Spoiler Some Skills can be used by multiple heroes. The Skill Master will say "Bring one of your friends along and I can teach him this skill as well." For Beetle, probably missing either Ant Cleaver, Flea Slayer, Chance or Meteor. For Spider its either Ant Cleaver, Meteor, or Chance. Also, in the final arena, each hero must make it to round 10 in order to get their own unique "super skill", so that might be it too.
FM, in round two, it takes about two minutes before the first elephant snail shows up, then they start showing up within a few seconds of each other - like, there's one blocking my path, then poof, there's another one, then run, and a few seconds later, another one appears in front of me, and so one until ou get whittled down to nothing.
Spoiler I think it is chance that I am missing. You wounldnt happen to know what world that is in by any chance? Lol
Just tried it again to doublecheck my sense of timing. The first elephant snail shows up about 30-45 seconds into that level, then literally more keep sowing up every 5-10 seconds. Well, I got up to 15 food drops!
Evade is a powerful skill which can avoid both ranged and melee attacks, so its key to use it when the action is at its peak (instead of "wasting" it whenever)... what abilities do you have so far?
Just tested.... I fought 2 snails in the span of 5 minutes... anyone else seeing some kind of ridiculous Elephant Snail spawnage on Kitchen, stage 10? Also just generally in regards to getting gold medals, if anyone is struggling or getting frustrated trying to master every stage, I strongly advise to come back to old levels much later... we wanted Gold to be hard (not impossible though, of course) -- and you'll see how much easier (and more fun) it is to come back and be one shotting everything with Spider's Laser Blades for ex
I had a lot, but part of it might have been due to the teleporting Oxynidus mentioned. But I still beat it on my second try, so it wasn't crazy hard. But there sure was a massive amount of enemies...
when i equip boomsticks / wolf pistols and similar gear... using one skill with default char weapon, weapons doenst back to equiped earlier ex : executioner ( swords) when spider is using wolf pistols, my char doenst revert back to wolf pistols... its normal or a bug ?
Yes, I noticed that as well. It is cool to use the wolf pistols in the garage arena. Got 16:30 my second time. Yesterday I got about 10-11, before I got the pistols. Can't wait to try the arena with the other characters - plus the other arenas. Yesterday, I wasn't able to defeat the native leader to get into the outside arena, but today i've levelled up a bit and could probably do it. Hopefully, you don't have to defeat him everytime you want to try for the outside arena.
I can't believe! It is finally here yey! I'm so excited, downloading it right now, I love Bug Heroes... I think this one will be as great as the normal one!
Yeah, there seem to be a crazy amount where ever I run. There's an elephant snail in front of me blocking my way, I run somewhere else and suddenly 4 pop up. Maybe they were the same ones I met before, and teleported to where I ran like oxy mentioned.
It is in a locked area. You will need to find a key first, then go find the lock. I suggest walking around the outer perimeter of the whole room.
tried to play it very fast and caught the time they started to spawn in the middle of the map, so it was quite easy.
I know this has been posted before but on quests where the objective is to find a specific number of items I seem to come up short. After searching the map for the last item it just isn't there. I have to restart the quest over & the last item is there.
Yeah, I think fly's last levelup skill slot should be replaced with something else. like lucky shot for example
random things I find when the map is open it is very distracting for me. Maybe if it was more transparent while you were moving around or if it had a more minimalist appearance ( like just showing the outlines of the rooms and items when in range- kinda like Diablo's maps). And maybe when the map is up it does not have to show the whole map at once and can move with the char. And moving the map button closer to the joysticks would be easier ( I play on the ipad). These are just ideas since you're listening and all. The map could stay exactly as it is and I could care less; the game is still fun. No doubt by your that this aspect is being tweaked. I will start by saying that this feature doesn't bother me really at all. The few times this has gone horribly bad just feels like bad luck rather than a problem. I know it has the potential to piss off people going for the health requirement. I've felt like if you know what your doing in the stage you can win even with the spawns happening. But I've had a few times where a enemy, like a hungry bug, can spawn next to me in a narrow passage and take about 100 life off of me before I can do anything. One second I am in control and then just that quick I can fail the mission "for doing nothing wrong".I am just sandwiched between him and the stage and have nothing to do about it but take it and kill him to move on. And I've enemies spawn on top of pick-ups like pennies literally right before I am picking up the penny causing me damage. How about after talking to the npc for the 2nd time if you didn't pay attention your screwed and they won't tell you anymore unless you replay the stage. Or You could have menu option when you pause you could read all the dialogue on the stage. This is just some feedback bc I know you guys listen. BHQ is stupid fun and I still gotta beat it!