I think what we're doing is actually creating entirely new leader boards for 1.1 and up. So, 1.01 would post to the old leaderboards.
For a moment there, I thought the update went live on iTunes, since it's 11 Feb today, and on iTunes it said: Last updated: 11 Jan. lol. It usually takes about 4 to 7 days for Apple to admit updates, right?
awesome lookss like i'll be getting back into this game now. i haven't played in like 2 weeks because of battleheart
was just wondering..whats the BIG update?is it the one you guys just submitted or a different update?and hope you guys would release free hero packs too. oh another suggestion:how about each characters have to two to three different weapons and they could change it by a weapon selection screen?just a suggestion
We'll release specific details on the IAP when it gets closer to being released. The big update will be 6 new heroes + even more levels, and the ability to customize your "battle party" by choosing any 3 out of the ones you own to fight with. All of the new heroes will likely be IAP, but will be organized into hero packs. We're going to continue to release new levels, enemies, and equipment for free...
Whoa!!! SIX new heroes? That's awesome! So basically the only thing that's not free is more heroes right? That's totally awesome! You guys are great!
how do i get new piece of armor?im confused.i always get them randomly and i dont know if i have all of the piece of armor for each bug.
Don't know. Just keep playing and you'll earn em. Why does it matter anyway? It's just visual, right?
You earn new armor from cumulative experience. Yeah... basically the longer you play the more armors you'll unlock, up to 4. You can check your cumulative experience in the Awards --> Heroes menu. I THINK its 10k cumulative xp per armor. And correct, they are purely visual.
@Foursaken_Media to what extent did you buff the firecracker turrets in this update? because I tried them out yesterday and they seem pretty worthless...
It seems that lvl2 Firecrackers will be like the current lvl4 ones, damage-wise. Not only are they nearly worthless though, they also annoyingly knock you around, making it so hard to stay on your targets. I'm not sure if a mere damage buff will make it worth using.
They're almost twice as powerful now, so it was a pretty major buff. I've been building 1 FC turret standard lately and it can definitely be a lifesaver when dealing with large hordes, especially late game... Granted, its not as good in closed/linear levels such as kitchen where you can easily get knocked or have the projectile fall off the ledges, but that is by design. Certain turrets will have pluses and minuses depending on the level. For ex Fire Crackers are very good on a level like Yard where they can reach anywhere on the map after a few upgrades and can shoot over obstacles like the rocks and such that hamper the range of some of the other turrets like Snipers and Lasers. Anyway, we'll see what people have to say about the new turret balance and of course will adjust it accordingly