Yeah we still have it on our to-do list... trying to get this update out so sometimes the little things slip by >_< Don't worry they'll be removed. Niiice I'm actually surprised that Ant is so commonly used in Coliseum He feels like the weakest in the arena to me. I'm going to have to dominate the high scores with Spider or Beetle soon just to show people whats up But man, Coliseum is going to be really fun for those who decide to get the hero packs... I must've spent about 20 hours or so just in the past few days replaying Coliseum, testing out equipment and balancing the new heroes. Not to mention the new Coliseum level has some of my favorite new enemies yet
The problem is the giant scorpion that spawns around round 17. He's relatively easy to kill with Ant, but with Beetle and Spider, it's extremely difficult to kill without taking significant damage.
Ant has a good range of skills that are very well adapted for Coliseum(smaller level sizes) which makes it a lot more fun to use(for me at least) over beetle and spider. Ant's diverse/support skills and ability to keep distance just makes it that much easier to maneuver since your able to do all your killing from a distance without the worry of getting hit from closer ranged enemies. Coming from a player that plays Coliseum mode at least 60% more than Adventure mode...I can't wait to see what the new Coliseum level and enemies will look and play like. Having new heroes and the many many skills they'll probably have will make it that much better. It's practically going to be a brand new game with the amount of love and content coming soon, and I can't wait for the " UPDATE HAS BEEN SUBMITTED " post. Also thanks for the replay to the Achievement question, I do appreciate knowing the Coliseum achievement and possibly some others will be tweaked a bit. Agreed. Ant is easier to avoid scorpion(as well as other enemies) with in general and with it's nice pool of skills that help keep most enemies at bay. Beetle with Repel+Regen up helps somewhat if you can stun lock the giant scorpion as well as attack with the range of the wrench, but even then you'll have to worry about other enemies barraging you and that's where I normally tend to die from my experiences with beetle at least. Spider...well if she could heal while standing still on her web or an additional skill in a future update, I'd probably get further in coliseum with her but I can hold my own for the most part; I just play with her the least(speaking only in Coliseum mode). I give you much respect for being able to control her so well.
@Oxynidus since it sounds like you have problems accessing the high score lists, I though I'd let you know that you've been beaten on a couple of levels (though the scores could be fakes, idk): Office: EE 267,655 Round 53 Pond: AKALISA 291,345 Round 58 @Foursaken_Media are you going to clear the high scores with the next update?
You are surprised? Because I am not surprised at all. I told you that would happen before the game even came out. It isn't all about power, I don't know why you think that strength is the main factor. I will be interested to see "whats up" and how you dominate the high scores with them. I'm not saying it isn't possible, but it will be much harder. The new heroes will be a nice addtion for coliseum mode. They will bring a new dynamic to it which many people should find interesting. and a new coliseum level is always good. I hope that you figured out how to make it as good as stump or better, since we all know it is the best coliseum level so far.
Any word on the new characters? And couldn't you guys do a beta for this update to spark more interest, seeing all the time you've put into it.
There are more reasons then strength why Spider and Beetle are just fine in Coliseum -- mind you never once did I indicate that strength is the main factor; speed and durability are huge, factors that Ant either lacks, or is not that great in. Not to mention, both Beetle and Spider (well, Beetle in the next update) now have ranged weapons which can be swapped in and out to help deal with Scorpions and other close ranged threats. I still maintain that Ant is dominating the leader boards because he is familiar to dual stick players (being ranged), and is probably just most peoples' favorite hero. Is he the best? I still don't think so. Personally when I play I don't tend to do ridiculously better with Ant over any of the other heroes. I wonder if some of the top Ant players tried the other heroes if they wouldn't have at least similar scores? Heck Connor -- one of the coders at Foursaken Media -- played Coliseum twice and managed to get round 27 with Spider on his second go, 2nd place on the normal leader boards (I am the main balancer, so the other guys don't get a chance to actually play the game as much as I do, especially not casually -- so its not like they have 100s of hours of playtime and practice). I'm sure with some more practice he would be able to shatter the 1st place record fairly easily and also climb up on the Hard leaderboards. @ iJay -- not sure yet about ladder reset yet... @ K -- there will likely not be a beta... especially since we are about to submit the update in the next week or so.
No, he didn't use pistols -- I think he used iron hood, executioner, ninja smoke, and assassin bomb, until round 23-24 or so, and then swapped out ninja smoke for assassin cut later on. I'm actually going to experiment a bit with Pistols... the good part with them is they don't actually have a cooldown per se, so they're a weapon you can easily swap in and out of equipment slots as needed for certain waves.
Sorry for the delay, finally managed to delete Lili's scores from the database. Also, a welcome change Spider users might like in the next update, is we have added a "heal per kill" to the active part of Spider's Night Hunter ability.... since she was the only hero unable to heal in any way.
good to know, thanks. that sounds great! will it be in effect whenever it is night, or just when you activated it to force night?
Good news on deleting the hacked scores. GREAT news that Spider will now have a way to heal! It's an ability I very seldom use, but thats now going to change.
A few things I'd like fixed: After a queen ant dies, any Ants on the screen lose their buffs, but still have the green circle underneath them. When Vampire Bugs cocoon, your turrets will attack them at all costs, before any other bug. The only fix is Night Hunter, but as most people don't buy that, you're stuck saving until you can get it (and your turrets aren't helping). I hate burning through all my abilities and fighting off an entire army because my turrets are attacking a harmless vampire bug. Grub launchers must be nerfed. They have a great purpose, but there is no reason for them to do ~100 damage per shot. It's simply not feasible to stop grub launchers that are far away and losing on a high round because 20 grub launchers slowly ground down all your food sucks. There is a spot on playroom, to the right of the block north of the base, ( see map0 where siege grubs can eat food with impunity from turrets. It's quite annoying and must be fixed. Magnifier is way too expensive. I know it is arguably the most powerful, but it has many other caveats: only usable for half the time, extremely short range, slow turning circle, late to unlock, and crazy expensive. I'm at level 101 on kitchen and I still have 8000 dollars to pour into my magnifier. Magnifiers are far too expensive, especially when compared with the almost-as-good MG turrets that are orders of magnitude cheaper. Locked `n loaded is probably impossible. I found that around 700,000 points is when you get enough money, which is out of the reach of just about everyone. When getting hit by MG teams, the abilities seem to go unresonsive. I can't press them until I stop getting hit. This results in way to much wasted health as I'm trying to teleport out.
I think I got this (or at least just about could have) when I got to round 70 on kitchen hard (this was before the food spawn changes). and after the food spawn changes, I think Oxynidus has gotten it at least when he got into the 70s on yard hard, and probably on some other levels also. the problem right now is that on easy, you don't get very much money, but that is being changed in the next update. the same thing applies for the magnifier turrets, as I did max mine out in that round 70 game I referred to.
Thats because its actually any ant that is spawned while a Queen is alive gets the buff... its not actually an active buff -- but it balances out in the end bc existing ants won't get the buff when a Queen is spawned. There is some reason our coder said he did it this way, but I can't remember why right now >_< This should only happen if the Vampire walked into their range and got targeted first. Turrets can't switch targets after locking onto something, so if there is nothing else to shoot and they lock onto vampire bugs, naturally they'll keep shooting them if they cocoon. The targeting logic is very basic though, so it would be impossible for all turrets to get locked onto the cocoons at all costs... the logic is simply targeting the unit with the least HPs for things like MG turrets and such, and targeting the highest HP unit with turrets like Snipers. Zappers and Firecrackers target random targets, so they won't get "stuck" on one enemy. My best advice is to be aware of Vampire Bugs and to not allow them to get close to your base. You're over-exaggerating here a bit... they do 50 damage per shot and have a 15 second cooldown between attacks... this equates to about 3 damage per second, which is the lowest of any siege unit. Yes its not that simple, but still... They are tough, I'll give you that, but they are a necessary unit to draw you away from your base in later rounds. You mean siege maggots attacking through the table leg? Its been fixed for a while in our build. Sure its expensive to fully upgrade, but then again by lvl 3 it has ridiculous DPS with a relatively large AOE. Its range is not that short either at 20 inches, longer then zapper turrets and MG turrets by a good bit. Its cost has been lowered by a cumulative couple 100 bucks for the next update though. As far as other turrets, most have been altered and rebalanced a bit to be more effective at what they are supposed to be effective at killing. This means MG turrets are now not so universally pwn and are much worse at killing larger bugs. Firecrackers do better/more AOE damage and are good at softening up large groups. Snipers gain a faster firing rate as you upgrade for overall more dps. Zappers now to small AOE damage good for helping with groups of smaller bugs like grubs and fleas. Etc... This should be quite attainable in Easy mode now with the modified gold. The thing is, some of the achievements you have to consciously try to get. This one for example you will likely have to forgo spending as much money in your turrets in order to buy all the equipment. Also, you'll likely have to complete more quests to try to earn more money. Unfortunately this is actually coded in there on purpose, as things used to get messed up visually and sometimes in other ways when you were able to use abilities while in the air.
Man got to round 20 again on hard and 2 queen ants, 3 giant spiders, 2 elephant snails all spawned, heh... Howitzer wasnt enough and got 6th again. Heh, yep!!! Haha I'm one above you!!!! Woooooooot!!