Universal Bug Heroes (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Nekcik, Jan 6, 2011.

  1. K?!

    K?! Well-Known Member

    Nov 5, 2010
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    alea iacta est
    I like it just the way it is. I also seem to have the same amount of points I had previously but at half the rounds. Before it was boring.

    Also, the highest score in kitchen easy is mine, and it's wrong. I had the save from before the update, I died so I could start again, and I accidentally posted it. But I'll have another score of equal or greater value posted soon, which is completely legit.
     
  2. Oxynidus

    Oxynidus Well-Known Member

    Dec 11, 2010
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    #1462 Oxynidus, Feb 25, 2011
    Last edited: Feb 25, 2011
    Hard to say. I'm inclined towards no, because it would detract from the satisfaction. Imagine having your wrench bouncing off grubs like they were rubber. On the other hand, it would allow room for more strategic thinking, allowing you to move away from the base every once in a while to complete quests or whatever. Needs some testing.
     
  3. K?!

    K?! Well-Known Member

    Nov 5, 2010
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    alea iacta est
    [​IMG]

    [​IMG]

    This was the very first game I played as my new account, so getting to nearly half a million points unlocking everything as I went along wasn't bad.
     
  4. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    Best IAP implementation yet! Few games offer quality additions like this. Nice work on the Worm Demolition Expert!
     
  5. Wilbair

    Wilbair Well-Known Member

    Aug 13, 2009
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    Can't wait for the new heroes:D

    but soon we will have update 1.1.1 with some new equipment! that would keep me going untill the end of march:cool:
     
  6. GodSon

    GodSon Well-Known Member

    Mar 12, 2009
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    If I had a choice, I'd rather have a the higher spawn rate than more HP. With the gradual increase in spawn rate, I can adapt to the faster reaction time and still be able to make kills in a timely manner. Having higher HP would probably suck being they are already stronger and harder to kill as the rounds increase. To be honest, I usually have a problem with the grub launchers(depending on map) but no complaints there either because when/if you find them in time...the die quick. ;)

    Possible suggestions...

    - suggestion #1: keep higher spawn rate, lessen hp slightly.

    - suggestion#2: Lower spawn rate slightly, up HP slightly to balance out.

    Just my 2 cents.
     
  7. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    This.

    Except for those games where I wander off into a dark alley I shouldn't have and get ganked and lose my heroes, I usually die due to losing all my food from the massive swarms of bugs. At that point, I'd like to feel like I could do something, wading through the see of grubs smashing everything or slicing it apart. Instead I sit there feeling like an impotent schmuck pounding on <10% of the swarm while my food ticks downward and the game ends.

    ------------

    I love this game, but it could use some more overall balance across the difficulties. As I explained to my kids, Easy means Normal, Normal means Hard, and Hard means Insane.

    If there's anything that's keeping this game from becoming the massive, uber hit it should be, it's that the learning curve is something akin to Mt. Everest and that it's so hard even on Easy that I suspect many would be turned off by getting their butt handed to them before they ever have any idea what they're doing.

    On Easy it should be relatively doable to reach max turrets and, if not maxed heroes, certainly a diverse range of upgrades before things get stupidly hard. Normal should be where you go when you have an understanding of the game and strategy, and Hard for those who really like to get kicked in the nads :D

    But again, great game, I'll be there for the hero IAP on day one of its release.
     
  8. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    #1468 Foursaken_Media, Feb 25, 2011
    Last edited: Feb 25, 2011
    The problem with the spam of enemies in hard is it overvalues beetle greatly, as you just don't have room or time to really adequately use Spider or Ant in a sea of enemies -- the gameplay really starts to break down and become just an ability spam -- something we do NOT want. Right now I'm testing at 15% slower spawn time, but also 25% more health on enemies for Hard. Combined with the already lower HPs and inability to revive dead heroes, Hard will still be hard.

    ----------------

    In regards to balance, the over-all balance seems to be pretty close to where we want it actually... I think its just people see a few pros getting to round 50-70 on easy and think thats what the "norm" is...

    From the very beginning, we decided to balance the game around the average person making it to round 15-20 after a few tries... i.e. if you are a casual gamer, we expect after 3-4 games you should be able to make it about that far on easy -- from what I've seen thats the case. We certainly never intended any old joe to pick up Easy and be able to make it to round 40 (which is about what it takes to max everything out). Again, we balanced around an average playtime of around 20-30 minutes, which keeps the games pretty quick and exciting. It also encourages multiple play throughs to test out different equipment combinations and stuff...

    Also you have to understand that for Easy to truly be easy for the majority of casual players, we'd basically have to give you God mode and completely strip out some of the core mechanics of the game -- it goes far deeper then just a simple difficulty issue, the design of the game is too much for simple gamers (we knew this going into it). From the numerous play testings we've physically watched of non-gamers playing the game, its simply their lack of multi-tasking that inhibits them from doing really well... I've seen people forget to spend their money, use their abilities, cant dodge bullets, forget to eat food from their stash, etc. No amount of balance tweaks will fix that other than flat out altering/dumbing down the game play. We understood when making the game its not something aimed or marketed towards the same players (necessarily) who only enjoy games like Tiny Wings and Angry Birds. This is what makes the game great to some, and perhaps too hard for others, but its the choice we made ;)

    Now don't get me wrong, I definitely value your opinion though and appreciate the feedback! We're still working on tweaking things here and there... I'm about to test easy with slightly less frequent spawn times...
     
  9. ps49556n

    ps49556n Well-Known Member

    Nov 7, 2010
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    I respectfully disagree with your comment on the difficulty. I think that after the last update the difficulty has been superbly balanced. When you come on this thread you will see many of the l33t players talking about their 3 hours long game to level 70; this is certainly not the norm. This is one of those games that you will get better at the more you play and the more you think about each in-game decision.
     
  10. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    I think you miss my point. I *personally* have relatively little complaint about the difficulty beyond the names. There is no easy level, which I had to explain to my kids. Fortunately, they're relatively content just blowing some bugs away for 5 minutes and dying. However, the dev explanation aside, which I respect and appreciate, I don't think that's necessarily how it should be if the goal is to reach beyond a very niche audience.


    Again, love the response and respect the general choice to make it a real game. However, it's entirely possible to keep the game as complex as it is and still not have it be so punishing on Easy. The game is truly amazing in that, yes, you do see yourself figuring out little things each time you play that make your next run through that much better, but simply lowering creep health and increasing player damage could let you create a "pussy" difficulty below the current so-called Easy. No, nothing can be done for those who can't handle the meta-strategy, I wasn't suggesting that. I'm just offering feedback in that I think it's rather uninviting to many, real gamers or not, to be asked to put in 20 hours before they see their first hero decked out with 4 skills at once. Yes, it's a design decision to have things the way you do, but maybe a fourth difficulty setting is in order along with renaming the current levels is all I'm suggesting. Yeah, it's just names, but people expect certain things out things named a certain way.

    I'll leave it at this: I've been playing real time computer strategy games of one sort or another going back at least to Warcraft (the first one). So, we're taking at least 17 years of playing games in this very general genre. Bug Heroes is hands down the hardest "easy" mode I've ever seen when you consider the amount of game content there is in terms of hero skills, hero equipment, and base upgrades to what even a seasoned gamer can achieve after putting many hours into the game. And of course, it just gets worse on "normal" and "hard" (I'm going to be one excited idiot when I pull off the Level 10 on all maps for hard achievement :D).

    Just my $0.02
     
  11. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Ultimately, there is a huge difference between being hard and being frustrating. Hard is when its difficult, but you feel like you've died due to your own lack of skill. Frustrating is more when you feel like you are dying for reasons out of your control. I agree Bug Heroes is hard, but from what I've gathered its not frustratingly so. And imo, because this is a game solely based on replayability, it HAS to be hard to a certain degree. If you make it too easy it gets too boring too quickly. If its frustrating, then people don't want to bother learning the game.

    Anyway, like I said we are continuing to make tweaks. Lower revive costs, slightly lower spawn times etc are changes we are looking into currently. I personally love the idea of VERY cheap revive costs, making the game more forgiving, but without actually changing the game play at all.
     
  12. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
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    I'm STILL having freezing problems, the game freezes for a second & that's it.
     
  13. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    #1473 Foursaken_Media, Feb 25, 2011
    Last edited: Feb 25, 2011
    What level, and does it happen only once, only during the beginning, or all throughout the game?

    P.S. anyone who wants a chance at a free promo code, please visit: http://ifanzine.com/bug-heroes-giveaway-10-codes-up-grabs
     
  14. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Me too. The game froze once in Pond and then crashed. And it's been crashing every so often still :/
     
  15. COHagan23

    COHagan23 Well-Known Member

    Jan 14, 2011
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    Yes to that idea!!
     
  16. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Well, we've been doing some extensive research, and the new crashes have cropped up thanks to GameCenter... this is at the very least 100% the root of the high score crash (when trying to submit a high score that is). Unfortunately, they are very low level crashes (meaning the problems lie deep in the Game Center code, not ours) so its going to take a bit longer to figure out the problem. We are working on it though.
     
  17. GodSon

    GodSon Well-Known Member

    Mar 12, 2009
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    You hit it right on the head here. One of the main reasons I keep coming back! A game thats not only all-around diverse(and full of beautiful content); it's very well executed to a degree where the replayability makes you want to strive to be better at it every time your game ends. Because of the many character options and styles, I like that you learn more and adapt better with every session which I find pretty seldom in iOS games that I play.


    EDIT: +1 To the cheaper revive costs!
     
  18. K?!

    K?! Well-Known Member

    Nov 5, 2010
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    alea iacta est
    I disagree with cheaper revive costs as it devalues character health later in the game. When you reach round 50 or so, you have enough money to revive your heroes two or three times. At round 100, I could revive my heroes ten times in a row. defending my base is critical; but defending my heroes is nearly worthless. If the revive costs got any cheaper, I wouldn't even need to defend my heroes. I could just attack grubs and revive my heroes when needed.
     
  19. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Keep in mind this would only be for easy mode...
     
  20. Oxynidus

    Oxynidus Well-Known Member

    Dec 11, 2010
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    Good point. I think I agree.
     

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