Universal Bug Princess - (by Cave) - Universal App

Discussion in 'iPhone and iPad Games' started by Echoseven, Dec 14, 2011.

  1. 0-FeliX-0

    0-FeliX-0 Well-Known Member

    Sep 25, 2011
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    I get the crashes, but I play despite that. It's too fun a game to put down!
     
  2. Coldcoffee

    Coldcoffee Well-Known Member

    Aug 28, 2010
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    Monkey Island
    I hope these patchable issues don't get it bad reviews :(
     
  3. eev

    eev Well-Known Member

    Oct 26, 2009
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    to answer my own question, with shoot off or with less powerful weapon you can get some more points killing the small things coming from the boss on that stage and get higher score.
     
  4. Waks

    Waks Well-Known Member

    Nov 1, 2009
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    This game is crazy! I love it! :)
     
  5. Drucifer

    Drucifer Well-Known Member

    Mar 16, 2010
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    Yeah plenty of rebooting. Might delete and download again to see if that helps.
     
  6. MarkHerm

    MarkHerm Well-Known Member

    Jun 4, 2009
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    Yesterday I could play the game without rebooting at all. Today it crashes every 30 seconds even after reboot. Not very impressing, Cave!
     
  7. eev

    eev Well-Known Member

    Oct 26, 2009
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    no single crash here, great job Cave as usual, the highest difficuilty is so fun.
     
  8. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
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    steel worker
    Is the scoring system similar to other cave games?
     
  9. gunxsword

    gunxsword Well-Known Member

    Dec 24, 2010
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    Sydney
    Ok I'm very late to the thread (MMORPG - Dragon Nest) so, I'll dump my comments out:

    Crashes when connected to internet. Openfeint disabled upon startup of the app for the first time. Able to connect with GC.
    -----------------------------------------------
    I hate bugs.
    Original mode seems to have simpler scoring mechanics than DDP:R and ESP2?
    BUGS! (in a technical sense, I'm referring to the crashes)
    Long loading screens (compared to previous efforts)
    A story I actually want to care about but can't understand (never finished or liked Bug Panic).
    Recycled bullets (the big-ish purple bullets)

    I LOVE THE NEW GAME
     
  10. RCranium666

    RCranium666 Well-Known Member

    May 28, 2010
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    Bought. Still exploring. Great price. I can confirm that it's universal. First impression: FUN!!:D
     
  11. Vally

    Vally Well-Known Member

    Mar 18, 2009
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    Incredibly basic scoring information thread is here.

    http://forums.toucharcade.com/showthread.php?t=116825

    Without the counter banking, this really doesn't have a very in depth scoring system, so the thread is thin on the ground until I can confirm counter banking and rapid fire tapping still works on the iOS port.
     
  12. CroRock

    CroRock Well-Known Member

    Feb 20, 2011
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    Thanks Vally for starting that thread

    I'm a bit supprised with Bug Princess's basic scoring mechanics. I guess I expected more from Cave.
    This might not be the best game from Cave, but its still worth purchase.. Even at full price.
    It would be great if they could make some kind of smartphone mode in future updates or adding more deep to scoring mechanics somehow..
     
  13. Vally

    Vally Well-Known Member

    Mar 18, 2009
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    Mushi did have a very complex scoring mechanism in the counter banking / rapid fire abuse.

    This just doesn't translate to touch screen controls, at all.

    It's why I'm surprised they ported the original Mushi at all - Futari had much better scoring mechanics, even in original mode with the proximity system.
     
  14. drunkhobo15

    drunkhobo15 Well-Known Member

    Feb 5, 2010
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    Fort Worth, Texas
    #114 drunkhobo15, Dec 15, 2011
    Last edited: Dec 15, 2011
    cave upsets me with not understanding how elastic people's demand is on the app store. They would make boatloads of more money if they made this 99 cents or even $1.99 and we would have more players going for scores.
     
  15. Echoseven

    Echoseven Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2011
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    The red Skittle
    That's not a very good outlook on things. A well-known (good) developer will make a lot more money by being unflinching with their pricing - look at CAVE, Illusion labs and even Fishlabs to an extent.

    People will buy games full price if they want them bad enough (hence the good requirement) if they know there won't be a sale.
     
  16. drunkhobo15

    drunkhobo15 Well-Known Member

    Feb 5, 2010
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    Fort Worth, Texas
    You are deluding yourself if you don't think that the demand for app store products is highly elastic. I would be willing to bet that for every decrease in the price by a dollar cave would sell hundreds if not thousands more copies and make up for the loss incurred by the lowering of the price easily.

    All the top games are freemium or 99 cents and that isn't a mistake(although most of them are puzzle/highly simplistic games). Infinity blade 2/GTA3 not withstanding =X

    I guess it doesn't really matter to me, I buy all their games first day at whatever price they set because I get a huge amount of bang for my buck.
     
  17. Echoseven

    Echoseven Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2011
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    That's precisely what I'm talking about.

    This is why games without huge mass appeal (like CAVE shooters) are better off keeping full price. Those who will want them will buy them anyway.

    Sure, I agree the App Store does have elasticity, but not all games are the same - mileage may vary and all that.

    Anyway, thanks for the conversation, but I'm done detracting the thread. ^^
     
  18. plasmakirby3

    plasmakirby3 Well-Known Member

    Apr 26, 2011
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    Junior in High School
    Northern California
    I think part of the reason is to not completely destroy their console/arcade sales. If too many people had the portable version, there wouldn't be much point in buying the more expensive versions.
     
  19. GoofyJmaster.

    GoofyJmaster. Well-Known Member

    Oct 11, 2011
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    Ohio, USA
    Yes, I have agree with Echoseven. Here's a recent and very well put together article that argues both sides of the argument!
    http://playeraffinity.com/xbox-360-featured/why-all-games-shouldnt-be-60.html

    Also, Cave seems like the type of dev who will most likely be unwavering when it comes to not pricing their games at a premium price due to the amount of work put into them. (IDK)

    Sorry I'm late to the thread, but I've been trying to tend to the smaller titles. Been playing for a while and it's pretty awesome.

    Also, a big thanks to Vally for all the help!
     
  20. drunkhobo15

    drunkhobo15 Well-Known Member

    Feb 5, 2010
    277
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    Fort Worth, Texas
    Well back on topic, anyone have any tips on stage 4 destroying all those snake things?
     

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