Thanks! To get into a vehicle you have to go next to it and press the steering wheel button on the left side of the screen. Also yes I still need to add a tutorial. Any other suggestions gameplay wise?
Had a good few sessions and went through the entire campaign on "easy" mode. A few tips and remarks. Request: the blood and gibs are very random. At times there is virtually no blood and the body is simply lifeless without a spot on him. Other times you get awesome decapitations making it all look more dynamic and also satisfying. Is there a way to tweak the blood and gore a bit so it occurs more often? The initial trailer made it seems there was a lot more of it, until I started playing it myself. Request: can the steering wheel be replaced with a D-pad please? Tip for the testing phase: have both a map selector and (otherwise) the title of the map on the HUD in a corner, so that it is easier to provide feedback on individual maps. Other than that it's all looking good. Feature wise I was thinking of putting the focus on an actual story and some sort of progression system maybe? At the moment it's nothing but a small sandbox in which you kill all the soldiers and simply move on to the next map. Don't know if that's the core intention of the game or if this is merely prototype gameplay in place for the moment? I'll update the game in the meantime and continue playing. ^___^
Thanks for the feedback! The game is not going to have a story, it will be like what you said, killing soldiers in different maps and game modes. Also about the gore, I reduced it because it causes lag and it is more dramatic when it only happens once in a while. Also, it depends on the weapon. I'm going to add a shotgun that has a high chance for dismemberment.
I have updated the game on Testflight. Also if you are a beta tester, thanks for testing the game. If you want to show your appreciation you can give me feedback on the game. Change log: - You now don't start with all weapons, but you can pick up certain enemy weapons like the FAMAS and RPG-7 - You can now set the amount of kills required, and how many enemy bots there should be in Skirmish mode - Fixed enemies walking through walls in one of the levels - Changed the texture for enemies when they die so they are pale and have blood on them
Very good! Just have some suggestions The games great so far! I found some bugs regarding the soldiers. As seen in two of the photos, one of the soldiers I killed, stood up, and started running around the map. The map could be polished a bit more as seen in one of the photos I attached. Making the game look pretty and have great gameplay is what's going to make it onto the Editors Picks on the App Store. On the menu, try to make a button that says "Challenge" or something along those lines and then put a description like "kill all soldiers" or something like that and then put the "easy, medium, hard" buttons there. Squermish is great right now besides the op rocket launchers. If you're going to use rocket launchers, try to make the maps bigger because it's hard to run around in a small map with 3 enemy's holding rocket launchers. The last thing, add a new mode when you can, capture the flag, deathmatch, something like that. Please keep in mind, these are my opinions and this is your game, so do as you please
Could there be a weapon steal implementation where I can take the enemy's weapon? Because I'm seeing the guns I ACTUALLY want to use like the sniper and the shotgun
Yup, especially with the shotgun. Also, added a HOLO sight to the AK-12 and a Mini RDS to the MP412-REX:
Update for bullet force on Testflight Thanks for testing Bullet Force. Here is a list of the changes since the last version: - Added an online multiplayer mode where you can host a match and choose a map and a username - Made shells come out of your gun when you shoot - Added a sound when you hit an enemy - Made the hit markers more "satisfying" - Added a new gun, the Saiga 12K - Added a holographic sight to the AK-12 - Added a mini RDS to the MP412-REX - Added a flashlight to the FAMAS Known bugs: - Allies are invincible (Will be fixed in next version)