Hey everyone, after a year of problems, production is wrapping up on our casual game Bullet Skater. Below is an basic look at the gameplay from last year. Prior to the iPad announcement, I wanted to have the game our in early March, but now I'm trying to find a way that the game could work on the new device. At first glance, it's the worst game to play on the iPad, but I think that it could work with a really clever control scheme, or a completely re-worked UI. How should Bullet Skater be presented on the iPad?