Bullet Skater on iPad - Open Brainstorm

Discussion in 'Public Game Developers Forum' started by BulletDev, Feb 1, 2010.

  1. BulletDev

    BulletDev Well-Known Member

    Sep 20, 2008
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    produce applications under "Bullet Development"
    Vancouver, BC
    #1 BulletDev, Feb 1, 2010
    Last edited: Feb 1, 2010
    Hey everyone, after a year of problems, production is wrapping up on our casual game Bullet Skater. Below is an basic look at the gameplay from last year.



    Prior to the iPad announcement, I wanted to have the game our in early March, but now I'm trying to find a way that the game could work on the new device. At first glance, it's the worst game to play on the iPad, but I think that it could work with a really clever control scheme, or a completely re-worked UI.

    How should Bullet Skater be presented on the iPad?
     
  2. BulletDev

    BulletDev Well-Known Member

    Sep 20, 2008
    784
    40
    0
    produce applications under "Bullet Development"
    Vancouver, BC
    #2 BulletDev, Feb 1, 2010
    Last edited: Feb 1, 2010
    post deleted
     
  3. kohjingyu

    kohjingyu Well-Known Member

    Mar 20, 2009
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    Student/Developer
    Singapore
    Perhaps d-pads.
     

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