am at 26.000+ at spring and at 5.500+ at autumn.
Sad face. I blame this on people with short attention spans. That and the fact that sooooooo many great (and cheap) games come out each week.
I totally see were you're coming from, but there is not a single level with an impossible situation, as they have all been tested individually dozens of times. I assume you're talking about when you're to the very left at the screen and an elevator is placed low, making it hard to reach where you want to go - The thing is, you have to plan a little more in the Autumn mode, with all the moving things, since there is a lot of timing involved. A lot of focus, or the design philosophy around this, was based on pure timing elements and that you have to plan and see at which heights platforms will be as they scroll, if that makes any sense.
Good game but I love this game. The artwork is amazing. The music is amazing. Everything is super cool and well done, but. The controls are not so immediate. I know it takes time to get to it but unfortunately for some reason I don't find myself back playing it. Anyone has any suggestions? Is it just a matter of sticking with it for a bit? Then it becomes amazing to play too?
right on... got this about a month ago... and am really really enjoying it. The artwork is amazing, controls are spot on... gameplay is nice and entertaining, while also relaxing... =oD
This has been on my radar, but I never picked it up. I'll definitely be doing so tomorrow. Thanks for the sale!